[
    {
        "Name": "Alchemy_Lab",
        "Buildable Tag": {
            "TagName": "Items.Structure.Crafting.Alchemy_Lab"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Alchemy_Lab_Item_Name\", \"Alchemy Lab\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Alchemy_Lab_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Crafting",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Alchemy_Table/Mesh/SM_Alchemy_Table.SM_Alchemy_Table",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Alchemy_Table.T_Icon_SM_Alchemy_Table",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 350,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Alchemy_Lab_Can Interact Text\", \"Interact with Alchemy Lab\")"
    },
    {
        "Name": "Apple_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Apple_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Apple_Seed_Item_Name\", \"Apple Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Apple_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Brown.SM_Seeds_Brown",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Apple.T_Icon_SM_Apple",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Tree.BP_Farming_Tree_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Apple_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Apple_Seed_Can Interact Text\", \"Harvest Apple\")"
    },
    {
        "Name": "Avocado_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Avocado_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Avocado_Seed_Item_Name\", \"Avocado Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Avocado_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_avocado.T_Icon_SM_avocado",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Avocado_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Avocado_Seed_Can Interact Text\", \"Harvest Avocado\")"
    },
    {
        "Name": "Banana_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Banana_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Banana_Seed_Item_Name\", \"Banana Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Banana_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Brown.SM_Seeds_Brown",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Banana.T_Icon_SM_Banana",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Tree.BP_Farming_Tree_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Banana_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Banana_Seed_Can Interact Text\", \"Harvest Banana\")"
    },
    {
        "Name": "Bed_Single_Wooden",
        "Buildable Tag": {
            "TagName": "Items.Structure.Bed_Single_Wooden"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Bed_Single_Wooden_Item_Name\", \"Bed Single Wooden\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Bed_Single_Wooden_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Sleeping",
            "Placeable",
            "Furniture"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Bed_Single_Wooden/Mesh/SM_Bed_Single_Wooden.SM_Bed_Single_Wooden",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bed_Single_Wooden.T_Icon_SM_Bed_Single_Wooden",
        "Actor": "/Game/Hyper/Respawn/Blueprints/OpenWorldRespawn/BP_Respawn_Location_Buildable_Bed.BP_Respawn_Location_Buildable_Bed_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 4
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Bed_Single_Wooden_Can Interact Text\", \"Interact with Bed Single Wooden\")"
    },
    {
        "Name": "Beet_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Beet_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Beet_Seed_Item_Name\", \"Beet Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Beet_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds.SM_Seeds",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Beet.T_Icon_SM_Beet",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Underground.BP_Farming_Underground_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Beet_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Beet_Seed_Can Interact Text\", \"Harvest Beet\")"
    },
    {
        "Name": "Bellpepper_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Bellpepper_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Bellpepper_Seed_Item_Name\", \"Bellpepper Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Bellpepper_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bellpepper_Cluster.T_Icon_SM_Bellpepper_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Bellpepper_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Bellpepper_Seed_Can Interact Text\", \"Harvest Bellpepper\")"
    },
    {
        "Name": "Blackberry_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Blackberry_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Blackberry_Seed_Item_Name\", \"Blackberry Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Blackberry