[
    {
        "Name": "50_ammo",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"50_ammo_Generic Attributes_Item Name\", \".50mm\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"50_ammo_Generic Attributes_Description\", \"Ammunition is the material fired, scattered, dropped or detonated from any weapon or weapon system. This can be loaded into a fireweapon.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/762mm_ammo/SM_50_Ammo.SM_50_Ammo",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_50_Ammo.T_Icon_SM_50_Ammo",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_50_Ammo_Jigsaw.T_Icon_SM_50_Ammo_Jigsaw"
            },
            "Weight": 0.05,
            "Categories": [
                "Ammunition",
                "Combat"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.50_ammo"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 65,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 78,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "762_39mm_ammo",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"762_39mm_ammo_Generic Attributes_Item Name\", \"762 39mm ammo\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"762_39mm_ammo_Generic Attributes_Description\", \"Ammunition is the material fired, scattered, dropped or detonated from any weapon or weapon system. This can be loaded into a fireweapon.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/762mm_ammo/SM_762mm_Ammo.SM_762mm_Ammo",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_762mm_Ammo.T_Icon_SM_762mm_Ammo",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_762mm_Ammo_Jigsaw.T_Icon_SM_762mm_Ammo_Jigsaw"
            },
            "Weight": 0.05,
            "Categories": [
                "Ammunition",
                "Combat"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.762_39mm_ammo"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 98,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 118,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "9mm_ammo",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"9mm_ammo_Generic Attributes_Item Name\", \"9mm ammo\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"9mm_ammo_Generic Attributes_Description\", \"Ammunition is the material fired, scattered, dropped or detonated from any weapon or weapon system. This can be loaded into a fireweapon.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/9mm_Ammo/Mesh/SM_9mm_Ammo.SM_9mm_Ammo",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_9mm_Ammo.T_Icon_SM_9mm_Ammo",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_9mm_Ammo_Jigsaw.T_Icon_SM_9mm_Ammo_Jigsaw"
            },
            "Weight": 0.05,
            "Categories": [
                "Ammunition",
                "Combat"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.9mm_ammo"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 65,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 78,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "9mm_ammo_Piercing",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"9mm_ammo_Piercing_Generic Attributes_Item Name\", \"9mm ammo Piercing\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"9mm_ammo_Piercing_Generic Attributes_Description\", \"Ammunition is the material fired, scattered, dropped or detonated from any weapon or weapon system. This can be loaded into a fireweapon.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/9mm_Ammo/Mesh/SM_9mm_Ammo_Piercing.SM_9mm_Ammo_Piercing",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_9mm_Ammo_Piercing.T_Icon_SM_9mm_Ammo_Piercing",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_9mm_Ammo_Piercing_Jigsaw.T_Icon_SM_9mm_Ammo_Piercing_Jigsaw"
            },
            "Weight": 0.05,
            "Categories": [
                "Ammunition",
                "Combat"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.9mm_ammo_Piercing"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
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                "Amount": 65,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                "Amount": 78,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "State Effects To Remove": {
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        "Misc Attributes": []
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    {
        "Name": "AK_47",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"AK_47_Generic Attributes_Item Name\", \"AK 47\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/AK-47/Mesh/SM_AK-47.SM_AK-47",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_AK-47.T_Icon_SM_AK-47",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_AK-47_Jigsaw.T_Icon_SM_AK-47_Jigsaw"
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            "Weight": 4.5,
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                "Equipment",
                "Primary Weapon"
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                    {
                        "TagName": "Items.Equipment.Rifle.AK_47"
                    }
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                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Rifle"
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                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
                },
                {
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                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
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                {
                    "TagName": "ItemAction.Drop"
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                {
                    "TagName": "ItemAction.EditAttachments"
                }
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                    {
                        "TagName": "Items.Equipment.Ammunition.762_39mm_ammo"
                    },
                    {
                        "TagName": "Items.Attachment.BigFlashlight"
                    },
                    {
                        "TagName": "Items.Attachment.Laser_Big"
                    },
                    {
                        "TagName": "Items.Attachment.Magazine_Extended_Rifle"
                    },
                    {
                        "TagName": "Items.Attachment.MuzzleBreak_Big"
                    },
                    {
                        "TagName": "Items.Attachment.Scope_Rifle"
                    },
                    {
                        "TagName": "Items.Attachment.Silencer"
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                    {
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                "ParentTags": [
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                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                    {
                        "TagName": "Items.Attachment"
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            "Use Dynamic Slot Creation": true
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                        "TagName": "CraftingStations.Primitive.Forge"
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                    {
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                    "Should Add XP when picked up": true,
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                    "Stealable Details": {
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                    "Contained Items": "None"
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                {
                    "Item": {
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                        "ParentTags": []
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
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            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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                "Amount": 950,
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Amount": 1140,
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                "Gameplay Tags": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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    {
        "Name": "Alchemy_Lab",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Alchemy_Lab_Generic Attributes_Item Name\", \"Alchemy Lab\")",
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            "Weight": 3,
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                "Crafting"
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Crafting.Alchemy_Lab"
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                    {
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                {
                    "TagName": "ItemAction.Split"
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            "Default Item Action": {
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        "Container Attributes": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
            },
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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                "Amount": 75,
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                "Should Add XP when picked up": false,
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "State Effects To Add": {
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Aloe_Vera",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Aloe_Vera_Generic Attributes_Item Name\", \"Aloe Vera\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Aloe_Vera/Mesh/SM_Aloe_Vera.SM_Aloe_Vera",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Aloe_Vera.T_Icon_SM_Aloe_Vera",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Aloe_Vera_Jigsaw.T_Icon_SM_Aloe_Vera_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Healing"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Aloe_Vera"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
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                }
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            "Default Item Action": {
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        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
        },
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.05,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 50,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
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                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 60,
                "Slot Index": 0,
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                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
                        },
                        "Value": 25
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 10
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Antidote",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Antidote_Generic Attributes_Item Name\", \"Antidote\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial_Green.SM_Vial_Green",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Green.T_Icon_SM_Vial_Green",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Green_Jigsaw.T_Icon_SM_Vial_Green_Jigsaw"
            },
            "Weight": 0.5,
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                "Potion",
                "Healing"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing.Antidote"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
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                        "TagName": "State Effect.Poisoned"
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                ],
                "ParentTags": [
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                        "TagName": "State Effect"
                    }
                ]
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Apple",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Apple_Generic Attributes_Item Name\", \"Apple\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Apple_Food/Mesh/SM_Apple.SM_Apple",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Apple.T_Icon_SM_Apple",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Apple_Jigsaw.T_Icon_SM_Apple_Jigsaw"
            },
            "Weight": 0.25,
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                "Consumeable",
                "Food"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Apple"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Food"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
            },
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            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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                "Gameplay Tags": {
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                },
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 12,
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
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                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "XP to give when stolen": {
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                        "Gameplay Tag": {
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Health"
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                        "Value": 15
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 15
                    }
                ],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Apple_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Apple_Seed_Generic Attributes_Item Name\", \"Apple Seed\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Apple_Seed_Generic Attributes_Description\", \"You are able to plant this seed in a growing plot.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
            "Weight": 0.1,
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                "Farming",
                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Apple_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Has automatic decay in world": true,
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                "ParentTags": []
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
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            "Automatic destroy when zero durability": false,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Owning actor": "None",
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Value": 7
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Avocado/Mesh/SM_avocado.SM_avocado",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_avocado.T_Icon_SM_avocado",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_avocado_Jigsaw.T_Icon_SM_avocado_Jigsaw"
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                "Ingredient",
                "Consumeable",
                "Farming"
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                    {
                        "TagName": "Items.Consumeable.Resource.Avocado"
                    }
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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                },
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Value": 5
                    }
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                "Lookup Map": []
            }
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                    {
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    {
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                        "TagName": "Items.Farming.Seed.Avocado_Seed"
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                    {
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                    {
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        "Container Attributes": {
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                "ParentTags": []
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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                "ParentTags": []
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Owning actor": "None",
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "RowName": "Empty"
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                "Gameplay Tags": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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        "Assigned Attributes": {
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            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Backpack/Mesh/SM_Backpack.SM_Backpack",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Backpack.T_Icon_SM_Backpack",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Backpack_Jigsaw.T_Icon_SM_Backpack_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
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                "Clothing",
                "Leather"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Wearable.Backpack"
                    }
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                "ParentTags": [
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                        "TagName": "Items.Equipment.Wearable"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
                    }
                ]
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            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
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                {
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                {
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            "Should Simulate Physics in World": true
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Amount": 4,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    },
                    "Amount": 2,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 350,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 420,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Character.Maximum Inventory Weight"
                        },
                        "Attribute": {
                            "Base": 0,
                            "Added": 100
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "BackpackExtraSlots",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"BackpackExtraSlots_Generic Attributes_Item Name\", \"BackpackExtraSlots\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"BackpackExtraSlots_Generic Attributes_Description\", \"Equiping this backpack will give you extra slots in your inventory.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Backpack/Mesh/SM_Backpack_ExtraSlots.SM_Backpack_ExtraSlots",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Backpack_ExtraSlots.T_Icon_SM_Backpack_ExtraSlots",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Backpack_ExtraSlots_Jigsaw.T_Icon_SM_Backpack_ExtraSlots_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Equipment",
                "Clothing",
                "Leather"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.BackpackExtraSlots"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Gameplay Tags": {
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                        "ParentTags": []
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                    "Should Add XP when picked up": true,
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Linked to Hotbar": false,
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Character.Additional Inventory Slots"
                        },
                        "Attribute": {
                            "Base": 0,
                            "Added": 10
                        }
                    }
                ],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
        "Name": "Banana",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Banana_Generic Attributes_Item Name\", \"Banana\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Banana/Mesh/SM_Banana.SM_Banana",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Banana_Jigsaw.T_Icon_SM_Banana_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Resource.Banana"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
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                    {
                        "TagName": "Items.Consumeable"
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                    {
                        "TagName": "Items"
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                ]
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            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
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            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "RowName": "Coins"
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                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Banana_Seed",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Banana_Seed_Generic Attributes_Item Name\", \"Banana Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry.T_Icon_SM_Seeds_Blackberry",
            "Jigsaw Details": {
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry_Jigsaw.T_Icon_SM_Seeds_Blackberry_Jigsaw"
            },
            "Weight": 0.1,
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                "Seed"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Farming.Seed.Banana_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Bandage",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Bandage_Generic Attributes_Item Name\", \"Bandage\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Bandage_Generic Attributes_Description\", \"You can use this item to change your attributes. This bandage can ease simple founds.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Bandage/Mesh/SM_Bandage.SM_Bandage",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bandage.T_Icon_SM_Bandage",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bandage_Jigsaw.T_Icon_SM_Bandage_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Healing"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing.Bandage"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
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                        "Value": 15
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                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [
                    {
                        "TagName": "State Effect.Wounded"
                    },
                    {
                        "TagName": "State Effect.Bleeding"
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                ],
                "ParentTags": [
                    {
                        "TagName": "State Effect"
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        },
        "Misc Attributes": []
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    {
        "Name": "Basic_Dual_Sword",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Basic_Dual_Sword_Generic Attributes_Item Name\", \"Basic Dual Sword\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/Light_Basic/SM_Sword_Steel.SM_Sword_Steel",
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            "Jigsaw Details": {
                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Steel_Jigsaw.T_Icon_SM_Sword_Steel_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Dual Light Melee.Basic_Dual_Sword"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Dual Light Melee"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Grindstone"
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                    {
                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
            "Items required to repair": [
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Amount": 2,
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Wooden_Plank"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 110,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 132,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Stealable": false
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
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            "State Effects To Add": {
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Daggers/SM_Dagger_Iron.SM_Dagger_Iron",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Dagger_Iron_Jigsaw.T_Icon_SM_Dagger_Iron_Jigsaw"
            },
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                "Equipment",
                "Iron"
            ],
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                    {
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                    {
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                    },
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            "Should Simulate Physics in World": true
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                    "Should Add XP when picked up": true,
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                    "Contained Items": "None"
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
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    {
        "Name": "Basic_Iron_Longsword",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/SM_LongSword_Iron.SM_LongSword_Iron",
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                "Iron"
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/SM_Sword_Iron.SM_Sword_Iron",
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            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Forge"
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                    "Should Add XP when picked up": true,
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                    "Gameplay Tags": {
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
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            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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            },
            "Weight": 3,
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                    {
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                    },
                    {
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                ]
            },
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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                "Equipment",
                "Weapon"
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                        "TagName": "Items.Equipment.Melee.Misc.Basic_Skinning_Knife"
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                    {
                        "TagName": "Items.Equipment"
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                    {
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                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                {
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                        "Is Stealable": false
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                    "Contained Items": "None"
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                {
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Should Add XP when picked up": true,
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": [
            {
                "Tag": {
                    "TagName": "Skill.Skinning"
                },
                "Value": {
                    "Bool Value": false,
                    "String Value": "",
                    "Float Value": 1.5,
                    "Tag Value": {
                        "TagName": "None"
                    },
                    "Object Value": "None"
                }
            }
        ]
    },
    {
        "Name": "Basic_Steel_Dagger",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Basic_Steel_Dagger_Generic Attributes_Item Name\", \"Basic Steel Dagger\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Basic_Steel_Dagger_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Daggers/SM_Dagger_Steel.SM_Dagger_Steel",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Dagger_Steel.T_Icon_SM_Dagger_Steel",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Dagger_Steel_Jigsaw.T_Icon_SM_Dagger_Steel_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Dagger.Basic_Steel_Dagger"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Dagger"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                        "TagName": "CraftingStations.Primitive.Grindstone"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
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            },
            "Items required to repair": [
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                        "RowName": "Steel_Ingot"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 190,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 228,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Basic_Steel_Longsword",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Basic_Steel_Longsword_Generic Attributes_Item Name\", \"Basic Steel Longsword\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/SM_LongSword_Steel.SM_LongSword_Steel",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_LongSword_Steel.T_Icon_SM_LongSword_Steel",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_LongSword_Steel_Jigsaw.T_Icon_SM_LongSword_Steel_Jigsaw"
            },
            "Weight": 8,
            "Categories": [
                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Sword.Basic_Steel_Longsword"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Sword"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                {
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                {
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                },
                {
                    "TagName": "ItemAction.Split"
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                {
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                        "TagName": "CraftingStations.Primitive.Grindstone"
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                    {
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                    {
                        "TagName": "CraftingStations"
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                    "Should Add XP when picked up": true,
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                    "Contained Items": "None"
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                {
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                    "Should Add XP when picked up": true,
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                    "Equipment Slot": {
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                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Amount": 210,
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                "Contained Items": "None"
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                "Jigsaw Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Basic_Steel_Sword",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Basic_Steel_Sword_Generic Attributes_Item Name\", \"Basic Steel Sword\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/SM_Sword_Steel.SM_Sword_Steel",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Steel.T_Icon_SM_Sword_Steel",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Steel_Jigsaw.T_Icon_SM_Sword_Steel_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
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                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Sword.Basic_Steel_Sword"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Sword"
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                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
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                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Grindstone"
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                    {
                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
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            "Items required to repair": [
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                    "Item": {
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Wooden_Plank"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 110,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                "Amount": 132,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Basic_Wooden_Sword",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Basic_Wooden_Sword_Generic Attributes_Item Name\", \"Basic Wooden Sword\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/SM_Sword_Wooden.SM_Sword_Wooden",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Wooden.T_Icon_SM_Sword_Wooden",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Wooden_Jigsaw.T_Icon_SM_Sword_Wooden_Jigsaw"
            },
            "Weight": 5,
            "Categories": [
                "Weapon",
                "Equipment",
                "Wood"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Sword.Basic_Wooden_Sword"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Sword"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
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                    "Should Add XP when picked up": true,
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                    },
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Fiber"
                    },
                    "Amount": 2,
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 25,
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                "Should Add XP when picked up": false,
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Bed_Single_Wooden",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Bed_Single_Wooden_Generic Attributes_Item Name\", \"Bed Single Wooden\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Bed_Single_Wooden/Mesh/SM_Bed_Single_Wooden.SM_Bed_Single_Wooden",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bed_Single_Wooden.T_Icon_SM_Bed_Single_Wooden",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bed_Single_Wooden_Jigsaw.T_Icon_SM_Bed_Single_Wooden_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Bed_Single_Wooden"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
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            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Beer_Mug",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Beer_Mug_Generic Attributes_Item Name\", \"Beer Mug\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Beer_Mug_Generic Attributes_Description\", \"Cheers!\")",
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            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Beer_Mug.T_Icon_SM_Beer_Mug",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Beer_Mug_Jigsaw.T_Icon_SM_Beer_Mug_Jigsaw"
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                "Misc"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Misc.Beer_Mug"
                    }
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                "ParentTags": []
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                        "Value": 10
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Contained Items": "None"
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                "Lookup Map": []
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            "State Effects To Add": {
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            "State Effects To Remove": {
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    {
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                "Farming"
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            "Gameplay Tag": {
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        },
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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    {
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                    {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Consumeable.Resource.Bellpepper"
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                        "TagName": "Items.Consumeable.Resource"
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                    {
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                    {
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                {
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                {
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                "ParentTags": []
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            "Width": 4,
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            "Use Dynamic Slot Creation": false
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            "Max stack size": 100
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            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
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            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
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                    "RowName": "Coins"
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                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
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                "Lookup Map": []
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                "Lookup Map": []
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            "State Effects To Remove": {
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                "ParentTags": []
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    {
        "Name": "Bellpepper_Seed",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Bellpepper_Seed_Generic Attributes_Item Name\", \"Bellpepper Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
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            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Bellpepper_Seed"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
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                    {
                        "TagName": "Items.Farming"
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                    {
                        "TagName": "Items"
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                ]
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
            },
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            "Spawn item when destroyed": false,
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        },
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            "Items To Spawn": [],
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Contained Items": "None"
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                "Amount": 90,
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Lookup Map": []
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                "ParentTags": []
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                "ParentTags": []
            }
        },
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    {
        "Name": "BigFlashlight",
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            "Mesh": "/Game/Hyper/ResourcePack/Tools/Flashlight/SM_FlashLight.SM_FlashLight",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_FlashLight_Jigsaw.T_Icon_SM_FlashLight_Jigsaw"
            },
            "Weight": 1,
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                "Attachment"
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            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Attachment.BigFlashlight"
                    }
                ],
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                        "TagName": "Items.Attachment"
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                    {
                        "TagName": "Items"
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                ]
            },
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                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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                {
                    "TagName": "ItemAction.Transfer"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
        "Name": "Blackberry",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Blackberry_Generic Attributes_Item Name\", \"Blackberry\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Blackberry/Meshes/SM_blackberry_Cluster.SM_blackberry_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_blackberry_Cluster.T_Icon_SM_blackberry_Cluster",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_blackberry_Cluster_Jigsaw.T_Icon_SM_blackberry_Cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Blackberry"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 2,
                "Slot Index": 0,
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                    "ParentTags": []
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Blackberry_Seed_Generic Attributes_Item Name\", \"Blackberry Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
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                "Seed"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Farming.Seed.Blackberry_Seed"
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                "ParentTags": [
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                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
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                    {
                        "TagName": "Items"
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                ]
            },
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                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 75,
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                    "ParentTags": []
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                    "Needs Repair": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Owning actor": "None",
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Blueberry_Generic Attributes_Item Name\", \"Blueberry\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Berries/Meshes/SM_Berry_Blue.SM_Berry_Blue",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Berry_Blue.T_Icon_SM_Berry_Blue",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Berry_Blue_Jigsaw.T_Icon_SM_Berry_Blue_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Blueberry"
                    }
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                    {
                        "TagName": "Items.Consumeable"
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                    {
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                ]
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                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": true,
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            "Decay amount per use": 0.5,
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                "Should Add XP when picked up": false,
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "XP to give when stolen": {
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                            "TagName": "Skill.Foraging"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 7
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 7
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 7
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                ],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Body_DarkBlack_Feminine",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Body_DarkBlack_Feminine_Generic Attributes_Item Name\", \"Body DarkBlack Feminine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Dark_Black/SM_Quinn_TorsoWithArms_DarkBlack.SM_Quinn_TorsoWithArms_DarkBlack",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_TorsoWithArms_DarkBlack.T_Icon_SM_Quinn_TorsoWithArms_DarkBlack",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_TorsoWithArms_DarkBlack_Jigsaw.T_Icon_SM_Quinn_TorsoWithArms_DarkBlack_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
                "Equipment",
                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example.Body_DarkBlack_Feminine"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Fiber"
                    },
                    "Amount": 18,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
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            "Item to spawn": []
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            "XP to give when stolen": {
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                        "Gameplay Tag": {
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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        "Assigned Attributes": {
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                "Lookup Map": []
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                            "Added": 0
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Torso_WithArms_DarkBlack_Jigsaw.T_Icon_SM_Manny_Torso_WithArms_DarkBlack_Jigsaw"
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            "Weight": 1.5,
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                "Example"
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            "Gameplay Tag": {
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                    {
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                    {
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "Should Add XP when picked up": false,
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
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        "Misc Attributes": []
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    {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
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        "Misc Attributes": []
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    {
        "Name": "Body_DarkRed_Masculine",
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [
                {
                    "Skill Level": {
                        "TagName": "Skill.Mining"
                    },
                    "Attribute Value Base": 0,
                    "Attribute Value Added": 0,
                    "Use Add XP": true,
                    "How much XP to add": 20
                }
            ],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Brass_Vase",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Brass_Vase_Generic Attributes_Item Name\", \"Brass Vase\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Brass_Vase_Generic Attributes_Description\", \"This item seems worthless\")",
            "Mesh": "/Game/Hyper/ResourcePack/Props/Brass_Vase/Mesh/SM_Brass_Vase.SM_Brass_Vase",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Brass_Vase.T_Icon_SM_Brass_Vase",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Brass_Vase_Jigsaw.T_Icon_SM_Brass_Vase_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Misc"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Misc.Brass_Vase"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Misc"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Broccoli",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Broccoli_Generic Attributes_Item Name\", \"Broccoli\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Broccoli_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Broccoli/Meshes/SM_Broccoli.SM_Broccoli",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Broccoli.T_Icon_SM_Broccoli",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Broccoli_Jigsaw.T_Icon_SM_Broccoli_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Broccoli"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Broccoli_Seed",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Broccoli_Seed_Generic Attributes_Item Name\", \"Broccoli Seed\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Broccoli_Seed_Generic Attributes_Description\", \"You are able to plant this seed in a growing plot.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Farming",
                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Broccoli_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Buckshot_Ammo",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Buckshot_Ammo_Generic Attributes_Item Name\", \"Buckshot Ammo\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Buckshot_Ammo_Generic Attributes_Description\", \"Ammunition is the material fired, scattered, dropped or detonated from any weapon or weapon system. This can be loaded into a fireweapon.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Buckshot_ammo/Mesh/SM_Buckshot_ammo.SM_Buckshot_ammo",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Buckshot_ammo.T_Icon_SM_Buckshot_ammo",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Buckshot_ammo_Jigsaw.T_Icon_SM_Buckshot_ammo_Jigsaw"
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                "Combat"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Ammunition.Buckshot_Ammo"
                    }
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                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
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                    }
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                {
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                {
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                }
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            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Building_Plan",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Building_Plan_Generic Attributes_Item Name\", \"Building Plan\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Tools/Building_Plan/SM_Building_plan.SM_Building_plan",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Building_plan.T_Icon_SM_Building_plan",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Building_plan_Jigsaw.T_Icon_SM_Building_plan_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
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                "Equipment"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Building.Building Blueprint.Building_Plan"
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                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Building.Building Blueprint"
                    },
                    {
                        "TagName": "Items.Equipment.Building"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                ]
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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                    {
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                    }
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                    {
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                    {
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                    "Should Add XP when picked up": true,
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                    },
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
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            "Item to spawn": []
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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                },
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Contained Items": "None"
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Level_Attributes": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "State Effects To Add": {
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            }
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Meat/Mesh/SM_Meat_Steak_Burned.SM_Meat_Steak_Burned",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Meat_Steak_Burned.T_Icon_SM_Meat_Steak_Burned",
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                "Height": 1,
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            },
            "Weight": 0.25,
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                "Consumeable",
                "Food",
                "Meat"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Food.Meat.Burned_Meat"
                    }
                ],
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                    {
                        "TagName": "Items.Consumeable.Food.Meat"
                    },
                    {
                        "TagName": "Items.Consumeable.Food"
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                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
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                ]
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                    "TagName": "ItemAction.Consume"
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                },
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            "Should Simulate Physics in World": true
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                "ParentTags": []
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                "ParentTags": []
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            "Items required to repair": [],
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            "Item to spawn": [
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                    "Should Add XP when picked up": true,
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ]
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        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 2,
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                        "Gameplay Tag": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [
                    {
                        "TagName": "State Effect.Sick"
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                "ParentTags": [
                    {
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            "State Effects To Remove": {
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                "ParentTags": []
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    {
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                "Ingredient"
            ],
            "Gameplay Tag": {
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                    {
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            "Inventory Size": 16,
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                "ParentTags": []
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Value": 5
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "Is Stealable": false
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                "Lookup Map": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Cabbage/Mesh/SM_Cabbage.SM_Cabbage",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cabbage_Jigsaw.T_Icon_SM_Cabbage_Jigsaw"
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                "Consumeable",
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                        "TagName": "Items.Consumeable.Resource.Cabbage"
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        },
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        "Sellable_Attributes": {
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
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                    {
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                "Lookup Map": []
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                    {
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                "Lookup Map": []
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        "Recipe Attributes": {
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                    {
                        "TagName": "Items.Plants and Flowers"
                    },
                    {
                        "TagName": "Items"
                    }
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.05,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 5,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Amount": 6,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        },
        "Misc Attributes": []
    },
    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Campfire_Generic Attributes_Item Name\", \"Campfire\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Campfire_Stone/Mesh/SM_Campfire_Stone.SM_Campfire_Stone",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Campfire_Stone_Jigsaw.T_Icon_SM_Campfire_Stone_Jigsaw"
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            "Weight": 3,
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                "Food"
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Food.Campfire"
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                    {
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            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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                "Contained Items": "None"
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                "Amount": 90,
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Has a required skill level to use": false,
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Equipment Slot": {
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        "Assigned Attributes": {
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    {
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Carpet_Jigsaw.T_Icon_SM_Carpet_Jigsaw"
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            "Weight": 3,
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                    {
                        "TagName": "Items.Structure.Carpet_Cloth"
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                        "TagName": "Items"
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Contained Items": "None"
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Cauliflower/Mesh/SM_Cauliflower.SM_Cauliflower",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cauliflower_Jigsaw.T_Icon_SM_Cauliflower_Jigsaw"
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            "Weight": 0.1,
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                "Ingredient",
                "Consumeable",
                "Farming"
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            "Gameplay Tag": {
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                        "TagName": "Items.Consumeable.Resource.Cauliflower"
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                        "TagName": "Items.Consumeable.Resource"
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                        "TagName": "Items"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
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            "Automatic decay amount per interval": 0.1,
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            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Cauliflower_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cauliflower_Seed_Generic Attributes_Item Name\", \"Cauliflower Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
            "Weight": 0.1,
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                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Cauliflower_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
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                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 150,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 180,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Chair_Wooden",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Chair_Wooden/Mesh/SM_Chair_Wooden.SM_Chair_Wooden",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chair_Wooden.T_Icon_SM_Chair_Wooden",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chair_Wooden_Jigsaw.T_Icon_SM_Chair_Wooden_Jigsaw"
            },
            "Weight": 3,
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                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Chair_Wooden"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
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                    {
                        "TagName": "Items"
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                ]
            },
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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                "Amount": 75,
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                    "Is Stealable": false
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                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Charcoal",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Charcoal_Generic Attributes_Item Name\", \"Charcoal\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Charcoal/Mesh/SM_Charcoal.SM_Charcoal",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Charcoal.T_Icon_SM_Charcoal",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Charcoal_Jigsaw.T_Icon_SM_Charcoal_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Resource",
                "Organic Resource",
                "Ore"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Organic Resource.Charcoal"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Organic Resource"
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                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
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                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 25,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 30,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Smithing"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Closet_Wooden",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Closet_Wooden_Generic Attributes_Item Name\", \"Closet Wooden\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Closet/Mesh/SM_Closet_Closed.SM_Closet_Closed",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Closet_Closed.T_Icon_SM_Closet_Closed",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Closet_Closed_Jigsaw.T_Icon_SM_Closet_Closed_Jigsaw"
            },
            "Weight": 3,
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                    {
                        "TagName": "Items.Structure.Closet_Wooden"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                },
                {
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                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
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                    "RowName": "Coins"
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                "Amount": 75,
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Clover_plant",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Clover_plant_Generic Attributes_Item Name\", \"Clover plant\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Clover_plant_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Environments/Foliage/Clover/SM_CoverPlant_04.SM_CoverPlant_04",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_CoverPlant_04.T_Icon_SM_CoverPlant_04",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_CoverPlant_04_Jigsaw.T_Icon_SM_CoverPlant_04_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
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                "Resource",
                "Ingredient"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Plants and Flowers.Resource.Clover_plant"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Plants and Flowers.Resource"
                    },
                    {
                        "TagName": "Items.Plants and Flowers"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.05,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 5,
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                    "RowName": "Coins"
                },
                "Amount": 6,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                    {
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                            "TagName": "Skill.Foraging"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "State Effects To Add": {
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            "State Effects To Remove": {
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            }
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ores/Meshes/SM_Ore_Coal.SM_Ore_Coal",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Coal_Jigsaw.T_Icon_SM_Ore_Coal_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Resource",
                "Ore"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Resource.Ore.Coal_Ore"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Ore"
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                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 60
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 12,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 15,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 3
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Mining"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Amount": 1,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Assigned Attributes": {
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            "Level Attributes": [],
            "State Effects To Add": {
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            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Coffee",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Coffee_Generic Attributes_Item Name\", \"Coffee\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Coffee_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Coffee/Mesh/SM_CoffeCup.SM_CoffeCup",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_CoffeCup.T_Icon_SM_CoffeCup",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_CoffeCup_Jigsaw.T_Icon_SM_CoffeCup_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Drink"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Drink.Coffee"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Drink"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 15,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 18,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 25
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": -5
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 25
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Coins",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Coins_Generic Attributes_Item Name\", \"Coins\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Coins_Generic Attributes_Description\", \"A coin is a small, flat, round piece of metal used primarily as a medium of exchange or legal tender.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Coin/Mesh/SM_Coin.SM_Coin",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Coin.T_Icon_SM_Coin",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Coin.T_Icon_SM_Coin"
            },
            "Weight": 0.05,
            "Categories": [
                "Resource"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Coins"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 10000
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
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                "Slot Index": 0,
                "Gameplay Tags": {
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                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                "Gameplay Tags": {
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                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                "Lookup Map": []
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            "State Effects To Add": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
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        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cola_Generic Attributes_Item Name\", \"Cola\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cola_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Cola/Mesh/SM_ColaCan.SM_ColaCan",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_ColaCan.T_Icon_SM_ColaCan",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_ColaCan_Jigsaw.T_Icon_SM_ColaCan_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Drink"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Drink.Cola"
                    }
                ],
                "ParentTags": [
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                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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            "Item Actions": [
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                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
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                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
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                },
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                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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            "Item Level": 0,
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "RowName": "Empty"
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 25
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": -5
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Stamina"
                        },
                        "Value": 50
                    }
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Compost_Bin",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Compost_Bin_Generic Attributes_Item Name\", \"Compost Bin\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Compost_Bin_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/Trash_Box_Large/Mesh/SM_Trashbox_Large_2.SM_Trashbox_Large_2",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Trashbox_Large_2.T_Icon_SM_Trashbox_Large_2",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Trashbox_Large_2_Jigsaw.T_Icon_SM_Trashbox_Large_2_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Farming",
                "Food"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Farming.Food.Compost_Bin"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Farming.Food"
                    },
                    {
                        "TagName": "Items.Structure.Farming"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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            "Item Actions": [
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            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 75,
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
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        "Misc Attributes": []
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    {
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        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cooked_Fish_Generic Attributes_Item Name\", \"Cooked Fish\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Creatures/Fish_Perch/Mesh/SM_Fish_Perch_Cooked.SM_Fish_Perch_Cooked",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fish_Perch_Cooked.T_Icon_SM_Fish_Perch_Cooked",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fish_Perch_Cooked_Jigsaw.T_Icon_SM_Fish_Perch_Cooked_Jigsaw"
            },
            "Weight": 0.25,
            "Categories": [
                "Consumeable",
                "Food",
                "Fish"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Food.Fish.Cooked_Fish"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Fish"
                    },
                    {
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                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
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            },
            "Item Actions": [
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
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                {
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                }
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            "Should Simulate Physics in World": true
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            "Inventory Size": 16,
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                    "Should Add XP when picked up": true,
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                        "Is Stealable": false
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                    "Contained Items": "None"
                }
            ]
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            "Items To Spawn": [],
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        "Sellable_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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            "Which Item to learn": {
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                "Equipment Slot": {
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        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 45
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                "Lookup Map": []
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                "Lookup Map": []
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            "State Effects To Add": {
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            "State Effects To Remove": {
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            }
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        "Misc Attributes": []
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    {
        "Name": "Cooked_Meat",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cooked_Meat_Generic Attributes_Item Name\", \"Cooked Meat\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Meat/Mesh/SM_Meat_Steak_Grilled.SM_Meat_Steak_Grilled",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Meat_Steak_Grilled.T_Icon_SM_Meat_Steak_Grilled",
            "Jigsaw Details": {
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Meat_Steak_Grilled_Jigsaw.T_Icon_SM_Meat_Steak_Grilled_Jigsaw"
            },
            "Weight": 0.25,
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                "Food",
                "Meat"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Food.Meat.Cooked_Meat"
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                    {
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                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
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                    }
                ]
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                {
                    "TagName": "ItemAction.Unequip"
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            "Should Simulate Physics in World": true
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            "Width": 4,
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                    "Should Add XP when picked up": true,
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                    },
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                    },
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                    },
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                        "Is Stealable": false
                    },
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            ]
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
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        "Sellable_Attributes": {
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                },
                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Amount": 12,
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                "Owning actor": "None",
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                "Equipment Slot": {
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                },
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
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            "XP to give when stolen": {
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        "Assigned Attributes": {
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                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
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            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Cookie",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cookie_Generic Attributes_Item Name\", \"Cookie\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cookie_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Cookie/Mesh/SM_Cookie.SM_Cookie",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cookie.T_Icon_SM_Cookie",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cookie_Jigsaw.T_Icon_SM_Cookie_Jigsaw"
            },
            "Weight": 0.25,
            "Categories": [
                "Consumeable",
                "Food"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Cookie"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Food"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                },
                {
                    "TagName": "None"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 10,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 12,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
                        },
                        "Value": 15
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 15
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Cooking_Pot",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cooking_Pot_Generic Attributes_Item Name\", \"Cooking Pot\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Cooking_Pot_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/Cooking_Cauldron/Mesh/SM_cooking_cauldron.SM_cooking_cauldron",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cooking_cauldron.T_Icon_SM_Cooking_cauldron",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cooking_cauldron._Jigsaw:T_Icon_SM_cooking_cauldron._Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Food"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Food.Cooking_Pot"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Food"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Copper_Ingot",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Copper_Ingot_Generic Attributes_Item Name\", \"Copper Ingot\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Copper_Ingot_Generic Attributes_Description\", \"An ingot is a piece of relatively pure material, usually metal, that is cast into a shape suitable for further processing. In steelmaking, it is the first step among semi-finished casting products.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ingots/Meshes/SM_Ingot_Copper.SM_Ingot_Copper",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ingot_Copper.T_Icon_SM_Ingot_Copper",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ingot_Copper_Jigsaw.T_Icon_SM_Ingot_Copper_Jigsaw"
            },
            "Weight": 2.5,
            "Categories": [
                "Resource",
                "Ingot"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Ingot.Copper_Ingot"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Ingot"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 65,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 78,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 1
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Copper_Ore",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Copper_Ore_Generic Attributes_Item Name\", \"Copper Ore\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Copper_Ore_Generic Attributes_Description\", \"Ore is natural rock or sediment that contains one or more valuable minerals, typically containing metals, that can be mined, treated and sold at a profit. Ore is extracted from the earth through Mining and treated or refined, often via smelting, to extract the valuable metals or minerals.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ores/Meshes/SM_Ore_Copper.SM_Ore_Copper",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Copper.T_Icon_SM_Ore_Copper",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Copper_Jigsaw.T_Icon_SM_Ore_Copper_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Resource",
                "Ore"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Ore.Copper_Ore"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Ore"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
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        "Recipe Attributes": {
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    {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                            "TagName": "Skill.Foraging"
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                        "Value": 5
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                ],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Should Add XP when picked up": false,
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        "Assigned Attributes": {
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                "ParentTags": []
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Cowboy_Hat/Mesh/SM_Cowboy_Hat.SM_Cowboy_Hat",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cowboy_Hat.T_Icon_SM_Cowboy_Hat",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cowboy_Hat_Jigsaw.T_Icon_SM_Cowboy_Hat_Jigsaw"
            },
            "Weight": 2,
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                "Clothing",
                "Leather"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Wearable.Cowboy_Hat"
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                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                    "Should Add XP when picked up": true,
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                    "Stealable Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
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            "Automatic destroy when zero durability": false,
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            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                "Stealable Details": {
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                "Contained Items": "None"
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                            "Added": 0
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                "Lookup Map": []
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        },
        "Misc Attributes": []
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    {
        "Name": "Cupboard_Wooden",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Cupboard/Mesh/SM_Cupboard.SM_Cupboard",
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Contained Items": "None"
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        "Assigned Attributes": {
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    {
        "Name": "Defence_Metal_Lock",
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            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/Icons/T_Icon_SM_Defence_Metal_Lock.T_Icon_SM_Defence_Metal_Lock",
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                        "TagName": "Items.Structure.Defence_Metal_Lock"
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                        "TagName": "Items.Structure"
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 75,
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Diamond",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Diamond_Generic Attributes_Item Name\", \"Diamond\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Diamond_Generic Attributes_Description\", \"It is very shiny and propably of great value!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Diamond/Meshes/SM_Diamond.SM_Diamond",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Diamond.T_Icon_SM_Diamond",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Diamond_Jigsaw.T_Icon_SM_Diamond_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Equipment",
                "Jewelry"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Jewelry.Diamond"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Jewelry"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": false,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 1955,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2346,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Drawer_Wooden",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Drawer_Wooden_Generic Attributes_Item Name\", \"Drawer Wooden\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Drawer_Wooden_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/Drawer/Mesh/SM_Drawer_Wooden.SM_Drawer_Wooden",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Drawer_Wooden.T_Icon_SM_Drawer_Wooden",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Drawer_Wooden_Jigsaw.T_Icon_SM_Drawer_Wooden_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Drawer_Wooden"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Ceiling",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Ceiling_Generic Attributes_Item Name\", \"Dummy Ceiling\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Ceiling_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Ceiling.SM_Dummy_Ceiling",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Ceiling.T_Icon_SM_Dummy_Ceiling",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Ceiling_Jigsaw.T_Icon_SM_Dummy_Ceiling_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Ceiling"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Ceiling_Triangle",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Ceiling_Triangle_Generic Attributes_Item Name\", \"Dummy Ceiling Triangle\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Ceiling_Triangle_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Ceiling_Triangle.SM_Dummy_Ceiling_Triangle",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Ceiling_Triangle.T_Icon_SM_Dummy_Ceiling_Triangle",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Ceiling_Triangle_Jigsaw.T_Icon_SM_Dummy_Ceiling_Triangle_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Ceiling_Triangle"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
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                {
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            "Inventory Size": 16,
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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            "Items To Spawn": [],
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            "Combustion rate per second": 10
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                    "Is Stealable": false
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Has a required skill level to use": false,
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                        "Gameplay Tag": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Door.SM_Dummy_Door",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Door.T_Icon_SM_Dummy_Door",
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Dummy_Door"
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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        "Misc Attributes": []
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    {
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                    {
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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            "Max stack size": 100
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Foundation_Triangle",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Foundation_Triangle.SM_Dummy_Foundation_Triangle",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Foundation_Triangle.T_Icon_SM_Dummy_Foundation_Triangle",
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                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Foundation_Triangle_Jigsaw.T_Icon_SM_Dummy_Foundation_Triangle_Jigsaw"
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            "Weight": 3,
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            "Gameplay Tag": {
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                        "TagName": "Items.Structure.Dummy_Foundation_Triangle"
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                        "TagName": "Items.Structure"
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                        "TagName": "Items"
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Amount": 75,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Railing",
        "Generic Attributes": {
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Railing.SM_Dummy_Railing",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Railing.T_Icon_SM_Dummy_Railing",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Railing_Jigsaw.T_Icon_SM_Dummy_Railing_Jigsaw"
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Dummy_Railing"
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                ],
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                    {
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                {
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        },
        "Misc Attributes": []
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    {
        "Name": "Dummy_Roof_Sloped",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Roof_Sloped.SM_Dummy_Roof_Sloped",
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Dummy_Roof_Sloped"
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                ],
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                    {
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                {
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                {
                    "TagName": "ItemAction.Split"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "State Effects To Remove": {
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Roof_Sloped_Half",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Roof_Sloped_Half.SM_Dummy_Roof_Sloped_Half",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Roof_Sloped_Half.T_Icon_SM_Dummy_Roof_Sloped_Half",
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                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Roof_Sloped_Half_Jigsaw.T_Icon_SM_Dummy_Roof_Sloped_Half_Jigsaw"
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            "Weight": 3,
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Dummy_Roof_Sloped_Half"
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                ],
                "ParentTags": [
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                        "TagName": "Items.Structure"
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                    {
                        "TagName": "Items"
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            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "GameplayTags": [],
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Should Add XP when picked up": false,
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Stairs_Corner",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Stairs_Corner_Generic Attributes_Item Name\", \"Dummy Stairs Corner\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Stairs_Corner_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Stairs_Corner.SM_Dummy_Stairs_Corner",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Corner.T_Icon_SM_Dummy_Stairs_Corner",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Corner_Jigsaw.T_Icon_SM_Dummy_Stairs_Corner_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Stairs_Corner"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Stairs_Ramp",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Stairs_Ramp_Generic Attributes_Item Name\", \"Dummy Stairs Ramp\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Stairs_Ramp_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Stairs_Ramp.SM_Dummy_Stairs_Ramp",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Ramp.T_Icon_SM_Dummy_Stairs_Ramp",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Ramp_Jigsaw.T_Icon_SM_Dummy_Stairs_Ramp_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Stairs_Ramp"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Stairs_Spiral",
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            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Stairs_Spiral_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Stairs_Spiral.SM_Dummy_Stairs_Spiral",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Spiral.T_Icon_SM_Dummy_Stairs_Spiral",
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                "Width": 3,
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                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Spiral_Jigsaw.T_Icon_SM_Dummy_Stairs_Spiral_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Stairs_Spiral"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
                "Slot Index": 0,
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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            "State Effects To Remove": {
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                "ParentTags": []
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Wall",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Generic Attributes_Item Name\", \"Dummy Wall\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall.SM_Dummy_Wall",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall.T_Icon_SM_Dummy_Wall",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Jigsaw.T_Icon_SM_Dummy_Wall_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Wall"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
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                }
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            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Wall_Doorframe",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Doorframe_Generic Attributes_Item Name\", \"Dummy Wall Doorframe\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Doorframe_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Doorframe.SM_Dummy_Wall_Doorframe",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Doorframe.T_Icon_SM_Dummy_Wall_Doorframe",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Doorframe_Jigsaw.T_Icon_SM_Dummy_Wall_Doorframe_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Wall_Doorframe"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 90,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Wall_Sloped_Left",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Sloped_Left_Generic Attributes_Item Name\", \"Dummy Wall Sloped Left\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Sloped_Left_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Sloped_Left.SM_Dummy_Wall_Sloped_Left",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Sloped_Left.T_Icon_SM_Dummy_Wall_Sloped_Left",
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                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Sloped_Left_Jigsaw.T_Icon_SM_Dummy_Wall_Sloped_Left_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Wall_Sloped_Left"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Wall_Sloped_Right",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Sloped_Right_Generic Attributes_Item Name\", \"Dummy Wall Sloped Right\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Dummy_Wall_Sloped_Right_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Sloped_Right.SM_Dummy_Wall_Sloped_Right",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Sloped_Right.T_Icon_SM_Dummy_Wall_Sloped_Right",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Sloped_Right_Jigsaw.T_Icon_SM_Dummy_Wall_Sloped_Right_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Dummy_Wall_Sloped_Right"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Dummy_Wall_Top_Sloped_Both",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Top_Sloped_Both.SM_Dummy_Wall_Top_Sloped_Both",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Top_Sloped_Both.T_Icon_SM_Dummy_Wall_Top_Sloped_Both",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Top_Sloped_Both_Jigsaw.T_Icon_SM_Dummy_Wall_Top_Sloped_Both_Jigsaw"
            },
            "Weight": 3,
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Dummy_Wall_Top_Sloped_Both"
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                ],
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                    {
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                    {
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                ]
            },
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Jigsaw Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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            "Gameplay Tag": {
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Misc Attributes": []
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    {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                "Contained Items": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Electricity",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Electricity_Generic Attributes_Item Name\", \"Electricity\")",
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            "Mesh": "None",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_Electricity.T_Icon_Electricity",
            "Jigsaw Details": {
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_Electricity.T_Icon_Electricity"
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            "Weight": 0.4,
            "Categories": [
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            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Resource.Electricity"
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                    {
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                        "TagName": "Items"
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                {
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            "Should Simulate Physics in World": true
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            "Allowed Items": {
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.59,
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            "Decay amount per use": 0.63,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 73
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "RowName": "Coins"
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                "Gameplay Tags": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Owning actor": "None",
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 68
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                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
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                        "Value": 63
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                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                "Slot Index": 0,
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "State Effects To Add": {
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                "GameplayTags": [],
                "ParentTags": []
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        },
        "Misc Attributes": [
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                "Tag": {
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                "Value": {
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                    "String Value": "",
                    "Float Value": 0,
                    "Tag Value": {
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                    "Object Value": "None"
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            {
                "Tag": {
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                "Value": {
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                    "String Value": "",
                    "Float Value": 0,
                    "Tag Value": {
                        "TagName": "None"
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                    "Object Value": "None"
                }
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Diamond/Meshes/SM_Emerald.SM_Emerald",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Emerald.T_Icon_SM_Emerald",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Emerald_Jigsaw.T_Icon_SM_Emerald_Jigsaw"
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            "Weight": 1,
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                "Equipment",
                "Jewelry"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Resource.Jewelry.Emerald"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Jewelry"
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                    {
                        "TagName": "Items.Resource"
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                    {
                        "TagName": "Items"
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                ]
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Items required to repair": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "Is Stealable": false
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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            "State Effects To Add": {
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            "State Effects To Remove": {
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    {
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        "Durability Attributes": {
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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            "State Effects To Remove": {
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                "ParentTags": []
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        "Misc Attributes": []
    },
    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Bottle/Meshes/SM_Bottle_Empty.SM_Bottle_Empty",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bottle_Empty_Jigsaw.T_Icon_SM_Bottle_Empty_Jigsaw"
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            "Weight": 0.5,
            "Categories": [
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Misc.Empty_Bottle"
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                        "TagName": "Items.Misc"
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                    {
                        "TagName": "Items"
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                ]
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                {
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Empty_Vial",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Empty_Vial_Generic Attributes_Item Name\", \"Empty Vial\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Empty_Vial_Generic Attributes_Description\", \"This item seems worthless\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial.SM_Vial",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial.T_Icon_SM_Vial",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Jigsaw.T_Icon_SM_Vial_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Misc"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Misc.Empty_Vial"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Misc"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
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                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
                "GameplayTags": [],
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        },
        "Misc Attributes": []
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    {
        "Name": "Epic_Dual_Light_Swords",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Epic_Dual_Light_Swords_Generic Attributes_Item Name\", \"Epic Dual Light Swords\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/Light_Epic/Mesh/SM_Sword_Light_Epic.SM_Sword_Light_Epic",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Light_Epic.T_Icon_SM_Sword_Light_Epic",
            "Jigsaw Details": {
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                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Light_Epic_Jigsaw.T_Icon_SM_Sword_Light_Epic_Jigsaw"
            },
            "Weight": 1.75,
            "Categories": [
                "Weapon",
                "Equipment"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Dual Light Melee.Epic_Dual_Light_Swords"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Dual Light Melee"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [
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                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
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                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
            "Items required to repair": [
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                    "Stealable Details": {
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                    "Contained Items": "None"
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                {
                    "Item": {
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                    "Gameplay Tags": {
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                    "Is being crafted": false,
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 500,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                "Amount": 600,
                "Slot Index": 0,
                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Epic_Staff",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Epic_Staff_Generic Attributes_Item Name\", \"Epic Staff\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Epic_Staff_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Staff/Epic/Mesh/SM_Staff_Epic.SM_Staff_Epic",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Staff_Epic.T_Icon_SM_Staff_Epic",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 5,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Staff_Epic_Jigsaw.T_Icon_SM_Staff_Epic_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Staff.Epic_Staff"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Staff"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Grindstone"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
            "Items required to repair": [
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                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Steel_Ingot"
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                    "Gameplay Tags": {
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                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Wooden_Plank"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 110,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 132,
                "Slot Index": 0,
                "Gameplay Tags": {
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                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Epic_Sword",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Epic_Sword_Generic Attributes_Item Name\", \"Epic Sword\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/Light_Epic/Mesh/SM_Sword_Light_Epic.SM_Sword_Light_Epic",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Light_Epic.T_Icon_SM_Sword_Light_Epic",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Light_Epic_Jigsaw.T_Icon_SM_Sword_Light_Epic_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Sword.Epic_Sword"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Sword"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Grindstone"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
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                        "ParentTags": []
                    },
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                    },
                    "Should Add XP when picked up": true,
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                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
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                        "RowName": "Wooden_Plank"
                    },
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 110,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 132,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Family_Heirloom",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Family_Heirloom_Generic Attributes_Item Name\", \"Family Heirloom\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Family_Heirloom/SM_Family_Heirloom.SM_Family_Heirloom",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Family_Heirloom.T_Icon_SM_Family_Heirloom",
            "Jigsaw Details": {
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Family_Heirloom_Jigsaw.T_Icon_SM_Family_Heirloom_Jigsaw"
            },
            "Weight": 1,
            "Categories": [],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Quest.Family_Heirloom"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Quest"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Equip"
                }
            ],
            "Default Item Action": {
                "TagName": "None"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": false,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2400,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2880,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
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                "Stealable Details": {
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                "Lookup Map": []
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    {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "XP to give when stolen": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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    {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
        "Name": "Farm_Plot_Small",
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        "Level_Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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                    {
                        "TagName": "Items.Resource.Organic Resource.Feather"
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                    {
                        "TagName": "Items.Resource"
                    },
                    {
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                {
                    "TagName": "ItemAction.Split"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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            "Base Buy Price": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
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            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "RowName": "Empty"
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
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        "Misc Attributes": []
    },
    {
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Feces/Mesh/SM_Feces.SM_Feces",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Feces.T_Icon_SM_Feces",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Feces_Jigsaw.T_Icon_SM_Feces_Jigsaw"
            },
            "Weight": 2,
            "Categories": [
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                "Ingredient"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Farming.Ingredient.Feces"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Ingredient"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.3,
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                "ParentTags": []
            },
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        },
        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                        },
                        "Value": 5
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                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "ParentTags": []
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        "Misc Attributes": []
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    {
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Feet_DarkBlack_Jigsaw.T_Icon_SM_Quinn_Feet_DarkBlack_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
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                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Equipment.Wearable.Example.Feet_DarkBlack_Feminine"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    "Equipment Slot": {
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            "Item to spawn": []
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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                },
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                "Jigsaw Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
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            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
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                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                        "Attribute": {
                            "Base": 1,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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            },
            "State Effects To Remove": {
                "GameplayTags": [],
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            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Feet_DarkBlack_Masculine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Feet_DarkBlack_Masculine_Generic Attributes_Item Name\", \"Feet DarkBlack Masculine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Manny/Dark_black/SM_Manny_Feet_DarkBlack.SM_Manny_Feet_DarkBlack",
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            },
            "Weight": 1.5,
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                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Equipment.Wearable.Example.Feet_DarkBlack_Masculine"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example"
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                    {
                        "TagName": "Items.Equipment.Wearable"
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                    {
                        "TagName": "Items.Equipment"
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        "Sellable_Attributes": {
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            "XP to give when stolen": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "Persistent Attributes": {
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                        "Gameplay Tag": {
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                            "Added": 0
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                "Lookup Map": []
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            "Level Attributes": [],
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        },
        "Misc Attributes": []
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    {
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            "Gameplay Tag": {
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        "Container Attributes": {
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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        "Assigned Attributes": {
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        },
        "Misc Attributes": []
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    {
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            "Should Simulate Physics in World": true
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
                        },
                        "Attribute": {
                            "Base": 1,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Feet_Gray_Feminine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Feet_Gray_Feminine_Generic Attributes_Item Name\", \"Feet Gray Feminine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Default/SM_Quinn_Feet_Gray.SM_Quinn_Feet_Gray",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Feet_Gray.T_Icon_SM_Quinn_Feet_Gray",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Feet_Gray_Jigsaw.T_Icon_SM_Quinn_Feet_Gray_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
                "Equipment",
                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example.Feet_Gray_Feminine"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                    }
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                "ParentTags": [
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                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
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                    {
                        "TagName": "InventoryTypes"
                    }
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                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                        "ParentTags": []
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                        "Is Useable": true
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
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                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 35,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 42,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
                        },
                        "Attribute": {
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                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Feet_Gray_Masculine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Feet_Gray_Masculine_Generic Attributes_Item Name\", \"Feet Gray Masculine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Manny/Default/SM_Manny_Feet_Gray.SM_Manny_Feet_Gray",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Feet_Gray.T_Icon_SM_Manny_Feet_Gray",
            "Jigsaw Details": {
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Feet_Gray_Jigsaw.T_Icon_SM_Manny_Feet_Gray_Jigsaw"
            },
            "Weight": 1.5,
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                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Equipment.Wearable.Example.Feet_Gray_Masculine"
                    }
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                "ParentTags": [
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                    {
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
                    }
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            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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                {
                    "TagName": "ItemAction.Split"
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                {
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                    {
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                    "Should Add XP when picked up": true,
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                    "Jigsaw Details": {
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                    },
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                        "Is Stealable": false
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                    "Contained Items": "None"
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            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                            "Added": 0
                        }
                    }
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Fertilizer",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fertilizer_Generic Attributes_Item Name\", \"Fertilizer\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Open_Sack/Meshes/SM_Open_Sack_Fertilizer.SM_Open_Sack_Fertilizer",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Open_Sack_Fertilizer_Jigsaw.T_Icon_SM_Open_Sack_Fertilizer_Jigsaw"
            },
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                "Resource",
                "Tool"
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                    {
                        "TagName": "Items.Equipment.Farming.Fertilizer"
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                        "TagName": "Items.Equipment.Farming"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                ]
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
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                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "RowName": "Coins"
                },
                "Amount": 34,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 41,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Fiber",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fiber_Generic Attributes_Item Name\", \"Fiber\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fern_03.T_Icon_SM_Fern_03",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fern_03_Jigsaw.T_Icon_SM_Fern_03_Jigsaw"
            },
            "Weight": 0.25,
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                "Resource",
                "Organic Resource",
                "Plants and Flowers"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Resource.Organic Resource.Fiber"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Organic Resource"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                },
                {
                    "TagName": "ItemAction.Split"
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                {
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                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 5,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
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                "Amount": 6,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 7.5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Fireplace/Mesh/SM_Fireplace_Stone.SM_Fireplace_Stone",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fireplace_Stone.T_Icon_SM_Fireplace_Stone",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fireplace_Stone_Jigsaw.T_Icon_SM_Fireplace_Stone_Jigsaw"
            },
            "Weight": 3,
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                "Structure"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Firplace_Stone"
                    }
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                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
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                    {
                        "TagName": "Items"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
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                        "Gameplay Tag": {
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Fishing_Rod",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fishing_Rod_Generic Attributes_Item Name\", \"Fishing Rod\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fishing_Rod_Generic Attributes_Description\", \"A Fishing rod is a long, flexible rod used by fishermen to catch fish. It is a stick or pole attached to a line ending in a hook.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Tools/Fishing_Rod/SM_Fishing_Rod.SM_Fishing_Rod",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fishing_Rod.T_Icon_SM_Fishing_Rod",
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                "Height": 5,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fishing_Rod_Jigsaw.T_Icon_SM_Fishing_Rod_Jigsaw"
            },
            "Weight": 3.5,
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                "Equipment",
                "Fish"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Fishing.Fishing_Rod"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Fishing"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
                        "TagName": "InventoryTypes.Player"
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                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Stick"
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                    "Amount": 4,
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                    },
                    "Should Add XP when picked up": true,
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                    },
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                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Iron_Ingot"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 120,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 144,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Fists",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fists_Generic Attributes_Item Name\", \"Fists\")",
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            "Mesh": "None",
            "Icon": "None",
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                "Height": 1,
                "Icon": "None"
            },
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                "Equipment"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Fists.Fists"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Fists"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
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                {
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                }
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "InventoryTypes.Player"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "InventoryTypes"
                    },
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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                    "RowName": "None"
                },
                "Amount": 5,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                },
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                },
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "State Effects To Add": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Flashbang/Mesh/SM_Flashbang.SM_Flashbang",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Flashbang.T_Icon_SM_Flashbang",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Flashbang_Jigsaw.T_Icon_SM_Flashbang_Jigsaw"
            },
            "Weight": 0.25,
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                "Equipment"
            ],
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                        "TagName": "Items.Equipment.Throwable.Tactical.Flashbang"
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                    },
                    {
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                    },
                    {
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                    },
                    {
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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                "Owning actor": "None",
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        "Level_Attributes": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Flint_Generic Attributes_Item Name\", \"Flint\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Flint/SM_Flint.SM_Flint",
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            },
            "Weight": 0.75,
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Resource.Organic Resource.Flint"
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                "ParentTags": [
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                        "TagName": "Items.Resource.Organic Resource"
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                    {
                        "TagName": "Items.Resource"
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                    {
                        "TagName": "Items"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
            },
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Should Add XP when picked up": false,
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                "Jigsaw Details": {
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
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                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Fletching"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fly_Swatter_Generic Attributes_Item Name\", \"Fly Swatter\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/SM_Fly_Trap.SM_Fly_Trap",
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                "Height": 2,
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            "Weight": 3,
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                    {
                        "TagName": "Items.Traps.Fly_Swatter"
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                    {
                        "TagName": "Items.Traps"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 75,
                "Slot Index": 0,
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                "Should Add XP when picked up": false,
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Slot Index": 0,
                "Gameplay Tags": {
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Fly_Swatter_Double",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fly_Swatter_Double_Generic Attributes_Item Name\", \"Fly Swatter Double\")",
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            "Categories": [
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                    {
                        "TagName": "Items.Traps.Fly_Swatter_Double"
                    }
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                        "TagName": "Items.Traps"
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                    {
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
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        },
        "Misc Attributes": []
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    {
        "Name": "Forge",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Forge_Generic Attributes_Item Name\", \"Forge\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Blacksmith/Mesh/SM_Forge.SM_Forge",
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                    {
                        "TagName": "Items.Structure.Crafting.Forge"
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                        "TagName": "Items.Structure.Crafting"
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                    {
                        "TagName": "Items.Structure"
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                ]
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                    "TagName": "ItemAction.Drop"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Linked to this equipment slot": "None"
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
                    "Slot Indexes": []
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "ParentTags": []
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                "ParentTags": []
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        "Misc Attributes": []
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    {
        "Name": "Fuel",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Fuel_Generic Attributes_Item Name\", \"Fuel\")",
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            "Mesh": "None",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_Fuel.T_Icon_Fuel",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_Fuel.T_Icon_Fuel"
            },
            "Weight": 0.5,
            "Categories": [
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            "Gameplay Tag": {
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                        "TagName": "Items.Resource.Liquid.Fuel"
                    }
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                "ParentTags": [
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                        "TagName": "Items.Resource.Liquid"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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                }
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": false,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 15
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 9,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Owning actor": "None",
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "RowName": "Empty"
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": [
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                "Tag": {
                    "TagName": "Misc Attributes.Non Interactable"
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                "Value": {
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                    "String Value": "",
                    "Float Value": 0,
                    "Tag Value": {
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                    },
                    "Object Value": "None"
                }
            }
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Goblet_Generic Attributes_Item Name\", \"Goblet\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Goblet_Generic Attributes_Description\", \"This item seems worthless\")",
            "Mesh": "/Game/Hyper/ResourcePack/Props/Goblet/Mesh/SM_Goblet.SM_Goblet",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Goblet.T_Icon_SM_Goblet",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Goblet_Jigsaw.T_Icon_SM_Goblet_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Misc"
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Misc.Goblet"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Misc"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Unequip"
                },
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                }
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
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        "Sellable_Attributes": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Stealable": false
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                "Contained Items": "None"
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
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                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ingots/Meshes/SM_Ingot_Gold.SM_Ingot_Gold",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ingot_Gold.T_Icon_SM_Ingot_Gold",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ingot_Gold_Jigsaw.T_Icon_SM_Ingot_Gold_Jigsaw"
            },
            "Weight": 2.5,
            "Categories": [
                "Resource",
                "Ingot"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Ingot.Gold_Ingot"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Ingot"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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                },
                "Amount": 850,
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 1020,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
                },
                "Amount": 1,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Gold_Ore",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Gold_Ore_Generic Attributes_Item Name\", \"Gold Ore\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Gold_Ore_Generic Attributes_Description\", \"Ore is natural rock or sediment that contains one or more valuable minerals, typically containing metals, that can be mined, treated and sold at a profit. Ore is extracted from the earth through Mining and treated or refined, often via smelting, to extract the valuable metals or minerals.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ores/Meshes/SM_Ore_Gold.SM_Ore_Gold",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Gold.T_Icon_SM_Ore_Gold",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Gold_Jigsaw.T_Icon_SM_Ore_Gold_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Resource",
                "Ore"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Ore.Gold_Ore"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Ore"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "None"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 150,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 180,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Mining"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Golden_Necklace",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Golden_Necklace_Generic Attributes_Item Name\", \"Golden Necklace\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Necklace/SM_Necklace_Golden.SM_Necklace_Golden",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Necklace_Golden.T_Icon_SM_Necklace_Golden",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Necklace_Golden_Jigsaw.T_Icon_SM_Necklace_Golden_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Equipment",
                "Jewelry"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry.Golden_Necklace"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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                "Amount": 2400,
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
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                },
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2880,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Golden_Ring",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Golden_Ring_Generic Attributes_Item Name\", \"Golden Ring\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Ring/SM_Ring_Golden.SM_Ring_Golden",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ring_Golden.T_Icon_SM_Ring_Golden",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ring_Golden_Jigsaw.T_Icon_SM_Ring_Golden_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Equipment",
                "Jewelry"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry.Golden_Ring"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1050,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1260,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
                    "Slot Indexes": []
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                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Green_Beans",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Green_Beans_Generic Attributes_Item Name\", \"Green Beans\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Green_Beans_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Beans/Meshes/SM_Bean_cluster.SM_Bean_cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bean_cluster.T_Icon_SM_Bean_cluster",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bean_cluster_Jigsaw.T_Icon_SM_Bean_cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Green_Beans"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
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        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                        "Gameplay Tag": {
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                        "Value": 10
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                "Lookup Map": []
            },
            "XP to give when gathered": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                        "Value": 6
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
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                        "Value": 6
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "State Effects To Add": {
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                "ParentTags": []
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        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Green_Beans_Seed_Generic Attributes_Item Name\", \"Green Beans Seed\")",
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                "Height": 1,
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                    {
                        "TagName": "Items.Farming.Seed.Green_Beans_Seed"
                    }
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                    {
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            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Value": 5
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                "Lookup Map": []
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        "Recipe Attributes": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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    {
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                "Equipment"
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                    {
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                    {
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                    {
                        "TagName": "Items"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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                    "Is Stealable": false
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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        "Assigned Attributes": {
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Props/TrapParts/SpikeTrap/SM_Spike_Trap.SM_Spike_Trap",
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                        "TagName": "Items.Traps.Ground_Spikes"
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                        "TagName": "Items"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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        "Recipe Attributes": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Lookup Map": []
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                "Lookup Map": []
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                "ParentTags": []
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                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Props/Jar/Mesh/SM_Jar_Gunpowder.SM_Jar_Gunpowder",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Jar_Gunpowder_Jigsaw.T_Icon_SM_Jar_Gunpowder_Jigsaw"
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                        "TagName": "Items.Resource.Ingredient.Gunpowder"
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                    {
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                    {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
            }
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Tools/Hammer/SM_Hammer.SM_Hammer",
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                "Weapon"
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                    {
                        "TagName": "Items.Equipment.Building.Hammer.Hammer"
                    }
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                        "TagName": "Items.Equipment.Building.Hammer"
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                    {
                        "TagName": "Items.Equipment.Building"
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                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
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                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
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                    {
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                    }
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                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Should Add XP when picked up": true,
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                {
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                    "Contained Items": "None"
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                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    },
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                    "Gameplay Tags": {
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                    "Should Add XP when picked up": true,
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                    "Jigsaw Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
                }
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            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "XP to give when stolen": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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        "Assigned Attributes": {
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                "ParentTags": []
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    {
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                "Height": 1,
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            },
            "Weight": 1.5,
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                "Clothing",
                "Example"
            ],
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                        "TagName": "Items.Equipment.Wearable.Example.Hands_DarkBlack_Feminine"
                    }
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                "ParentTags": [
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                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                        "TagName": "CraftingStations.Primitive"
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                    }
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                    "Amount": 18,
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                    "Gameplay Tags": {
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 35,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
                        },
                        "Attribute": {
                            "Base": 1,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Hands_DarkBlack_Masculine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Hands_DarkBlack_Masculine_Generic Attributes_Item Name\", \"Hands DarkBlack Masculine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Manny/Dark_black/SM_Manny_Hands_DarkBlack.SM_Manny_Hands_DarkBlack",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Hands_DarkBlack.T_Icon_SM_Manny_Hands_DarkBlack",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Hands_DarkBlack_Jigsaw.T_Icon_SM_Manny_Hands_DarkBlack_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
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                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example.Hands_DarkBlack_Masculine"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
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                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
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                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Gameplay Tags": {
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                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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                "Amount": 35,
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                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                        "Attribute": {
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                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Hands_DarkRed_Feminine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Hands_DarkRed_Feminine_Generic Attributes_Item Name\", \"Hands DarkRed Feminine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Dark_Red/SM_Quinn_Hands_DarkRed.SM_Quinn_Hands_DarkRed",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Hands_DarkRed.T_Icon_SM_Quinn_Hands_DarkRed",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Hands_DarkRed_Jigsaw.T_Icon_SM_Quinn_Hands_DarkRed_Jigsaw"
            },
            "Weight": 1.5,
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                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Equipment.Wearable.Example.Hands_DarkRed_Feminine"
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                "ParentTags": [
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                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                ]
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            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
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                    {
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                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                            "Base": 1,
                            "Added": 0
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                    }
                ],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Hands_DarkRed_Masculine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Hands_DarkRed_Masculine_Generic Attributes_Item Name\", \"Hands DarkRed Masculine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Manny/Dark_Red/SM_Manny_Hands_DarkRed.SM_Manny_Hands_DarkRed",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Hands_DarkRed.T_Icon_SM_Manny_Hands_DarkRed",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Hands_DarkRed_Jigsaw.T_Icon_SM_Manny_Hands_DarkRed_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
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                "Clothing",
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            "Gameplay Tag": {
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                        "TagName": "Items.Equipment.Wearable.Example.Hands_DarkRed_Masculine"
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                        "TagName": "Items.Equipment.Wearable.Example"
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                    {
                        "TagName": "Items.Equipment.Wearable"
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                    {
                        "TagName": "Items.Equipment"
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                        "TagName": "Items"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Split"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                    {
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                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                        "Is Stealable": false
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                    "RowName": "Empty"
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                "Amount": 1,
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                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                        "Attribute": {
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                            "Added": 0
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Hands_Gray_Feminine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Hands_Gray_Feminine_Generic Attributes_Item Name\", \"Hands Gray Feminine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Default/SM_Quinn_Hands_Gray.SM_Quinn_Hands_Gray",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Hands_Gray.T_Icon_SM_Quinn_Hands_Gray",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Hands_Gray_Jigsaw.T_Icon_SM_Quinn_Hands_Gray_Jigsaw"
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            "Weight": 1.5,
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                "Example"
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            "Gameplay Tag": {
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                "ParentTags": [
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                    {
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                    {
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                {
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                {
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            "Which Item to learn": {
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            "Level Attributes": [],
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Hands_Gray_Masculine",
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                        "TagName": "Items.Equipment.Wearable.Example.Hands_Gray_Masculine"
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                        "TagName": "Items.Equipment.Wearable.Example"
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                    {
                        "TagName": "Items.Equipment.Wearable"
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                    {
                        "TagName": "Items.Equipment"
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                    {
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                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Split"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                        "TagName": "CraftingStations.Primitive"
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                        "TagName": "CraftingStations"
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                    {
                        "TagName": "InventoryTypes"
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                    "Contained Items": "None"
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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                "Equipment Slot": {
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                "Stealable Details": {
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                "Contained Items": "None"
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Amount": 1,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                            "Added": 0
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Props/HangingRope/Meshes/SM_HangingRope.SM_HangingRope",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_HangingRope.T_Icon_SM_HangingRope",
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                        "TagName": "Items.Traps.Hanging_Rope"
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                "ParentTags": [
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Inventory Size": 16,
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        "Consume Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Jigsaw Details": {
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        "Assigned Attributes": {
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    {
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            "Weight": 1.5,
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                "Clothing",
                "Example"
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            "Gameplay Tag": {
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                        "TagName": "Items.Equipment.Wearable.Example.Head_DarkBlack_Feminine"
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                    {
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                    {
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                    {
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Consume Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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        "Assigned Attributes": {
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            "Level Attributes": [],
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        "Misc Attributes": []
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    {
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                    "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                    "Should Add XP when picked up": true,
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                        "Is Stealable": false
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                    "Contained Items": "None"
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            "Automatic destroy when zero durability": false,
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            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Amount": 42,
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                "Gameplay Tags": {
                    "GameplayTags": [],
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
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        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
                        },
                        "Attribute": {
                            "Base": 1,
                            "Added": 0
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                    }
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Head_DarkRed_Feminine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Head_DarkRed_Feminine_Generic Attributes_Item Name\", \"Head DarkRed Feminine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Dark_Red/SM_Quinn_Head_DarkRed.SM_Quinn_Head_DarkRed",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Head_DarkRed.T_Icon_SM_Quinn_Head_DarkRed",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Head_DarkRed_Jigsaw.T_Icon_SM_Quinn_Head_DarkRed_Jigsaw"
            },
            "Weight": 1.5,
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                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Equipment.Wearable.Example.Head_DarkRed_Feminine"
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                "ParentTags": [
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                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
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                    {
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                "Contained Items": "None"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                            "Added": 0
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                    }
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Head_DarkRed_Masculine",
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            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Head_DarkRed.T_Icon_SM_Manny_Head_DarkRed",
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                    {
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                {
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                    "Equipment Slot": {
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                    "Stealable Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
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            "Automatic destroy when zero durability": false,
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            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                            "Added": 0
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                    }
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Head_Gray_Feminine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Head_Gray_Feminine_Generic Attributes_Item Name\", \"Head Gray Feminine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Default/SM_Quinn_Head_Gray.SM_Quinn_Head_Gray",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Head_Gray_Jigsaw.T_Icon_SM_Quinn_Head_Gray_Jigsaw"
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                "Example"
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                    {
                        "TagName": "Items.Equipment.Wearable.Example.Head_Gray_Feminine"
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                        "TagName": "Items.Equipment.Wearable.Example"
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                    {
                        "TagName": "Items.Equipment.Wearable"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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            "Item Actions": [
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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                {
                    "TagName": "ItemAction.Split"
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
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                    {
                        "TagName": "InventoryTypes"
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Is being crafted": false,
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                        "Needs Repair": false,
                        "Is Useable": true
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
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                        "Is Equipment Slot": false,
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    "Stealable Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
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            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 35,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
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        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                        "Attribute": {
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                            "Added": 0
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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                "GameplayTags": [],
                "ParentTags": []
            }
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        "Misc Attributes": []
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    {
        "Name": "Head_Gray_Masculine",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Head_Gray_Masculine_Generic Attributes_Item Name\", \"Head Gray Masculine\")",
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            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Manny/Default/SM_Manny_Head_Gray.SM_Manny_Head_Gray",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Head_Gray.T_Icon_SM_Manny_Head_Gray",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Head_Gray_Jigsaw.T_Icon_SM_Manny_Head_Gray_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
                "Equipment",
                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example.Head_Gray_Masculine"
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                ],
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                    {
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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            "Has automatic decay in inventory": false,
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                        "Is Stealable": false
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                    "Contained Items": "None"
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
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        "Misc Attributes": []
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    {
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                "ParentTags": []
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        "Consume Attributes": {
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                        "ParentTags": []
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                    "Contained Items": "None"
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            "Required Equipment To Consume": [],
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Amount": 192,
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                "Gameplay Tags": {
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                "Contained Items": "None"
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        "Level_Attributes": {
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                        "Gameplay Tag": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Health"
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                "Lookup Map": []
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                "Lookup Map": []
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            "State Effects To Add": {
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                "ParentTags": []
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                "ParentTags": []
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        },
        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Heather_Generic Attributes_Item Name\", \"Heather\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Heather_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh.SM_Heather_Mesh",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Heather_Mesh.T_Icon_SM_Heather_Mesh",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Heather_Mesh_Jigsaw.T_Icon_SM_Heather_Mesh_Jigsaw"
            },
            "Weight": 0.1,
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                "Resource",
                "Ingredient"
            ],
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                    {
                        "TagName": "Items.Plants and Flowers.Resource.Heather"
                    }
                ],
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                    },
                    {
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                    },
                    {
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                    }
                ]
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                },
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                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.05,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 10
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                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Slot Index": 0,
                "Gameplay Tags": {
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                "Durability details": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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                "Lookup Map": []
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                "Lookup Map": []
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            "State Effects To Add": {
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                "GameplayTags": [],
                "ParentTags": []
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        },
        "Misc Attributes": []
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    {
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                "Clothing"
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                        "TagName": "Items.Resource.Organic Resource.Hide"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Contained Items": "None"
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
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                        "Value": 6
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                "Lookup Map": []
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            "XP to give when gathered": {
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                            "TagName": "Skill.Hunting"
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                        "Value": 5
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
        "Name": "Iron_Arrow",
        "Generic Attributes": {
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Bows/Arrows/SM_Arrow_Iron.SM_Arrow_Iron",
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                "Arrow"
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                    {
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                    {
                        "TagName": "Items"
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                ]
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            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Transfer"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Item Level": 0,
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "Persistent Attributes": {
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                            "Added": 0
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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        "Misc Attributes": []
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    {
        "Name": "Iron_Hatchet",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Iron_Hatchet_Generic Attributes_Item Name\", \"Iron Hatchet\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Tools/Hatchet/SM_Hatchet_Iron.SM_Hatchet_Iron",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Hatchet_Iron.T_Icon_SM_Hatchet_Iron",
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                "Width": 2,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Hatchet_Iron_Jigsaw.T_Icon_SM_Hatchet_Iron_Jigsaw"
            },
            "Weight": 5,
            "Categories": [
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                "Equipment",
                "Weapon"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Hatchet.Iron_Hatchet"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Hatchet"
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                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
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            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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                    "Should Add XP when picked up": true,
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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            "Weight": 2.5,
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                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pickaxe_Iron_Jigsaw.T_Icon_SM_Pickaxe_Iron_Jigsaw"
            },
            "Weight": 5,
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                "Tool",
                "Equipment",
                "Weapon"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Pickaxe.Iron_Pickaxe"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Pickaxe"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
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                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
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                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
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                    {
                        "TagName": "InventoryTypes"
                    }
                ]
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                        "Is Stealable": false
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                {
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                    "Should Add XP when picked up": true,
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                        "Is Stealable": false
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                    "Contained Items": "None"
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        "Sellable_Attributes": {
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                "Amount": 150,
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                "Contained Items": "None"
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            "Base Buy Price": {
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        "Level_Attributes": {
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                        "Gameplay Tag": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Sellable_Attributes": {
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            "XP to give when stolen": {
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        "Recipe Attributes": {
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    {
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    {
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                    "Is Stealable": false
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                        "Value": 10
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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    {
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        "Recipe Attributes": {
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    {
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    {
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        "Recipe Attributes": {
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Key_Mysterious",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Key_Mysterious_Generic Attributes_Item Name\", \"Key Mysterious\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Key_Mysterious_Generic Attributes_Description\", \"Key to open a door\")",
            "Mesh": "/Game/Hyper/ResourcePack/Epic/Infinity_Blade_Assets/Meshes/Props/SM_KeyBlack.SM_KeyBlack",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_KeyBlack.T_Icon_SM_KeyBlack",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_KeyBlack_Jigsaw.T_Icon_SM_KeyBlack_Jigsaw"
            },
            "Weight": 9,
            "Categories": [
                "Tool"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Key.Key_Mysterious"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Key"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": false,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Kiwi",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Kiwi_Generic Attributes_Item Name\", \"Kiwi\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Kiwi_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Kiwi/Meshes/SM_Kiwi_Cluster.SM_Kiwi_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Kiwi_Cluster.T_Icon_SM_Kiwi_Cluster",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Kiwi_Cluster_Jigsaw.T_Icon_SM_Kiwi_Cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Kiwi"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 2,
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Kiwi_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Kiwi_Seed_Generic Attributes_Item Name\", \"Kiwi Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry.T_Icon_SM_Seeds_Blackberry",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry_Jigsaw.T_Icon_SM_Seeds_Blackberry_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Farming",
                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Kiwi_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
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            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "ParentTags": []
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Laser_Big",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Laser_Big_Generic Attributes_Item Name\", \"Laser Big\")",
            "Description": "NSLOCTEXT(\"[6DC2CAA648C4D9F02F75C2B1E238C1B6]\", \"D83EB1514E5A849D93D4F7BA9F27239A\", \"Description\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Attachments/Lasers/SM_Laser_Big.SM_Laser_Big",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Laser_Big.T_Icon_SM_Laser_Big",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Laser_Big_Jigsaw.T_Icon_SM_Laser_Big_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Attachment"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Attachment.Laser_Big"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Attachment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                },
                {
                    "TagName": "ItemAction.Transfer"
                }
            ],
            "Default Item Action": {
                "TagName": "None"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 5,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 10,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Laser_Small",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Laser_Small_Generic Attributes_Item Name\", \"Laser Small\")",
            "Description": "NSLOCTEXT(\"[6DC2CAA648C4D9F02F75C2B1E238C1B6]\", \"D83EB1514E5A849D93D4F7BA9F27239A\", \"Description\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Attachments/Lasers/SM_Laser_Small.SM_Laser_Small",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Laser_Small.T_Icon_SM_Laser_Small",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Laser_Small_Jigsaw.T_Icon_SM_Laser_Small_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Attachment"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Attachment.Laser_Small"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Attachment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                },
                {
                    "TagName": "ItemAction.Transfer"
                }
            ],
            "Default Item Action": {
                "TagName": "None"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 5,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 10,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Leather",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Leather_Generic Attributes_Item Name\", \"Leather\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Leather_Generic Attributes_Description\", \"A hide or skin is an animal skin treated for human use. Can be used from crafting items such as clothes.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Leather/SM_Roll_Leather.SM_Roll_Leather",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Roll_Leather.T_Icon_SM_Roll_Leather",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Roll_Leather_Jigsaw.T_Icon_SM_Roll_Leather_Jigsaw"
            },
            "Weight": 0.25,
            "Categories": [
                "Resource",
                "Organic Resource",
                "Clothing"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Organic Resource.Leather"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Organic Resource"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 40,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 48,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 9
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Leaves",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Leaves_Generic Attributes_Item Name\", \"Leaves\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Leaves_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Environments/Foliage/Leaves/SM_DeadLeaves_Flat.SM_DeadLeaves_Flat",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_DeadLeaves_Flat.T_Icon_SM_DeadLeaves_Flat",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_DeadLeaves_Flat_Jigsaw.T_Icon_SM_DeadLeaves_Flat_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Plants and Flowers.Resource.Leaves"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Plants and Flowers.Resource"
                    },
                    {
                        "TagName": "Items.Plants and Flowers"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.05,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Legend_Blade",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legend_Blade_Generic Attributes_Item Name\", \"Legend Blade\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Blade/Legend/Mesh/SM_Blade_Legend.SM_Blade_Legend",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Blade_Legend.T_Icon_SM_Blade_Legend",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 6,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Blade_Legend_Jigsaw.T_Icon_SM_Blade_Legend_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Blade.Legend_Blade"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Blade"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Grindstone"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
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                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
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                        "RowName": "Wooden_Plank"
                    },
                    "Amount": 1,
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 110,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 132,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Legend_Bow",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legend_Bow_Generic Attributes_Item Name\", \"Legend Bow\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Bows/Bow_Legend/Mesh/SM_Bow_Legend.SM_Bow_Legend",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bow_Legend.T_Icon_SM_Bow_Legend",
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                "Width": 2,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bow_Legend_Jigsaw.T_Icon_SM_Bow_Legend_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Weapon",
                "Equipment",
                "Wood"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Bow.Legend_Bow"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Bow"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
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            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": true,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 1,
            "Inventory Size": 1,
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            "Use Dynamic Slot Creation": true
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
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                    {
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                    {
                        "TagName": "InventoryTypes"
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                ]
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                        "ParentTags": []
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                    },
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                    },
                    "Contained Items": "None"
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                {
                    "Item": {
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                        "ParentTags": []
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                    "Is being crafted": false,
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Amount": 30,
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                "Amount": 36,
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Legend_Dagger",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legend_Dagger_Generic Attributes_Item Name\", \"Legend Dagger\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legend_Dagger_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Daggers/Legend/Mesh/SM_Dagger_Legend.SM_Dagger_Legend",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Dagger_Legend.T_Icon_SM_Dagger_Legend",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Dagger_Legend_Jigsaw.T_Icon_SM_Dagger_Legend_Jigsaw"
            },
            "Weight": 4,
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                "Equipment",
                "Steel"
            ],
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                        "TagName": "Items.Equipment.Melee.Dagger.Legend_Dagger"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Dagger"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
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                {
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                {
                    "TagName": "ItemAction.Split"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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                        "TagName": "CraftingStations.Primitive.Grindstone"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Forge"
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                    {
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
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                {
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                    "Gameplay Tags": {
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                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Is Useable": true
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Legend_Dual_Hatchet",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Hatchet/Legend/Mesh/SM_Hatchet_Legend.SM_Hatchet_Legend",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Hatchet_Legend.T_Icon_SM_Hatchet_Legend",
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                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Hatchet_Legend_Jigsaw.T_Icon_SM_Hatchet_Legend_Jigsaw"
            },
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                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Dual Heavy Melee.Legend_Dual_Hatchet"
                    }
                ],
                "ParentTags": [
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                        "TagName": "Items.Equipment.Melee.Dual Heavy Melee"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
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                    "TagName": "ItemAction.Split"
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                {
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                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
            },
            "Width": 4,
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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                    {
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                    {
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                    }
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                    "Should Add XP when picked up": true,
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
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            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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    {
        "Name": "Legend_Dual_Heavy_Sword",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legend_Dual_Heavy_Sword_Generic Attributes_Item Name\", \"Legend Dual Heavy Sword\")",
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                "Steel"
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                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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        "Container Attributes": {
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                    {
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                    "Contained Items": "None"
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                    "Should Add XP when picked up": true,
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
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            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 110,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Should Add XP when picked up": false,
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "RowName": "Empty"
                },
                "Amount": 1,
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                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
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        "Misc Attributes": []
    },
    {
        "Name": "Legend_Light_Sword",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legend_Light_Sword_Generic Attributes_Item Name\", \"Legend Light Sword\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Swords/Light_Legend/Mesh/SM_Sword_Light_Legend.SM_Sword_Light_Legend",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Light_Legend.T_Icon_SM_Sword_Light_Legend",
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                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sword_Light_Legend_Jigsaw.T_Icon_SM_Sword_Light_Legend_Jigsaw"
            },
            "Weight": 4,
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                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Sword.Legend_Light_Sword"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Sword"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
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        "Durability Attributes": {
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            "Max Durability": 100,
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            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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                        "TagName": "CraftingStations.Primitive.Grindstone"
                    },
                    {
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                    }
                ],
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                    {
                        "TagName": "CraftingStations"
                    }
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                    "Should Add XP when picked up": true,
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                    "Equipment Slot": {
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                    },
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                    },
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
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        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
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        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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            "State Effects To Add": {
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        "Misc Attributes": []
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    {
        "Name": "Legend_Magic_Staff",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Staff/Legend/Mesh/SM_Staff_Legend.SM_Staff_Legend",
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            },
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                "Weapon",
                "Equipment",
                "Steel"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Staff.Legend_Magic_Staff"
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                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
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                    "TagName": "ItemAction.Unequip"
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                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            },
            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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                        "TagName": "CraftingStations.Primitive.Grindstone"
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                        "TagName": "CraftingStations"
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                    },
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        },
        "Consume Attributes": {
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        "Sellable_Attributes": {
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                },
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                },
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                },
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                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/LegendSkinningKnife/SM_LegendSkinningKnife.SM_LegendSkinningKnife",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_LegendSkinningKnife.T_Icon_SM_LegendSkinningKnife",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_LegendSkinningKnife_Jigsaw.T_Icon_SM_LegendSkinningKnife_Jigsaw"
            },
            "Weight": 3,
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                "Tool",
                "Equipment",
                "Weapon"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Misc.Legend_Skinning_Knife"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Misc"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Wooden_Plank"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Iron_Ingot"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Fiber"
                    },
                    "Amount": 9,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 1000,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1200,
                "Slot Index": 0,
                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": [
            {
                "Tag": {
                    "TagName": "Skill.Skinning"
                },
                "Value": {
                    "Bool Value": false,
                    "String Value": "",
                    "Float Value": 2,
                    "Tag Value": {
                        "TagName": "None"
                    },
                    "Object Value": "None"
                }
            }
        ]
    },
    {
        "Name": "Legs_DarkBlack_Feminine",
        "Generic Attributes": {
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            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legs_DarkBlack_Feminine_Generic Attributes_Description\", \"You can equip this item to change your appearance and base attributes.\")",
            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Dark_Black/SM_Quinn_Legs_DarkBlack.SM_Quinn_Legs_DarkBlack",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Legs_DarkBlack.T_Icon_SM_Quinn_Legs_DarkBlack",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Legs_DarkBlack_Jigsaw.T_Icon_SM_Quinn_Legs_DarkBlack_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
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                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example.Legs_DarkBlack_Feminine"
                    }
                ],
                "ParentTags": [
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                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
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        },
        "Stackable Attributes": {
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        },
        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                    }
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                    {
                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Amount": 18,
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                    },
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                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                },
                "Amount": 35,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
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                        "Attribute": {
                            "Base": 1,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Legs_DarkBlack_Masculine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legs_DarkBlack_Masculine_Generic Attributes_Item Name\", \"Legs DarkBlack Masculine\")",
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                "Example"
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            "Gameplay Tag": {
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                    {
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                    {
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                    {
                        "TagName": "Items"
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            "Item Actions": [
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                {
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                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        },
        "Stackable Attributes": {
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        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
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                    "Should Add XP when picked up": true,
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                            "Added": 0
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        "Misc Attributes": []
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    {
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                "Example"
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            "Gameplay Tag": {
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Consume Attributes": {
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        "Assigned Attributes": {
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    {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
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                            "Base": 1,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Legs_Gray_Feminine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legs_Gray_Feminine_Generic Attributes_Item Name\", \"Legs Gray Feminine\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legs_Gray_Feminine_Generic Attributes_Description\", \"You can equip this item to change your appearance and base attributes.\")",
            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Quinn/Default/SM_Quinn_Legs_Gray.SM_Quinn_Legs_Gray",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Legs_Gray.T_Icon_SM_Quinn_Legs_Gray",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Quinn_Legs_Gray_Jigsaw.T_Icon_SM_Quinn_Legs_Gray_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
                "Equipment",
                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example.Legs_Gray_Feminine"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Fiber"
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                    "Amount": 18,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 35,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 42,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
                        },
                        "Attribute": {
                            "Base": 1,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Legs_Gray_Masculine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legs_Gray_Masculine_Generic Attributes_Item Name\", \"Legs Gray Masculine\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Legs_Gray_Masculine_Generic Attributes_Description\", \"You can equip this item to change your appearance and base attributes.\")",
            "Mesh": "/Game/Hyper/Locomotion/Chars/Mannequin_UE5/Meshes/BrokenDownSkeleton_Manny/Default/SM_Manny_Legs_Gray.SM_Manny_Legs_Gray",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Legs_Gray.T_Icon_SM_Manny_Legs_Gray",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Manny_Legs_Gray_Jigsaw.T_Icon_SM_Manny_Legs_Gray_Jigsaw"
            },
            "Weight": 1.5,
            "Categories": [
                "Equipment",
                "Clothing",
                "Example"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example.Legs_Gray_Masculine"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Wearable.Example"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                    }
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                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    },
                    "Amount": 18,
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 35,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
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                "Amount": 42,
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                "Gameplay Tags": {
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                    "ParentTags": []
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
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                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Armor"
                        },
                        "Attribute": {
                            "Base": 1,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Lemon",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lemon_Generic Attributes_Item Name\", \"Lemon\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Lemon/Mesh/SM_Lemon_Cluster.SM_Lemon_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lemon_Cluster.T_Icon_SM_Lemon_Cluster",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lemon_Cluster_Jigsaw.T_Icon_SM_Lemon_Cluster_Jigsaw"
            },
            "Weight": 0.1,
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                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
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                    {
                        "TagName": "Items.Consumeable.Resource.Lemon"
                    }
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                "ParentTags": [
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                        "TagName": "Items.Consumeable.Resource"
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                    {
                        "TagName": "Items.Consumeable"
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                    {
                        "TagName": "Items"
                    }
                ]
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            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
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            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Lemon_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lemon_Seed_Generic Attributes_Item Name\", \"Lemon Seed\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lemon_Seed_Generic Attributes_Description\", \"You are able to plant this seed in a growing plot.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry.T_Icon_SM_Seeds_Blackberry",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry_Jigsaw.T_Icon_SM_Seeds_Blackberry_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Farming",
                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Lemon_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Lever_Switch",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lever_Switch_Generic Attributes_Item Name\", \"Lever Switch\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lever_Switch_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Interactions/Meshes/SM_Interactive_Switch.SM_Interactive_Switch",
            "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Lever_Switch.T_Icon_Lever_Switch",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Lever_Switch_Jigsaw.T_Icon_Lever_Switch_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.TrapTriggers.Lever_Switch"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.TrapTriggers"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Lime",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lime_Generic Attributes_Item Name\", \"Lime\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lime_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Lime/Meshes/SM_Lime_Cluster.SM_Lime_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lime_Cluster.T_Icon_SM_Lime_Cluster",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lime_Cluster_Jigsaw.T_Icon_SM_Lime_Cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Lime"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Lime_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lime_Seed_Generic Attributes_Item Name\", \"Lime Seed\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lime_Seed_Generic Attributes_Description\", \"You are able to plant this seed in a growing plot.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Farming",
                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Lime_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Lockpick",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lockpick_Generic Attributes_Item Name\", \"Lockpick\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lockpick_Generic Attributes_Description\", \"Break open doors using this item\")",
            "Mesh": "/Game/Hyper/ResourcePack/Props/Lockpick/Mesh/SM_Lockpick.SM_Lockpick",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lockpick.T_Icon_SM_Lockpick",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lockpick_Jigsaw.T_Icon_SM_Lockpick_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Tool"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Tool.Lockpick"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Tool"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": false,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": false,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Log_Cleaver",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Log_Cleaver_Generic Attributes_Item Name\", \"Log Cleaver\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Log_Cleaver_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/SM_Spiked_Log.SM_Spiked_Log",
            "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Log_Cleaver.T_Icon_Log_Cleaver",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Log_Cleaver_Jigsaw.T_Icon_Log_Cleaver_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Traps.Log_Cleaver"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Traps"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Lychee",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lychee_Generic Attributes_Item Name\", \"Lychee\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Lychee_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Lychee/Meshes/SM_Lychee_Cluster.SM_Lychee_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lychee_Cluster.T_Icon_SM_Lychee_Cluster",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lychee_Cluster_Jigsaw.T_Icon_SM_Lychee_Cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Lychee"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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        "Recipe Attributes": {
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        "Recipe Attributes": {
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            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Empty_Vial"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 230,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 276,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Stamina"
                        },
                        "Value": 140
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Mana_Potion",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Mana_Potion_Generic Attributes_Item Name\", \"Mana Potion\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Mana_Potion_Generic Attributes_Description\", \"You can use this item to change your attributes.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial_Blue.SM_Vial_Blue",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Blue.T_Icon_SM_Vial_Blue",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Blue_Jigsaw.T_Icon_SM_Vial_Blue_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Potion"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Mana.Mana_Potion"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Mana"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": true,
            "Items To Spawn": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Empty_Vial"
                    },
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                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 160,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 192,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Mana"
                        },
                        "Value": 65
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Med_Kit",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Med_Kit_Generic Attributes_Item Name\", \"Med Kit\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Med_Kit_Generic Attributes_Description\", \"You can use this item to change your attributes. This med Kit can be used to get better from State Effect.Sickness.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/MedKit/Mesh/SM_MedKit.SM_MedKit",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_MedKit.T_Icon_SM_MedKit",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_MedKit_Jigsaw.T_Icon_SM_MedKit_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Consumeable",
                "Healing"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing.Med_Kit"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 175,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 210,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
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                        "Value": 100
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [
                    {
                        "TagName": "State Effect.Healthy"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "State Effect"
                    }
                ]
            },
            "State Effects To Remove": {
                "GameplayTags": [
                    {
                        "TagName": "State Effect.Wounded"
                    },
                    {
                        "TagName": "State Effect.Bleeding"
                    },
                    {
                        "TagName": "State Effect.Sick"
                    },
                    {
                        "TagName": "State Effect.Poisoned"
                    },
                    {
                        "TagName": "State Effect.Infected"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "State Effect"
                    }
                ]
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Milk",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Milk_Generic Attributes_Item Name\", \"Milk\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Milk_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Milk/Mesh/SM_Milk.SM_Milk",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Milk.T_Icon_SM_Milk",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Milk_Jigsaw.T_Icon_SM_Milk_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Drink"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Drink.Milk"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Drink"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                    "Is Useable": true
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                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                },
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                "Gameplay Tags": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                        "Value": 30
                    }
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
        "Name": "Minor_Health_Potion",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Minor_Health_Potion_Generic Attributes_Item Name\", \"Minor Health Potion\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial_Red.SM_Vial_Red",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Red.T_Icon_SM_Vial_Red",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Red_Jigsaw.T_Icon_SM_Vial_Red_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
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                "Potion",
                "Healing"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Potion.Healing.Minor_Health_Potion"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
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                ]
            },
            "Item Actions": [
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                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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                    "Should Add XP when picked up": true,
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                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
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        },
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Stealable": false
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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                        "Value": 30
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                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Minor_Mana_Potion",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Minor_Mana_Potion_Generic Attributes_Item Name\", \"Minor Mana Potion\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial_Blue.SM_Vial_Blue",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Blue.T_Icon_SM_Vial_Blue",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Blue_Jigsaw.T_Icon_SM_Vial_Blue_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Potion"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Mana.Minor_Mana_Potion"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Mana"
                    },
                    {
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                    {
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                    {
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                {
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                {
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            "Should Simulate Physics in World": true
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            "Use Dynamic Slot Creation": false
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                "ParentTags": []
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            "Item to spawn": []
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        "Consume Attributes": {
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                        "ParentTags": []
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Required Equipment To Consume": [],
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        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Owning actor": "None",
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Amount": 120,
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                "Gameplay Tags": {
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                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Mana"
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                        "Value": 30
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                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Minor_Stamina_Potion",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Minor_Stamina_Potion_Generic Attributes_Item Name\", \"Minor Stamina Potion\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Minor_Stamina_Potion_Generic Attributes_Description\", \"You can use this item to change your attributes.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial_Yellow.SM_Vial_Yellow",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Yellow.T_Icon_SM_Vial_Yellow",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Yellow_Jigsaw.T_Icon_SM_Vial_Yellow_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Potion"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Stamina.Minor_Stamina_Potion"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Stamina"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": true,
            "Items To Spawn": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Empty_Vial"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 100,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 120,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Stamina"
                        },
                        "Value": 30
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Missile_ammo",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Missile_ammo_Generic Attributes_Item Name\", \"Missile ammo\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/DefenceModern/SM_Missile.SM_Missile",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Missile.T_Icon_SM_Missile",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Missile_Jigsaw.T_Icon_SM_Missile_Jigsaw"
            },
            "Weight": 0.05,
            "Categories": [
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                "Combat"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.Missile_ammo"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 98,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 118,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Mortar_And_Pestle",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Mortar_And_Pestle_Generic Attributes_Item Name\", \"Mortar And Pestle\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Mortar_And_Pestle_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Tools/Pestle_and_Mortar/Mesh/SM_Pestle_and_Mortar.SM_Pestle_and_Mortar",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pestle_and_Mortar.T_Icon_SM_Pestle_and_Mortar",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pestle_and_Mortar_Jigsaw.T_Icon_SM_Pestle_and_Mortar_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Crafting"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Crafting.Mortar_And_Pestle"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Crafting"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Mushroom",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Mushroom_Generic Attributes_Item Name\", \"Mushroom\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Mushroom_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Mushroom/Mesh/SM_Mushroom_Cluster.SM_Mushroom_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Mushroom_Cluster.T_Icon_SM_Mushroom_Cluster",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Mushroom_Cluster_Jigsaw.T_Icon_SM_Mushroom_Cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Mushroom"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
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            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                        "Gameplay Tag": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 10
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                        "Value": 10
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                    {
                        "Gameplay Tag": {
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                "Lookup Map": []
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            "State Effects To Add": {
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                        "TagName": "State Effect.Poisoned"
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                "ParentTags": [
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                "ParentTags": []
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        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"MuzzleBreak_Big_Generic Attributes_Item Name\", \"MuzzleBreak Big\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Attachments/Muzzle/SM_Muzzle_Break_Big.SM_Muzzle_Break_Big",
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Attachment.MuzzleBreak_Big"
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                        "TagName": "Items"
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                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
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                {
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            "Default Item Action": {
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        "Container Attributes": {
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            "Use Dynamic Slot Creation": false
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            "Has automatic decay in inventory": false,
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                "ParentTags": []
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                    "Is Stealable": false
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                "Contained Items": "None"
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                    "Is Stealable": false
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                "Contained Items": "None"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Contained Items": "None"
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    {
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                        "TagName": "Items.Attachment.MuzzleBreak_Small"
                    }
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                        "TagName": "Items.Attachment"
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                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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                {
                    "TagName": "ItemAction.Transfer"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
        "Name": "Orange",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Orange_Generic Attributes_Item Name\", \"Orange\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Orange/Mesh/SM_Orange_Cluster.SM_Orange_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Orange_Cluster.T_Icon_SM_Orange_Cluster",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Orange_Cluster_Jigsaw.T_Icon_SM_Orange_Cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
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                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Resource.Orange"
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                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
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                    {
                        "TagName": "Items.Consumeable"
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                    {
                        "TagName": "Items"
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            "Item Actions": [
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                    "TagName": "ItemAction.Consume"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
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            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 2,
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                "Gameplay Tags": {
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                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Orange_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Orange_Seed_Generic Attributes_Item Name\", \"Orange Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
            "Weight": 0.1,
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                "Seed"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Farming.Seed.Orange_Seed"
                    }
                ],
                "ParentTags": [
                    {
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                    },
                    {
                        "TagName": "Items.Farming"
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                    {
                        "TagName": "Items"
                    }
                ]
            },
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                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
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        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 75,
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                    "ParentTags": []
                },
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                    "Needs Repair": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                },
                "Amount": 90,
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Painkillers",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Painkillers_Generic Attributes_Item Name\", \"Painkillers\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Painkiller/Mesh/SM_Painkiller.SM_Painkiller",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Painkiller.T_Icon_SM_Painkiller",
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                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Painkiller_Jigsaw.T_Icon_SM_Painkiller_Jigsaw"
            },
            "Weight": 0.5,
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                "Consumeable",
                "Healing"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing.Painkillers"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Healing"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
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                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Split"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
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                        "Value": 15
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                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
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                    {
                        "TagName": "State Effect.Wounded"
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                ],
                "ParentTags": [
                    {
                        "TagName": "State Effect"
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                ]
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        "Misc Attributes": []
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    {
        "Name": "Peach",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Peach_Generic Attributes_Item Name\", \"Peach\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Peach/Meshes/SM_Peach_Cluster.SM_Peach_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Peach_Cluster.T_Icon_SM_Peach_Cluster",
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                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Peach_Cluster_Jigsaw.T_Icon_SM_Peach_Cluster_Jigsaw"
            },
            "Weight": 0.1,
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                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Peach"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
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                        "Gameplay Tag": {
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Assigned Attributes": {
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                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                        "Value": 6
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                    {
                        "Gameplay Tag": {
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                        "Value": 6
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Peach_Seed_Generic Attributes_Item Name\", \"Peach Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Aloe_Vera.SM_Seeds_Aloe_Vera",
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                    {
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                    {
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                }
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            "Allowed Items": {
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
            },
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            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Contained Items": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        "Level_Attributes": {
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Pear/Mesh/SM_Pear.SM_Pear",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pear_Jigsaw.T_Icon_SM_Pear_Jigsaw"
            },
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                "Food"
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                    {
                        "TagName": "Items.Consumeable.Food.Pear"
                    }
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                    },
                    {
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                ]
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": true,
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        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                            "TagName": "Attribute.Non-Persistent.Character.Health"
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                        "Value": 15
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 15
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                "Lookup Map": []
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            "State Effects To Add": {
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pear_Seed_Generic Attributes_Item Name\", \"Pear Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
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            },
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Farming.Seed.Pear_Seed"
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                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
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                    {
                        "TagName": "Items.Farming"
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                    {
                        "TagName": "Items"
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                ]
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
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            "Items required to repair": [
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                    "Should Add XP when picked up": true,
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                        "Is Stealable": false
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                            "TagName": "Skill.Herbalism"
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                        "Value": 6
                    }
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Gameplay Tags": {
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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                "ParentTags": []
            }
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        "Misc Attributes": []
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    {
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        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Picture_Frame_Generic Attributes_Item Name\", \"Picture Frame\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Picture_Frame/Mesh/SM_Picture_Frame.SM_Picture_Frame",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Picture_Frame.T_Icon_SM_Picture_Frame",
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                    {
                        "TagName": "Items.Structure.Picture_Frame"
                    }
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 75,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Is being crafted": false,
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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        "Misc Attributes": []
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    {
        "Name": "Pineapple",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Pineapple/Mesh/SM_Pineapple.SM_Pineapple",
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                "Ingredient",
                "Consumeable",
                "Farming"
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Resource.Pineapple"
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                ]
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                {
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                },
                "Contained Items": "None"
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Value": 5
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
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                        "Value": 6
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                "Lookup Map": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pineapple_Seed_Generic Attributes_Item Name\", \"Pineapple Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry.T_Icon_SM_Seeds_Blackberry",
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            },
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                "Seed"
            ],
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                    {
                        "TagName": "Items.Farming.Seed.Pineapple_Seed"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
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                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "GameplayTags": [],
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        },
        "Stackable Attributes": {
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        },
        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Items required to repair": [],
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        },
        "Consume Attributes": {
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                "Amount": 90,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                            "TagName": "Skill.Herbalism"
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                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Pistol",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pistol_Generic Attributes_Item Name\", \"Pistol\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pistol_Generic Attributes_Description\", \"Reliable sidearm with balanced damage and accuracy\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Pistol/Mesh/SM_Pistol.SM_Pistol",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pistol.T_Icon_SM_Pistol",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pistol_Jigsaw.T_Icon_SM_Pistol_Jigsaw"
            },
            "Weight": 1.75,
            "Categories": [
                "Weapon",
                "Equipment",
                "Secondary Weapon"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Pistol.Pistol"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Pistol"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                },
                {
                    "TagName": "ItemAction.EditAttachments"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": true,
            "Allowed Items": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Attachment.Laser_Small"
                    },
                    {
                        "TagName": "Items.Attachment.Magazine_Extended_Pistol"
                    },
                    {
                        "TagName": "Items.Attachment.MuzzleBreak_Small"
                    },
                    {
                        "TagName": "Items.Attachment.Scope_Pistol"
                    },
                    {
                        "TagName": "Items.Attachment.SmallFlashlight"
                    },
                    {
                        "TagName": "Items.Attachment.SmallSilencer"
                    },
                    {
                        "TagName": "Items.Equipment.Ammunition.9mm_ammo"
                    },
                    {
                        "TagName": "Items.Equipment.Ammunition.9mm_ammo_Piercing"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Attachment"
                    },
                    {
                        "TagName": "Items"
                    },
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    }
                ]
            },
            "Width": 4,
            "Inventory Size": 4,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": true
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Steel_Ingot"
                    },
                    "Amount": 3,
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Coal_Ore"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 500,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 600,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Pistol_Basic",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pistol_Basic_Generic Attributes_Item Name\", \"Pistol Basic\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Pistol_Basic/Mesh/SM_Pistol_Basic.SM_Pistol_Basic",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pistol_Basic.T_Icon_SM_Pistol_Basic",
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                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pistol_Basic_Jigsaw.T_Icon_SM_Pistol_Basic_Jigsaw"
            },
            "Weight": 1.75,
            "Categories": [
                "Weapon",
                "Equipment",
                "Secondary Weapon"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Pistol.Pistol_Basic"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Pistol"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                },
                {
                    "TagName": "ItemAction.EditAttachments"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": true,
            "Allowed Items": {
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                    {
                        "TagName": "Items.Attachment.Laser_Small"
                    },
                    {
                        "TagName": "Items.Attachment.Magazine_Extended_Pistol"
                    },
                    {
                        "TagName": "Items.Attachment.MuzzleBreak_Small"
                    },
                    {
                        "TagName": "Items.Attachment.Scope_Pistol"
                    },
                    {
                        "TagName": "Items.Attachment.SmallFlashlight"
                    },
                    {
                        "TagName": "Items.Attachment.SmallSilencer"
                    },
                    {
                        "TagName": "Items.Equipment.Ammunition.9mm_ammo"
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                    {
                        "TagName": "Items.Equipment.Ammunition.9mm_ammo_Piercing"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Attachment"
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                    {
                        "TagName": "Items"
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                    {
                        "TagName": "Items.Equipment.Ammunition"
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                    {
                        "TagName": "Items.Equipment"
                    }
                ]
            },
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            "Inventory Size": 4,
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            "Use Dynamic Slot Creation": true
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Forge"
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                ],
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                    {
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                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    },
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                        "Is Useable": true
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
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                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 500,
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 600,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Plant_Cure",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Plant_Cure_Generic Attributes_Item Name\", \"Plant Cure\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial_Purple.SM_Vial_Purple",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Purple.T_Icon_SM_Vial_Purple",
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                "Width": 1,
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Purple_Jigsaw.T_Icon_SM_Vial_Purple_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Farming",
                "Resource",
                "Tool"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Farming.Plant_Cure"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Farming"
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                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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        "Misc Attributes": []
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    {
        "Name": "Potato",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Potato_Generic Attributes_Item Name\", \"Potato\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Potato/Mesh/SM_potato_Cluster.SM_potato_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_potato_Cluster.T_Icon_SM_potato_Cluster",
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            "Weight": 0.1,
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                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Potato"
                    }
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                },
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                {
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                "ParentTags": []
            },
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            "Item to spawn": []
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                        "Value": 10
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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        "Assigned Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
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                    {
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                "Lookup Map": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Potato_Seed_Generic Attributes_Item Name\", \"Potato Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Aloe_Vera.SM_Seeds_Aloe_Vera",
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            },
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                "Seed"
            ],
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                    {
                        "TagName": "Items.Farming.Seed.Potato_Seed"
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                    {
                        "TagName": "Items.Farming.Seed"
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                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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        },
        "Stackable Attributes": {
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        "Durability Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
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                            "TagName": "Skill.Herbalism"
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        "Recipe Attributes": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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    {
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            "Mesh": "/Game/Sandcat/CustomItems/PowerBank/Circuit_Exposed_Power_Bank_Import0001.Circuit_Exposed_Power_Bank_Import0001",
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                "Width": 1,
                "Height": 2,
                "Icon": "None"
            },
            "Weight": 0.3,
            "Categories": [
                "Resource"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Electricity.PowerBank"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Electricity"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 3
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
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            "Automatic decay amount per interval": 5,
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            "Decay amount per use": 2.5,
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
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            "Item to spawn": [
                {
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                        "RowName": "Power_Bank_Flat"
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                            {
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                    "Should Add XP when picked up": true,
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                        "Is Stolen": false,
                        "Is Stealable": false
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                    "Contained Items": "None"
                }
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        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 5,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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        "Assigned Attributes": {
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            "State Effects To Add": {
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    {
        "Name": "Power_Bank_Flat",
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                    {
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                    {
                        "TagName": "Items.Resource.Electricity"
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                    {
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                    {
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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        "Level_Attributes": {
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        "Recipe Attributes": {
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            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Pumpkin",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pumpkin_Generic Attributes_Item Name\", \"Pumpkin\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pumpkin_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Pumpkin/Mesh/SM_pumpkin.SM_Pumpkin",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_pumpkin.T_Icon_SM_pumpkin",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_pumpkin_Jigsaw.T_Icon_SM_pumpkin_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
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                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Pumpkin"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                    "TagName": "ItemAction.Consume"
                },
                {
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                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
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                }
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
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                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
                },
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Pumpkin_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pumpkin_Seed_Generic Attributes_Item Name\", \"Pumpkin Seed\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Pumpkin_Seed_Generic Attributes_Description\", \"You are able to plant this seed in a growing plot.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry.T_Icon_SM_Seeds_Redberry",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Redberry_Jigsaw.T_Icon_SM_Seeds_Redberry_Jigsaw"
            },
            "Weight": 0.1,
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                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Pumpkin_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 230,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                "Amount": 276,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
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        "Misc Attributes": []
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    {
        "Name": "Purple_Grapes",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Purple_Grapes_Generic Attributes_Item Name\", \"Purple Grapes\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Grapes/Mesh/SM_Grapes_Purple.SM_Grapes_Purple",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Grapes_Purple.T_Icon_SM_Grapes_Purple",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Grapes_Purple_Jigsaw.T_Icon_SM_Grapes_Purple_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
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                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Resource.Purple_Grapes"
                    }
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                        "TagName": "Items.Consumeable.Resource"
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                    {
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
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            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Required skills and levels to use": [],
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                        "Gameplay Tag": {
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                            "TagName": "Skill.Foraging"
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                        "Value": 5
                    }
                ],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Is being crafted": false,
                "Durability details": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                            "TagName": "Attribute.Non-Persistent.Character.Food"
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                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Purple_Grapes_Seed",
        "Generic Attributes": {
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Aloe_Vera.SM_Seeds_Aloe_Vera",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Aloe_Vera.T_Icon_SM_Seeds_Aloe_Vera",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Aloe_Vera_Jigsaw.T_Icon_SM_Seeds_Aloe_Vera_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Farming",
                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Purple_Grapes_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Amount": 90,
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
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        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Purpleberry_Generic Attributes_Item Name\", \"Purpleberry\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Berries/Meshes/SM_Berry_Purple.SM_Berry_Purple",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Berry_Purple.T_Icon_SM_Berry_Purple",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Berry_Purple_Jigsaw.T_Icon_SM_Berry_Purple_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
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                "Resource",
                "Ingredient",
                "Consumeable"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Purpleberry"
                    }
                ],
                "ParentTags": [
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                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
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                    }
                ]
            },
            "Item Actions": [
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                },
                {
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                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
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                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                },
                "Amount": 2,
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
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                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
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                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "RowName": "Empty"
                },
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 8
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 8
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 8
                    }
                ],
                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            }
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Creatures/Fish_Perch/Mesh/SM_Fish_Perch.SM_Fish_Perch",
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                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Fish_Perch_Jigsaw.T_Icon_SM_Fish_Perch_Jigsaw"
            },
            "Weight": 0.25,
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                "Consumeable",
                "Food",
                "Fish"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Fish.Raw_Fish"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Fish"
                    },
                    {
                        "TagName": "Items.Consumeable.Food"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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        },
        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": true,
            "Item to spawn": [
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    },
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                    },
                    "Should Add XP when picked up": true,
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                    },
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                    },
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                        "Is Stealable": false
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                    "Contained Items": "None"
                }
            ]
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 15,
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                    "ParentTags": []
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 18,
                "Slot Index": 0,
                "Gameplay Tags": {
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                },
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                    {
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                            "TagName": "Attribute.Non-Persistent.Character.Health"
                        },
                        "Value": 10
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 35
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 15
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Raw_Meat",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Raw_Meat_Generic Attributes_Item Name\", \"Raw Meat\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Raw_Meat_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Meat/Mesh/SM_Meat_Steak_Raw.SM_Meat_Steak_Raw",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Meat_Steak_Raw.T_Icon_SM_Meat_Steak_Raw",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Meat_Steak_Raw_Jigsaw.T_Icon_SM_Meat_Steak_Raw_Jigsaw"
            },
            "Weight": 0.25,
            "Categories": [
                "Consumeable",
                "Food",
                "Meat"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Meat.Raw_Meat"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Meat"
                    },
                    {
                        "TagName": "Items.Consumeable.Food"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": true,
            "Item to spawn": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Spoiled_Meat"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ]
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 7,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 9,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
                        },
                        "Value": 5
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 25
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [
                    {
                        "TagName": "State Effect.Sick"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "State Effect"
                    }
                ]
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Recipe_Shotgun",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Recipe_Shotgun_Generic Attributes_Item Name\", \"Recipe Shotgun\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Recipe_Shotgun_Generic Attributes_Description\", \"By using this item you learn how to craft this recipe. \")",
            "Mesh": "/Game/Hyper/ResourcePack/Props/Scroll/Mesh/SM_Scroll.SM_Scroll",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Scroll.T_Icon_SM_Scroll",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Scroll_Jigsaw.T_Icon_SM_Scroll_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Recipe",
                "Consumeable"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Recipe.Recipe_Shotgun"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Recipe"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Learn"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Learn"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 100,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 120,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": true,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Shotgun"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Recipe_Steel_Arrow",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Recipe_Steel_Arrow_Generic Attributes_Item Name\", \"Recipe Steel Arrow\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Recipe_Steel_Arrow_Generic Attributes_Description\", \"By using this item you learn how to craft this recipe. \")",
            "Mesh": "/Game/Hyper/ResourcePack/Props/Scroll/Mesh/SM_Scroll.SM_Scroll",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Scroll.T_Icon_SM_Scroll",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Scroll_Jigsaw.T_Icon_SM_Scroll_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Recipe",
                "Consumeable"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Recipe.Recipe_Steel_Arrow"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Recipe"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Learn"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Learn"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 100,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 120,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": true,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Steel_Arrow"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Recipe_Steel_Sword",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Recipe_Steel_Sword_Generic Attributes_Item Name\", \"Recipe Steel Sword\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Recipe_Steel_Sword_Generic Attributes_Description\", \"By using this item you learn how to craft this recipe. \")",
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                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Scroll_Jigsaw.T_Icon_SM_Scroll_Jigsaw"
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                "Consumeable"
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                {
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            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Lookup Map": []
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            "State Effects To Add": {
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                "ParentTags": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Berries/Meshes/SM_Berry_Red.SM_Berry_Red",
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        },
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        "Sellable_Attributes": {
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                "Lookup Map": []
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                "Lookup Map": []
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                "Lookup Map": []
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        "Recipe Attributes": {
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                "Ingredient"
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Plants and Flowers.Resource.Reeds"
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                    {
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                {
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            "Inventory Size": 16,
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        "Stackable Attributes": {
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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                        "Value": 5
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Recipe Attributes": {
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                    "Is Stealable": false
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                        "Value": 10
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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                "ParentTags": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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                "Contained Items": "None"
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                        "Value": 10
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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                "Contained Items": "None"
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Shields/Shield_Metal_Legend/Mesh/SM_Shield_Legend.SM_Shield_Legend",
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            },
            "Weight": 4,
            "Categories": [
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                "Steel"
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                        "TagName": "Items.Equipment.Shield.Shield_Legend"
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                    "TagName": "ItemAction.Equip"
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                    "TagName": "ItemAction.Unequip"
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                    "TagName": "ItemAction.Transfer"
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                    "TagName": "ItemAction.Drop"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                        "TagName": "CraftingStations.Primitive.Grindstone"
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                    }
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                        "ParentTags": []
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                    "Should Add XP when picked up": true,
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                    "Stealable Details": {
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                {
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                        "ParentTags": []
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                    "Is being crafted": false,
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                    "Should Add XP when picked up": true,
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                    "Equipment Slot": {
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                    "Stealable Details": {
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                        "Is Stealable": false
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                    "Contained Items": "None"
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            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "RowName": "Empty"
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
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        "Misc Attributes": []
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    {
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                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Shield_Round_Jigsaw.T_Icon_SM_Shield_Round_Jigsaw"
            },
            "Weight": 3.75,
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                "Iron"
            ],
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                    {
                        "TagName": "Items.Equipment.Shield.Shield_Round_Wooden"
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                ],
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                        "TagName": "Items.Equipment.Shield"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                ]
            },
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                    "Should Add XP when picked up": true,
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
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        },
        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Shotgun/Mesh/SM_Shotgun.SM_Shotgun",
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                        "TagName": "Items.Equipment.Shotgun.Shotgun"
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                    {
                        "TagName": "Items.Equipment.Ammunition.Buckshot_Ammo"
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                {
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                    "Contained Items": "None"
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        "Sellable_Attributes": {
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        "Level_Attributes": {
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        "Recipe Attributes": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
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                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
        "Name": "Shotgun_Basic",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Shotgun_Basic_Generic Attributes_Item Name\", \"Shotgun Basic\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Shotgun_Basic_Generic Attributes_Description\", \"Close-range weapon with wide spread, easy handling\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Shotgun_Basic/Mesh/SM_Shotgun_Basic.SM_Shotgun_Basic",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Shotgun_Basic.T_Icon_SM_Shotgun_Basic",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Shotgun_Basic_Jigsaw.T_Icon_SM_Shotgun_Basic_Jigsaw"
            },
            "Weight": 6,
            "Categories": [
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                "Equipment"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Shotgun.Shotgun_Basic"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Shotgun"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                },
                {
                    "TagName": "ItemAction.EditAttachments"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.Buckshot_Ammo"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Width": 4,
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            "Use Dynamic Slot Creation": true
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Decay amount per use": 0.25,
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                        "TagName": "CraftingStations.Primitive.Forge"
                    }
                ],
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                    {
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                    }
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            },
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                        "Is Stealable": false
                    },
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                {
                    "Item": {
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                    "Gameplay Tags": {
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                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Amount": 875,
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
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                        "Gameplay Tag": {
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                        },
                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
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        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Silencer_Generic Attributes_Item Name\", \"Silencer\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Attachments/Silencers/SM_Silencer.SM_Silencer",
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        "Container Attributes": {
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                "ParentTags": []
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "XP to give when stolen": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Equipment Slot": {
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        "Assigned Attributes": {
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    {
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                        "TagName": "Items.Resource.Ingot.Silver_Ingot"
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                    {
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                    {
                        "TagName": "Items"
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                    "TagName": "ItemAction.Split"
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        "Container Attributes": {
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                "ParentTags": []
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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                "GameplayTags": [],
                "ParentTags": []
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            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "Is Stealable": false
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                        "Value": 4
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Silver_Necklace",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Silver_Necklace_Generic Attributes_Item Name\", \"Silver Necklace\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Silver_Necklace_Generic Attributes_Description\", \"It is very shiny and propably of great value!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Necklace/SM_Necklace_Silver.SM_Necklace_Silver",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Necklace_Silver.T_Icon_SM_Necklace_Silver",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Necklace_Silver_Jigsaw.T_Icon_SM_Necklace_Silver_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
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                "Jewelry"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry.Silver_Necklace"
                    }
                ],
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                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry"
                    },
                    {
                        "TagName": "Items.Equipment.Wearable"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
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                },
                {
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                },
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                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": false,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "ParentTags": []
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
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                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 1380,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Silver_Ore",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Silver_Ore_Generic Attributes_Item Name\", \"Silver Ore\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ores/Meshes/SM_Ore_Silver.SM_Ore_Silver",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Silver.T_Icon_SM_Ore_Silver",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Silver_Jigsaw.T_Icon_SM_Ore_Silver_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Resource",
                "Ore"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Ore.Silver_Ore"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Ore"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
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            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "ParentTags": []
                },
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                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
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                "Owning actor": "None",
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Mining"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                    "RowName": "Empty"
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
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            "Level Attributes": [],
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Silver_Ring",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Silver_Ring_Generic Attributes_Item Name\", \"Silver Ring\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Equipment/Ring/SM_Ring_Silver.SM_Ring_Silver",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ring_Silver.T_Icon_SM_Ring_Silver",
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            "Weight": 1,
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                "Jewelry"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry.Silver_Ring"
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                    {
                        "TagName": "Items.Equipment.Wearable.Jewelry"
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                    {
                        "TagName": "Items.Equipment.Wearable"
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                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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        },
        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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                "ParentTags": []
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            "Item to spawn": []
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        "Consume Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 954,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Skull",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Skull_Generic Attributes_Item Name\", \"Skull\")",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Skull_HighPoly_Jigsaw.T_Icon_SM_Skull_HighPoly_Jigsaw"
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            "Gameplay Tag": {
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                        "TagName": "Items.Misc.Skull"
                    }
                ],
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                        "TagName": "Items.Misc"
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                        "TagName": "Items"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "XP to give when stolen": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Equipment Slot": {
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                "Contained Items": "None"
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    {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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            "Item to spawn": []
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        "Consume Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Container Attributes": {
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            "Width": 4,
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
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            "Automatic decay amount per interval": 0.1,
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            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 10,
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
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    {
        "Name": "Smelter",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Smelter_Generic Attributes_Item Name\", \"Smelter\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Smelter/Mesh/SM_Smelter.SM_Smelter",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Smelter.T_Icon_SM_Smelter",
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                "Width": 3,
                "Height": 6,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Smelter_Jigsaw.T_Icon_SM_Smelter_Jigsaw"
            },
            "Weight": 3,
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                "Crafting"
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                    {
                        "TagName": "Items.Structure.Crafting.Smelter"
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                    {
                        "TagName": "Items.Structure.Crafting"
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                    {
                        "TagName": "Items.Structure"
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                    {
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                ]
            },
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                    "TagName": "ItemAction.Place"
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                {
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            },
            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 75,
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                "Gameplay Tags": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
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                        "Gameplay Tag": {
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Gameplay Tags": {
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                    "ParentTags": []
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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        "Misc Attributes": []
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    {
        "Name": "Smokebomb",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Smokebomb_Generic Attributes_Item Name\", \"Smokebomb\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Grenade_Basic/Mesh/SM_grenade_Basic.SM_grenade_Basic",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_grenade_Basic.T_Icon_SM_grenade_Basic",
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                "Equipment"
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                    {
                        "TagName": "Items.Equipment.Throwable.Tactical.Smokebomb"
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                ],
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                        "TagName": "Items.Equipment.Throwable.Tactical"
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                    {
                        "TagName": "Items.Equipment.Throwable"
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                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
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                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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            "Base Buy Price": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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            "XP to give when stolen": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "State Effects To Remove": {
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    {
        "Name": "Sniper_Basic",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Sniper_Basic_Generic Attributes_Item Name\", \"Sniper Basic\")",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sniper_Jigsaw.T_Icon_SM_Sniper_Jigsaw"
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            "Weight": 4.5,
            "Categories": [
                "Weapon",
                "Equipment"
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            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Sniper.Sniper_Basic"
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                ],
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                    {
                        "TagName": "Items.Equipment.Sniper"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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                {
                    "TagName": "ItemAction.EditAttachments"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": true,
            "Allowed Items": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.50_ammo"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition"
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                    {
                        "TagName": "Items.Equipment"
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                    {
                        "TagName": "Items"
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                ]
            },
            "Width": 4,
            "Inventory Size": 4,
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            "Use Dynamic Slot Creation": true
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 1,
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                    {
                        "TagName": "CraftingStations.Primitive.Forge"
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                ],
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                        "TagName": "CraftingStations.Primitive"
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                    {
                        "TagName": "CraftingStations"
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            },
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    "Gameplay Tags": {
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                        "ParentTags": []
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                    "Should Add XP when picked up": true,
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                        "Linked to this equipment slot": "None"
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                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Coal_Ore"
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                    "Gameplay Tags": {
                        "GameplayTags": [],
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                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 950,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 1140,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Spade",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Spade_Generic Attributes_Item Name\", \"Spade\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Spade_Generic Attributes_Description\", \" A tool that can extend your individual\\'s ability to modify features of the surrounding environment.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Tools/Spade/Mesh/SM_Spade.SM_Spade",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Spade.T_Icon_SM_Spade",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Spade_Jigsaw.T_Icon_SM_Spade_Jigsaw"
            },
            "Weight": 5,
            "Categories": [
                "Tool",
                "Equipment",
                "Weapon"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Misc.Spade"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Misc"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Wooden_Plank"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Iron_Ingot"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                },
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Fiber"
                    },
                    "Amount": 3,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
                        "Current Durability": 100,
                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 180,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 216,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Spinner",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Spinner_Generic Attributes_Item Name\", \"Spinner\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Spinner_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Props/TrapParts/SM_SpikedBall.SM_SpikedBall",
            "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Spinner.T_Icon_Spinner",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Spinner_Jigsaw.T_Icon_Spinner_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Traps.Spinner"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Traps"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Spoiled_Meat",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Spoiled_Meat_Generic Attributes_Item Name\", \"Spoiled Meat\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Spoiled_Meat_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Meat/Mesh/SM_Meat_Steak_Spoiled.SM_Meat_Steak_Spoiled",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Meat_Steak_Spoiled.T_Icon_SM_Meat_Steak_Spoiled",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Meat_Steak_Spoiled_Jigsaw.T_Icon_SM_Meat_Steak_Spoiled_Jigsaw"
            },
            "Weight": 0.25,
            "Categories": [
                "Consumeable",
                "Food",
                "Meat"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Meat.Spoiled_Meat"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Food.Meat"
                    },
                    {
                        "TagName": "Items.Consumeable.Food"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
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                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
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                }
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            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
                        },
                        "Value": 1
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 15
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [
                    {
                        "TagName": "State Effect.Infected"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "State Effect"
                    }
                ]
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Sprinkler",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Sprinkler_Generic Attributes_Item Name\", \"Sprinkler\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Sprinkler_Generic Attributes_Description\", \"Place this around your Farmables for automatic watering.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Tools/Sprinkler/Mesh/SM_Sprinkler.SM_Sprinkler",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sprinkler.T_Icon_SM_Sprinkler",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sprinkler_Jigsaw.T_Icon_SM_Sprinkler_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Farming",
                "Tool"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Farming.Tool.Sprinkler"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Tool"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
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                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": false
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": false,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
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                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stamina_Potion",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stamina_Potion_Generic Attributes_Item Name\", \"Stamina Potion\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stamina_Potion_Generic Attributes_Description\", \"You can use this item to change your attributes.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Vial/Mesh/SM_Vial_Yellow.SM_Vial_Yellow",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Yellow.T_Icon_SM_Vial_Yellow",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Vial_Yellow_Jigsaw.T_Icon_SM_Vial_Yellow_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Potion"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Stamina.Stamina_Potion"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Potion.Stamina"
                    },
                    {
                        "TagName": "Items.Consumeable.Potion"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": true,
            "Items To Spawn": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                    },
                    "Amount": 1,
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                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
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                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    },
                    "Equipment Slot": {
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                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "RowName": "Coins"
                },
                "Amount": 160,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "RowName": "Coins"
                },
                "Amount": 192,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Stamina"
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                        "Value": 65
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Steel_Arrow",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Steel_Arrow_Generic Attributes_Item Name\", \"Steel Arrow\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Steel_Arrow_Generic Attributes_Description\", \"A projectile consisting of a shaft, a point and a tail with stabilizing fins that is shot from a bow. \")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Bows/Arrows/SM_Arrow_Steel.SM_Arrow_Steel",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Arrow_Steel.T_Icon_SM_Arrow_Steel",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Arrow_Steel_Jigsaw.T_Icon_SM_Arrow_Steel_Jigsaw"
            },
            "Weight": 0.25,
            "Categories": [
                "Ammunition",
                "Combat",
                "Arrow"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.Arrow.Steel_Arrow"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.Arrow"
                    },
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
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                "Jigsaw Details": {
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                "Contained Items": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
                    }
                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                "Lookup Map": []
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                "Attributes": [
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                        "Gameplay Tag": {
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                        "Attribute": {
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                            "Added": 0
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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        "Misc Attributes": []
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    {
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        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Steel_Hatchet_Generic Attributes_Item Name\", \"Steel Hatchet\")",
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            },
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                "Equipment",
                "Weapon"
            ],
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                    {
                        "TagName": "Items.Equipment.Melee.Hatchet.Steel_Hatchet"
                    }
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                    {
                        "TagName": "Items.Equipment.Melee.Hatchet"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
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                    {
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                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
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                {
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                },
                {
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                },
                {
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                }
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                    }
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                "ParentTags": [
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                    {
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                    {
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                ]
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                        "Is Stealable": false
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                {
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                    "Should Add XP when picked up": true,
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                    "Contained Items": "None"
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                "Contained Items": "None"
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ingots/Meshes/SM_Ingot_Steel.SM_Ingot_Steel",
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            },
            "Weight": 2.5,
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                "Ingot"
            ],
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                        "TagName": "Items.Resource.Ingot.Steel_Ingot"
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                    {
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                {
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                }
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            "Should Simulate Physics in World": true
        },
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        },
        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                },
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                },
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
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        "Level_Attributes": {
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                        "Value": 3
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                "Lookup Map": []
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            "XP to give when gathered": {
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            }
        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "Level Attributes": [],
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            "State Effects To Remove": {
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            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Steel_Pickaxe",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Steel_Pickaxe_Generic Attributes_Item Name\", \"Steel Pickaxe\")",
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            "Weight": 5,
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                "Equipment",
                "Weapon"
            ],
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                    {
                        "TagName": "Items.Equipment.Melee.Pickaxe.Steel_Pickaxe"
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                        "TagName": "Items.Equipment.Melee.Pickaxe"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
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                    {
                        "TagName": "Items.Equipment"
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                ]
            },
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                    "TagName": "ItemAction.Equip"
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                {
                    "TagName": "ItemAction.Unequip"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                    }
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                "ParentTags": [
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                    {
                        "TagName": "CraftingStations"
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                    {
                        "TagName": "InventoryTypes"
                    }
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                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                {
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                        "ParentTags": []
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                    },
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                        "Is Stealable": false
                    },
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Wood"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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        "Stackable Attributes": {
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                "ParentTags": []
            },
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
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            }
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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        "Durability Attributes": {
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            "XP to give when gathered": {
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                    }
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                "Lookup Map": []
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        "Recipe Attributes": {
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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            "State Effects To Add": {
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    {
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                "Arrow"
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                    {
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        "Container Attributes": {
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            "Width": 4,
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            "Has automatic decay in inventory": false,
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                "ParentTags": []
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                        "Attribute": {
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                "Lookup Map": []
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            "Level Attributes": [],
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Brick/Mesh/SM_Brick.SM_Brick",
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                "Ingot",
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Resource.Ingot.Stone_Brick"
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                "ParentTags": [
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                        "TagName": "Items.Resource.Ingot"
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                    {
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                    {
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Lookup Map": []
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            "XP to give when gathered": {
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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        "Misc Attributes": []
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    {
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Has a required skill level to use": false,
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Contained Items": "None"
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        "Assigned Attributes": {
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Ceiling_Triangle.SM_Stone_Ceiling_Triangle",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Ceiling_Triangle.T_Icon_SM_Stone_Ceiling_Triangle",
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                    "Is Stealable": false
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Lookup Map": []
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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                "ParentTags": []
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                "GameplayTags": [],
                "ParentTags": []
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        "Misc Attributes": []
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    {
        "Name": "Stone_Hatchet",
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            "Mesh": "/Game/Hyper/ResourcePack/Props/wooden_axe/Mesh/SM_wooden_axe.SM_wooden_axe",
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                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_wooden_axe_Jigsaw.T_Icon_SM_wooden_axe_Jigsaw"
            },
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                "Weapon"
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                        "TagName": "Items.Equipment.Melee.Hatchet.Stone_Hatchet"
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                        "TagName": "Items.Equipment.Melee.Hatchet"
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                    {
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                    {
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                    },
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                {
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                }
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            "Default Item Action": {
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
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                        "TagName": "CraftingStations.Primitive.Workbench"
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                    {
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                {
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                    "Contained Items": "None"
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            "Item to spawn": []
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "XP to give when gathered": {
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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        "Container Attributes": {
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                    "Contained Items": "None"
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                {
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                    "Contained Items": "None"
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
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                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Railing",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Railing_Generic Attributes_Item Name\", \"Stone Railing\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Railing_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Railing.SM_Stone_Railing",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Railing.T_Icon_SM_Stone_Railing",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Stone_Railing_Jigsaw.T_Icon_SM_Stone_Railing_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Stone.Stone_Railing"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Stone"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
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            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Roof_Sloped",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Roof_Sloped_Generic Attributes_Item Name\", \"Stone Roof Sloped\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Roof_Sloped_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Roof_Sloped.SM_Stone_Roof_Sloped",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Roof_Sloped.T_Icon_SM_Stone_Roof_Sloped",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Stone_Roof_Sloped_Jigsaw.T_Icon_SM_Stone_Roof_Sloped_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Stone.Stone_Roof_Sloped"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Stone"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Roof_Sloped_Half",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Roof_Sloped_Half_Generic Attributes_Item Name\", \"Stone Roof Sloped Half\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Roof_Sloped_Half_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Roof_Sloped_Half.SM_Stone_Roof_Sloped_Half",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Roof_Sloped_Half.T_Icon_SM_Stone_Roof_Sloped_Half",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Stone_Roof_Sloped_Half_Jigsaw.T_Icon_SM_Stone_Roof_Sloped_Half_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Stone.Stone_Roof_Sloped_Half"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Stone"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Spear",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Spear_Generic Attributes_Item Name\", \"Stone Spear\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Spear_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Spear/SM_Spear_Stone.SM_Spear_Stone",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Spear_Stone.T_Icon_SM_Spear_Stone",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Spear_Stone_Jigsaw.T_Icon_SM_Spear_Stone_Jigsaw"
            },
            "Weight": 3.5,
            "Categories": [
                "Weapon",
                "Equipment",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Spear.Stone_Spear"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Spear"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
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        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
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            "Repair locations": {
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                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
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                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                    "Equipment Slot": {
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                {
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                    "Gameplay Tags": {
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                        "ParentTags": []
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                    "Is being crafted": false,
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                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
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                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
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                    "Jigsaw Details": {
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                    },
                    "Stealable Details": {
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                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
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            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Slot Index": 0,
                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
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                    "Needs Repair": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Stairs_Corner",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Stairs_Corner_Generic Attributes_Item Name\", \"Stone Stairs Corner\")",
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            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Stairs_Corner.T_Icon_SM_Stone_Stairs_Corner",
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                "Stone"
            ],
            "Gameplay Tag": {
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                        "TagName": "Items.Structure.Stone.Stone_Stairs_Corner"
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                ],
                "ParentTags": [
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                    {
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                    },
                    {
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                    }
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            },
            "Item Actions": [
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
            },
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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                        "TagName": "Items.Structure.Stone.Stone_Stairs_Ramp"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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        "Stackable Attributes": {
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                "ParentTags": []
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                    "Is Stealable": false
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                            "TagName": "Skill.Stealth"
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Stairs_Spiral",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Stairs_Spiral_Generic Attributes_Item Name\", \"Stone Stairs Spiral\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Stairs_Spiral_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Stairs_Spiral.SM_Stone_Stairs_Spiral",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Stairs_Spiral.T_Icon_SM_Stone_Stairs_Spiral",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Stone_Stairs_Spiral_Jigsaw.T_Icon_SM_Stone_Stairs_Spiral_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Stone.Stone_Stairs_Spiral"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Stone"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
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                ]
            },
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                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
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                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
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                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Wall",
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            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Wall_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall.SM_Stone_Wall",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall.T_Icon_SM_Stone_Wall",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Stone_Wall_Jigsaw.T_Icon_SM_Stone_Wall_Jigsaw"
            },
            "Weight": 3,
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                "Structure",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Stone.Stone_Wall"
                    }
                ],
                "ParentTags": [
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                        "TagName": "Items.Structure.Stone"
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                    {
                        "TagName": "Items.Structure"
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                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 75,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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            "State Effects To Add": {
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Wall_Doorframe",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Wall_Doorframe_Generic Attributes_Item Name\", \"Stone Wall Doorframe\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Wall_Doorframe_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall_DoorFrame.SM_Stone_Wall_DoorFrame",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall_Doorframe.T_Icon_SM_Stone_Wall_Doorframe",
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                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Stone_Wall_Doorframe_Jigsaw.T_Icon_SM_Stone_Wall_Doorframe_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Stone.Stone_Wall_Doorframe"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Stone"
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                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Amount": 75,
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 90,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
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                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Assigned Attributes": {
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            "State Effects To Add": {
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            "State Effects To Remove": {
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        },
        "Misc Attributes": []
    },
    {
        "Name": "Stone_Wall_Sloped_Left",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Wall_Sloped_Left_Generic Attributes_Item Name\", \"Stone Wall Sloped Left\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Stone_Wall_Sloped_Left_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall_Sloped_Left.SM_Stone_Wall_Sloped_Left",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall_Sloped_Left.T_Icon_SM_Stone_Wall_Sloped_Left",
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                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Stone_Wall_Sloped_Left_Jigsaw.T_Icon_SM_Stone_Wall_Sloped_Left_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Stone"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Stone.Stone_Wall_Sloped_Left"
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                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Stone"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
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                {
                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Amount": 90,
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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        "Assigned Attributes": {
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            "State Effects To Add": {
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    {
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            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Window.T_Icon_SM_Stone_Window",
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                    {
                        "TagName": "Items.Structure.Stone.Stone_Window"
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        "Sellable_Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Stackable Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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        "Durability Attributes": {
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        "Sellable_Attributes": {
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Storage_Chest_Small",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Storage_Chest_Small_Generic Attributes_Item Name\", \"Storage Chest Small\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Storage_Chest_Small_Generic Attributes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/Chest/Mesh/SM_Chest_Closed_Small.SM_Chest_Closed_Small",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chest_Closed_Small.T_Icon_SM_Chest_Closed_Small",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chest_Closed_Small_Jigsaw.T_Icon_SM_Chest_Closed_Small_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Storage_Chest_Small"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Strawberry",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Strawberry_Generic Attributes_Item Name\", \"Strawberry\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Strawberry_Generic Attributes_Description\", \"This item can be used as an ingredient to process usefull itmers. Sometimes even can be consumed.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Strawberry/Mesh/SM_Strawberry_Cluster.SM_Strawberry_Cluster",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Strawberry_Cluster.T_Icon_SM_Strawberry_Cluster",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Strawberry_Cluster_Jigsaw.T_Icon_SM_Strawberry_Cluster_Jigsaw"
            },
            "Weight": 0.1,
            "Categories": [
                "Plants and Flowers",
                "Resource",
                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Resource.Strawberry"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Resource"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": true,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Eatingg.SFX_Eatingg"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 2,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 3,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Foraging"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Food"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 6
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Energy"
                        },
                        "Value": 6
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Strawberry_Seed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Strawberry_Seed_Generic Attributes_Item Name\", \"Strawberry Seed\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry.T_Icon_SM_Seeds_Blackberry",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Seeds_Blackberry_Jigsaw.T_Icon_SM_Seeds_Blackberry_Jigsaw"
            },
            "Weight": 0.1,
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                "Seed"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Farming.Seed.Strawberry_Seed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Farming.Seed"
                    },
                    {
                        "TagName": "Items.Farming"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 100,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 120,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Sulfur",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Sulfur_Generic Attributes_Item Name\", \"Sulfur\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Sulfur_Generic Attributes_Description\", \"Sulfur is the tenth most common element by mass in the universe, and the fifth most common on Earth. It\\'s chemecal properties van be used in a variaty of ways such as making ammo. \")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Sulfur/Mesh/SM_Sulfur.SM_Sulfur",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sulfur.T_Icon_SM_Sulfur",
            "Jigsaw Details": {
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sulfur_Jigsaw.T_Icon_SM_Sulfur_Jigsaw"
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                "Organic Resource"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Organic Resource.Sulfur"
                    }
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                        "TagName": "Items.Resource.Organic Resource"
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                    {
                        "TagName": "Items.Resource"
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                    {
                        "TagName": "Items"
                    }
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                {
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            "Should Simulate Physics in World": true
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
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            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Sound To Play On Consume": "None"
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
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                "Amount": 54,
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Mining"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                "Amount": 1,
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Values": [],
                "Lookup Map": []
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Table_Wooden/Mesh/SM_Table_Wooden.SM_Table_Wooden",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Table_Wooden_Jigsaw.T_Icon_SM_Table_Wooden_Jigsaw"
            },
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                    {
                        "TagName": "Items.Structure.Table_Wooden"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Amount": 75,
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                "Contained Items": "None"
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                    "ParentTags": []
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                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "XP to give when stolen": {
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                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
                "Item": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
    },
    {
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            "Mesh": "/Game/Sandcat/CustomItems/Tabetv2/Tablet.Tablet",
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                    {
                        "TagName": "Items"
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            },
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                {
                    "TagName": "ItemAction.Unequip"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Electricity.PowerBank"
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                ],
                "ParentTags": [
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                    {
                        "TagName": "Items.Resource"
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                    {
                        "TagName": "Items"
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                ]
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            "Width": 1,
            "Inventory Size": 2,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                "ParentTags": []
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "XP to give when stolen": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/Tanning_Rack/Mesh/SM_Tanning_Rack.SM_Tanning_Rack",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Tanning_Rack_Jigsaw.T_Icon_SM_Tanning_Rack_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
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            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Crafting.Tanning_Rack"
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                ],
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                        "TagName": "Items.Structure.Crafting"
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                    {
                        "TagName": "Items.Structure"
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                    {
                        "TagName": "Items"
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                {
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            "Default Item Action": {
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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                "GameplayTags": [],
                "ParentTags": []
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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                    "Is Stealable": false
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                "Lookup Map": []
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            "State Effects To Add": {
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Thatch/Mesh/SM_Thatch.SM_Thatch",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Thatch.T_Icon_SM_Thatch",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Thatch_Jigsaw.T_Icon_SM_Thatch_Jigsaw"
            },
            "Weight": 0.25,
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                "Organic Resource"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Resource.Organic Resource.Thatch"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Organic Resource"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
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                }
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                "ParentTags": []
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            "Width": 4,
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            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
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        "Stackable Attributes": {
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            "Max stack size": 100
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
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            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
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        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                "Contained Items": "None"
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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        "Assigned Attributes": {
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    {
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                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Ceiling"
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                {
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            "Should Simulate Physics in World": true
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Item to spawn": []
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        "Consume Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Ceiling_Triangle",
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                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Ceiling_Triangle_Jigsaw.T_Icon_SM_Thatch_Ceiling_Triangle_Jigsaw"
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            "Weight": 3,
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Ceiling_Triangle"
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                    {
                        "TagName": "Items.Structure.Thatch"
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                    {
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                ]
            },
            "Item Actions": [
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
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            "Width": 4,
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        },
        "Stackable Attributes": {
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        },
        "Durability Attributes": {
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                "GameplayTags": [],
                "ParentTags": []
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
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            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Door",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Door_Generic Attributes_Item Name\", \"Thatch Door\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Door_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Door.SM_Thatch_Door",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Door.T_Icon_SM_Thatch_Door",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Door_Jigsaw.T_Icon_SM_Thatch_Door_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Door"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Thatch"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Foundation",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Foundation_Generic Attributes_Item Name\", \"Thatch Foundation\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Foundation_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Foundation.SM_Thatch_Foundation",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Foundation.T_Icon_SM_Thatch_Foundation",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Foundation_Jigsaw.T_Icon_SM_Thatch_Foundation_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Foundation"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Thatch"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Foundation_Triangle",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Foundation_Triangle_Generic Attributes_Item Name\", \"Thatch Foundation Triangle\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Foundation_Triangle_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Foundation_Triangle.SM_Thatch_Foundation_Triangle",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Foundation_Triangle.T_Icon_SM_Thatch_Foundation_Triangle",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Foundation_Triangle_Jigsaw.T_Icon_SM_Thatch_Foundation_Triangle_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Foundation_Triangle"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Thatch"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Railing",
        "Generic Attributes": {
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            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Railing_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
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            "Should Simulate Physics in World": true
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            "Combustion rate per second": 10
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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                "Contained Items": "None"
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Stackable Attributes": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Level_Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Stairs_Corner"
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                    "TagName": "ItemAction.Transfer"
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                {
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        "Container Attributes": {
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            "Max stack size": 100
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Repair locations": {
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                "ParentTags": []
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            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Equipment Slot": {
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        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
        "Name": "Thatch_Stairs_Ramp",
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                ]
            },
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Stairs_Spiral"
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                    {
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                    {
                        "TagName": "Items.Structure"
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                    {
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                ]
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Spawn item when destroyed": false,
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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                "Stealable Details": {
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        },
        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Equipment Slot": {
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                "Contained Items": "None"
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        "Misc Attributes": []
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall.SM_Thatch_Wall",
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            "Weight": 3,
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            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Wall"
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                    {
                        "TagName": "Items.Structure.Thatch"
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                    {
                        "TagName": "Items.Structure"
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                    {
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                ]
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            "Item Actions": [
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                    "TagName": "ItemAction.Drop"
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            ],
            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
            "Stackable": true,
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Base Buy Price": {
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "Item Level": 0,
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                        "Gameplay Tag": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
        "Name": "Thatch_Wall_Doorframe",
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            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Doorframe.T_Icon_SM_Thatch_Wall_Doorframe",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Doorframe_Jigsaw.T_Icon_SM_Thatch_Wall_Doorframe_Jigsaw"
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            "Gameplay Tag": {
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                        "TagName": "Items.Structure.Thatch.Thatch_Wall_Doorframe"
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                ],
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                    {
                        "TagName": "Items.Structure.Thatch"
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                    {
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                    {
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                ]
            },
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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            "Width": 4,
            "Inventory Size": 16,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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            "Gameplay Tag": {
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                        "TagName": "Items.Structure.Thatch.Thatch_Wall_Sloped_Left"
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                ],
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                    {
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                    {
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                    {
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            },
            "Item Actions": [
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Allowed Items": {
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                "ParentTags": []
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                "Contained Items": "None"
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                    "Is Stealable": false
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                "Contained Items": "None"
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Sloped_Right_Jigsaw.T_Icon_SM_Thatch_Wall_Sloped_Right_Jigsaw"
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            "Weight": 3,
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            "Gameplay Tag": {
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                        "TagName": "Items.Structure.Thatch.Thatch_Wall_Sloped_Right"
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                        "TagName": "Items.Structure.Thatch"
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            "Item Actions": [
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                    "TagName": "ItemAction.Place"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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            "Decay Multiplier": 1,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Item to spawn": []
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Wall_Top_Sloped_Both",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Wall_Top_Sloped_Both_Generic Attributes_Item Name\", \"Thatch Wall Top Sloped Both\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Wall_Top_Sloped_Both_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall_Top_Sloped_Both.SM_Thatch_Wall_Top_Sloped_Both",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Top_Sloped_Both.T_Icon_SM_Thatch_Wall_Top_Sloped_Both",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Top_Sloped_Both_Jigsaw.T_Icon_SM_Thatch_Wall_Top_Sloped_Both_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Wall_Top_Sloped_Both"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Thatch"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Wall_Windowframe",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Wall_Windowframe_Generic Attributes_Item Name\", \"Thatch Wall Windowframe\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Wall_Windowframe_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall_WindowFrame.SM_Thatch_Wall_WindowFrame",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Windowframe.T_Icon_SM_Thatch_Wall_Windowframe",
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                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Windowframe_Jigsaw.T_Icon_SM_Thatch_Wall_Windowframe_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Wall_Windowframe"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Thatch"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
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            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Thatch_Window",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Window_Generic Attributes_Item Name\", \"Thatch Window\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Thatch_Window_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Window.SM_Thatch_Window",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Window.T_Icon_SM_Thatch_Window",
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                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Window_Jigsaw.T_Icon_SM_Thatch_Window_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Thatch.Thatch_Window"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Thatch"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
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            "Level Attributes": [],
            "State Effects To Add": {
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            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Throwing_Knife",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Throwing_Knife_Generic Attributes_Item Name\", \"Throwing Knife\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Throwing_Knife_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Knife/SM_Throwing_Knife.SM_Throwing_Knife",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Throwing_Knife.T_Icon_SM_Throwing_Knife",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Throwing_Knife_Jigsaw.T_Icon_SM_Throwing_Knife_Jigsaw"
            },
            "Weight": 0.1,
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                "Weapon",
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                        "TagName": "Items.Equipment.Throwable.Lethal"
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                    {
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                        "Value": 10
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                "Lookup Map": []
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            "Which Item to learn": {
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    {
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                        "TagName": "Items.Resource.Jewelry.Topaz"
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                    {
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                {
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                {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
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            "Automatic decay amount per interval": 0.1,
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            "Decay amount per use": 0.5,
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            "Items required to repair": [],
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            "Spawn item when destroyed": false,
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        "Consume Attributes": {
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        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
            }
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        "Level_Attributes": {
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            "Has a required skill level to use": false,
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
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                "Is being crafted": false,
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Torch_Generic Attributes_Item Name\", \"Torch\")",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Torch_Jigsaw.T_Icon_SM_Torch_Jigsaw"
            },
            "Weight": 2,
            "Categories": [
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                "Equipment",
                "Weapon"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Equipment.Melee.Misc.Torch"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Misc"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
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                {
                    "TagName": "ItemAction.Unequip"
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            "Should Simulate Physics in World": true
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                        "Is Stealable": false
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                    "Contained Items": "None"
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        "Sellable_Attributes": {
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                "Stealable Details": {
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                "Contained Items": "None"
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        "Level_Attributes": {
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                ],
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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        "Assigned Attributes": {
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Torch_Wall_Generic Attributes_Item Name\", \"Torch Wall\")",
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        "Container Attributes": {
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                },
                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Contained Items": "None"
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        "Assigned Attributes": {
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        "Misc Attributes": []
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Tranquilizer_Arrow_Generic Attributes_Item Name\", \"Tranquilizer Arrow\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Bows/Arrows/SM_Arrow_Tranq.SM_Arrow_Tranq",
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        "Sellable_Attributes": {
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            "Has a required skill level to use": false,
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                        "Value": 10
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Should Add XP when picked up": false,
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    {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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        "Recipe Attributes": {
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        "Container Attributes": {
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        "Durability Attributes": {
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            "Automatic decay amount per interval": 0.1,
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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            "Which Item to learn": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Unarmed",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Unarmed_Generic Attributes_Item Name\", \"Unarmed\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Unarmed_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "None",
            "Icon": "None",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 1,
                "Icon": "None"
            },
            "Weight": 0,
            "Categories": [
                "Weapon",
                "Equipment"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Fists.Unarmed"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Fists"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "InventoryTypes.Player"
                    },
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "InventoryTypes"
                    },
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    }
                ]
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "None"
                },
                "Amount": 5,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "None"
                },
                "Amount": 10,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Underbarrel_Grip_Rifle",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Underbarrel_Grip_Rifle_Generic Attributes_Item Name\", \"Underbarrel Grip Rifle\")",
            "Description": "NSLOCTEXT(\"[6DC2CAA648C4D9F02F75C2B1E238C1B6]\", \"D83EB1514E5A849D93D4F7BA9F27239A\", \"Description\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Attachments/Underbarrel/SM_Underbarrel_Grip_2.SM_Underbarrel_Grip_2",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Underbarrel_Grip_2.T_Icon_SM_Underbarrel_Grip_2",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Underbarrel_Grip_2_Jigsaw.T_Icon_SM_Underbarrel_Grip_2_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Attachment"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Attachment.Underbarrel_Grip_Rifle"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Attachment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                },
                {
                    "TagName": "ItemAction.Transfer"
                }
            ],
            "Default Item Action": {
                "TagName": "None"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 5,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 10,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Uranium_Ore",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Uranium_Ore_Generic Attributes_Item Name\", \"Uranium Ore\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Uranium_Ore_Generic Attributes_Description\", \"Ore is natural rock or sediment that contains one or more valuable minerals, typically containing metals, that can be mined, treated and sold at a profit. Ore is extracted from the earth through Mining and treated or refined, often via smelting, to extract the valuable metals or minerals.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Ores/Meshes/SM_Ore_Uranium.SM_Ore_Uranium",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Uranium.T_Icon_SM_Ore_Uranium",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Ore_Uranium_Jigsaw.T_Icon_SM_Ore_Uranium_Jigsaw"
            },
            "Weight": 1,
            "Categories": [
                "Resource",
                "Ore"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Resource.Ore.Uranium_Ore"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Resource.Ore"
                    },
                    {
                        "TagName": "Items.Resource"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Transfer"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 325,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 390,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 4
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Mining"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Water_Bottle",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Water_Bottle_Generic Attributes_Item Name\", \"Water Bottle\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Water_Bottle_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Bottle/Meshes/SM_Bottle_with_cap.SM_Bottle_with_cap",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bottle_with_cap.T_Icon_SM_Bottle_with_cap",
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                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bottle_with_cap_Jigsaw.T_Icon_SM_Bottle_with_cap_Jigsaw"
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            "Weight": 0.5,
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                "Drink"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Drink.Water_Bottle"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Drink"
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                    {
                        "TagName": "Items.Consumeable"
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                    {
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                {
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                    "Should Add XP when picked up": true,
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                        "Is Stealable": false
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            "Required Equipment To Consume": [],
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        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
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        "Sellable_Attributes": {
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                "Contained Items": "None"
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            "Item Level": 0,
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                "Equipment Slot": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 35
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                "Lookup Map": []
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            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Databank.Category.Archive.FieldLog 07"
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                        "Attribute": {
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                            "Added": 0
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    {
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                "ParentTags": []
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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    {
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            "Should Simulate Physics in World": true
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                "ParentTags": []
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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            "Mesh": "/Game/Hyper/ResourcePack/Food/Watermelon/Mesh/SM_Watermelon.SM_Watermelon",
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                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Watermelon_Jigsaw.T_Icon_SM_Watermelon_Jigsaw"
            },
            "Weight": 0.1,
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                "Ingredient",
                "Consumeable",
                "Farming"
            ],
            "Gameplay Tag": {
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                    {
                        "TagName": "Items.Consumeable.Resource.Watermelon"
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                        "TagName": "Items.Consumeable.Resource"
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            "Items required to repair": [],
            "Automatic destroy when zero durability": true,
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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            "Item Level": 0,
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            "XP to give when gathered": {
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                        "Value": 5
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Contained Items": "None"
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        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
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                "Lookup Map": []
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    {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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                        "TagName": "Items.Consumeable.Resource.White_Grapes"
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        "Assigned Attributes": {
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                    {
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                        "TagName": "Items.Farming.Seed.White_Grapes_Seed"
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                        "TagName": "Items.Farming.Seed"
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                    {
                        "TagName": "Items.Farming"
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                    {
                        "TagName": "Items"
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                    "TagName": "ItemAction.Place"
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                {
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        "Container Attributes": {
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            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": true,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Herbalism"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Wine",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wine_Generic Attributes_Item Name\", \"Wine\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wine_Generic Attributes_Description\", \"Consumables are goods that are intended to be consumed. Consumables are in contrast to durable goods. Disposable products are a particular, extreme case of consumables, because their end-of-life is reached after a single use.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Food/Wine/SM_Wine.SM_Wine",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Wine.T_Icon_SM_Wine",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 2,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Wine_Jigsaw.T_Icon_SM_Wine_Jigsaw"
            },
            "Weight": 0.5,
            "Categories": [
                "Consumeable",
                "Drink"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Consumeable.Drink.Wine"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Consumeable.Drink"
                    },
                    {
                        "TagName": "Items.Consumeable"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Consume"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Consume"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 5
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
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                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "/Game/Hyper/ResourcePack/Audio/Sounds/SFX/SFX_Drinking.SFX_Drinking"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 9,
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                "Gameplay Tags": {
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                    "ParentTags": []
                },
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                },
                "Amount": 11,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
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                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
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                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
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                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Hydration"
                        },
                        "Value": 15
                    },
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Non-Persistent.Character.Health"
                        },
                        "Value": 5
                    }
                ],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
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                        "TagName": "State Effect.Drunk"
                    }
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                "ParentTags": [
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            "State Effects To Remove": {
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                "ParentTags": []
            }
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        "Misc Attributes": []
    },
    {
        "Name": "Wooden_Arrow",
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Arrow_Generic Attributes_Item Name\", \"Wooden Arrow\")",
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            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Bows/Arrows/SM_Arrow_Wooden.SM_Arrow_Wooden",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Arrow_Wooden.T_Icon_SM_Arrow_Wooden",
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                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Arrow_Wooden_Jigsaw.T_Icon_SM_Arrow_Wooden_Jigsaw"
            },
            "Weight": 0.2,
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                "Ammunition",
                "Combat",
                "Arrow"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.Arrow.Wooden_Arrow"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Ammunition.Arrow"
                    },
                    {
                        "TagName": "Items.Equipment.Ammunition"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
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            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
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            "Max stack size": 100
        },
        "Durability Attributes": {
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            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": false,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
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            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 10,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
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                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
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                },
                "Amount": 12,
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                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
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                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Attribute.Persistent.Combat.Generic.Base Damage"
                        },
                        "Attribute": {
                            "Base": 5,
                            "Added": 0
                        }
                    }
                ],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Wooden_Bow",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Bow_Generic Attributes_Item Name\", \"Wooden Bow\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Bow_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Bows/BasicBow/SM_Bow.SM_Bow",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bow.T_Icon_SM_Bow",
            "Jigsaw Details": {
                "Width": 2,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bow_Jigsaw.T_Icon_SM_Bow_Jigsaw"
            },
            "Weight": 4,
            "Categories": [
                "Weapon",
                "Equipment",
                "Wood"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Bow.Wooden_Bow"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Bow"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": true,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 1,
            "Inventory Size": 1,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": true
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
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                    "Equipment Slot": {
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            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
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            "Items To Spawn": [],
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            "Combustion rate per second": 10
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                        "Value": 10
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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        "Misc Attributes": []
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    {
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        "Recipe Attributes": {
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            "Should Simulate Physics in World": true
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        "Recipe Attributes": {
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    {
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                    {
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                    {
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Spawn item when destroyed": false,
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                    "Is Stealable": false
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        "Level_Attributes": {
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            "Item Level": 0,
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            "XP to give when stolen": {
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Gameplay Tags": {
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                "Is being crafted": false,
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                "Equipment Slot": {
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    {
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            "Item to spawn": []
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                "Lookup Map": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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            "Width": 4,
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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                    {
                        "TagName": "Items"
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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        "Stackable Attributes": {
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        "Durability Attributes": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Equipment Slot": {
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                        "Value": 10
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                "Lookup Map": []
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            "XP to give when gathered": {
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                        "Value": 5
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                "Lookup Map": []
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        "Recipe Attributes": {
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            "Which Item to learn": {
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                "Should Add XP when picked up": false,
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                "Equipment Slot": {
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    {
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            "Should Simulate Physics in World": true
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                        "Value": 10
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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        "Misc Attributes": []
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    {
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                {
                    "TagName": "ItemAction.Transfer"
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                {
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Stackable Attributes": {
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        "Durability Attributes": {
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        "Consume Attributes": {
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        "Sellable_Attributes": {
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        "Recipe Attributes": {
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    {
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                        "TagName": "Items.Structure.Wood.Wooden_Roof_Sloped"
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                        "TagName": "Items.Structure.Wood"
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                {
                    "TagName": "ItemAction.Transfer"
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                {
                    "TagName": "ItemAction.Split"
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            "Default Item Action": {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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                "ParentTags": []
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        "Consume Attributes": {
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        "Level_Attributes": {
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    {
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            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Roof_Sloped_Half_Generic Attributes_Item Name\", \"Wooden Roof Sloped Half\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Roof_Sloped_Half_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Roof_Sloped_Half.SM_Wooden_Roof_Sloped_Half",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Roof_Sloped_Half.T_Icon_SM_Wooden_Roof_Sloped_Half",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Roof_Sloped_Half_Jigsaw.T_Icon_SM_Wooden_Roof_Sloped_Half_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Wood"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Wood.Wooden_Roof_Sloped_Half"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Wood"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
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            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
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            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Wooden_Spear",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Spear_Generic Attributes_Item Name\", \"Wooden Spear\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Spear_Generic Attributes_Description\", \"A weapon, that can be used with the intent to inflict damage or harm. Weapons are used to increase the efficacy and efficiency of activities such as Hunting, self-defense, and warfare. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.\")",
            "Mesh": "/Game/Hyper/ResourcePack/Weapons/Spear/SM_Spear.SM_Spear",
            "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Spear.T_Icon_SM_Spear",
            "Jigsaw Details": {
                "Width": 1,
                "Height": 4,
                "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Spear_Jigsaw.T_Icon_SM_Spear_Jigsaw"
            },
            "Weight": 2.5,
            "Categories": [
                "Weapon",
                "Equipment",
                "Wood"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Spear.Wooden_Spear"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Equipment.Melee.Spear"
                    },
                    {
                        "TagName": "Items.Equipment.Melee"
                    },
                    {
                        "TagName": "Items.Equipment"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Equip"
                },
                {
                    "TagName": "ItemAction.Unequip"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Equip"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": false,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": true,
            "Max Durability": 100,
            "Can Take Damage": true,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [
                    {
                        "TagName": "CraftingStations.Primitive.Workbench"
                    },
                    {
                        "TagName": "InventoryTypes.Player"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "CraftingStations.Primitive"
                    },
                    {
                        "TagName": "CraftingStations"
                    },
                    {
                        "TagName": "InventoryTypes"
                    }
                ]
            },
            "Items required to repair": [
                {
                    "Item": {
                        "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                        "RowName": "Stick"
                    },
                    "Amount": 1,
                    "Slot Index": 0,
                    "Gameplay Tags": {
                        "GameplayTags": [],
                        "ParentTags": []
                    },
                    "Is being crafted": false,
                    "Durability details": {
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                        "Needs Repair": false,
                        "Is Useable": true
                    },
                    "Should Add XP when picked up": true,
                    "Owning actor": "None",
                    "Hotbar Details": {
                        "Is Linked to Hotbar": false,
                        "Is Equipment Slot": false,
                        "Hotbar Slot index": 999
                    },
                    "Equipment Slot": {
                        "Linked to this equipment slot": "None"
                    },
                    "Jigsaw Details": {
                        "Slot Indexes": []
                    },
                    "Stealable Details": {
                        "Is Stolen": false,
                        "Is Stealable": false
                    },
                    "Contained Items": "None"
                }
            ],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 25,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 30,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 100,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
                    "Is Linked to Hotbar": false,
                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Wooden_Stairs_Corner",
        "Generic Attributes": {
            "Item Name": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Stairs_Corner_Generic Attributes_Item Name\", \"Wooden Stairs Corner\")",
            "Description": "NSLOCTEXT(\"DT_Items [FC60994E4CB33EE3DE1294B9ACE1810C]\", \"Wooden_Stairs_Corner_Generic Attributes_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Stairs_Corner.SM_Wooden_Stairs_Corner",
            "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Stairs_Corner.T_Icon_SM_Wooden_Stairs_Corner",
            "Jigsaw Details": {
                "Width": 3,
                "Height": 3,
                "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Stairs_Corner_Jigsaw.T_Icon_SM_Wooden_Stairs_Corner_Jigsaw"
            },
            "Weight": 3,
            "Categories": [
                "Structure",
                "Wood"
            ],
            "Gameplay Tag": {
                "GameplayTags": [
                    {
                        "TagName": "Items.Structure.Wood.Wooden_Stairs_Corner"
                    }
                ],
                "ParentTags": [
                    {
                        "TagName": "Items.Structure.Wood"
                    },
                    {
                        "TagName": "Items.Structure"
                    },
                    {
                        "TagName": "Items"
                    }
                ]
            },
            "Item Actions": [
                {
                    "TagName": "ItemAction.Place"
                },
                {
                    "TagName": "ItemAction.Transfer"
                },
                {
                    "TagName": "ItemAction.Split"
                },
                {
                    "TagName": "ItemAction.Drop"
                }
            ],
            "Default Item Action": {
                "TagName": "ItemAction.Place"
            },
            "Should Simulate Physics in World": true
        },
        "Container Attributes": {
            "Has A Container": false,
            "Allowed Items": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Width": 4,
            "Inventory Size": 16,
            "Decay Multiplier": 1,
            "Use Dynamic Slot Creation": false
        },
        "Stackable Attributes": {
            "Stackable": true,
            "Max stack size": 100
        },
        "Durability Attributes": {
            "Has Durability": false,
            "Max Durability": 100,
            "Can Take Damage": false,
            "Has automatic decay in inventory": false,
            "Has automatic decay in world": false,
            "Automatic decay amount per interval": 0.1,
            "Has decay due to use": true,
            "Decay amount per use": 0.5,
            "Is repairable": true,
            "Repair locations": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "Items required to repair": [],
            "Automatic destroy when zero durability": false,
            "Spawn item when destroyed": false,
            "Item to spawn": []
        },
        "Consume Attributes": {
            "Spawn Items On Consume": false,
            "Items To Spawn": [],
            "Required Equipment To Consume": [],
            "Sound To Play On Consume": "None"
        },
        "Combustable Attributes": {
            "Is Combustible": false,
            "Combustion rate per second": 10
        },
        "Sellable_Attributes": {
            "Is Sellable": true,
            "Base Sell Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 75,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
                    "Current Durability": 0,
                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            },
            "Base Buy Price": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Coins"
                },
                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Level_Attributes": {
            "Has level attributes": false,
            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
                    {
                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
                        },
                        "Value": 10
                    }
                ],
                "Lookup Map": []
            },
            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
            }
        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
                },
                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
                },
                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
                },
                "Should Add XP when picked up": false,
                "Owning actor": "None",
                "Hotbar Details": {
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                    "Is Equipment Slot": false,
                    "Hotbar Slot index": 999
                },
                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
                    "Slot Indexes": []
                },
                "Stealable Details": {
                    "Is Stolen": false,
                    "Is Stealable": false
                },
                "Contained Items": "None"
            }
        },
        "Assigned Attributes": {
            "Non-Persistent Attributes": {
                "Values": [],
                "Lookup Map": []
            },
            "Persistent Attributes": {
                "Attributes": [],
                "Lookup Map": []
            },
            "Level Attributes": [],
            "State Effects To Add": {
                "GameplayTags": [],
                "ParentTags": []
            },
            "State Effects To Remove": {
                "GameplayTags": [],
                "ParentTags": []
            }
        },
        "Misc Attributes": []
    },
    {
        "Name": "Wooden_Stairs_Ramp",
        "Generic Attributes": {
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    {
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        "Recipe Attributes": {
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    {
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        "Recipe Attributes": {
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    {
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            "XP to give when gathered": {
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    {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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    {
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                    "Is Stealable": false
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                "Contained Items": "None"
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                "Amount": 90,
                "Slot Index": 0,
                "Gameplay Tags": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
                },
                "Jigsaw Details": {
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                },
                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        },
        "Level_Attributes": {
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            "Item Level": 0,
            "Has a required skill level to use": false,
            "Required skills and levels to use": [],
            "XP to give when stolen": {
                "Values": [
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                        "Gameplay Tag": {
                            "TagName": "Skill.Stealth"
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                        "Value": 10
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                ],
                "Lookup Map": []
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            "XP to give when gathered": {
                "Values": [],
                "Lookup Map": []
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        },
        "Recipe Attributes": {
            "This item is a recipe to learn": false,
            "Which Item to learn": {
                "Item": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Empty"
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                "Amount": 1,
                "Slot Index": 0,
                "Gameplay Tags": {
                    "GameplayTags": [],
                    "ParentTags": []
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                "Is being crafted": false,
                "Durability details": {
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                    "Needs Repair": false,
                    "Is Useable": true
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                "Should Add XP when picked up": false,
                "Owning actor": "None",
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                    "Hotbar Slot index": 999
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                "Equipment Slot": {
                    "Linked to this equipment slot": "None"
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                "Jigsaw Details": {
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                "Stealable Details": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Assigned Attributes": {
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            "Level Attributes": [],
            "State Effects To Add": {
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        "Misc Attributes": []
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    {
        "Name": "Wooden_Wall_Windowframe",
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            "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Wall_WindowFrame.SM_Wooden_Wall_WindowFrame",
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                    {
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                    {
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                    {
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                {
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        "Container Attributes": {
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            "Width": 4,
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        "Stackable Attributes": {
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        "Durability Attributes": {
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            "Has automatic decay in inventory": false,
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            "Spawn item when destroyed": false,
            "Item to spawn": []
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        "Consume Attributes": {
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            "Items To Spawn": [],
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        "Combustable Attributes": {
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        "Sellable_Attributes": {
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                    "Is Stealable": false
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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                {
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                {
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            "Width": 4,
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        "Stackable Attributes": {
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            "Item to spawn": []
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            "XP to give when gathered": {
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        "Recipe Attributes": {
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            "Which Item to learn": {
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    {
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            "Should Simulate Physics in World": true
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        "Container Attributes": {
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                    "Is Stealable": false
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                "Contained Items": "None"
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        "Level_Attributes": {
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                "Lookup Map": []
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                    "Is Stealable": false
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                "Lookup Map": []
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        "Recipe Attributes": {
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]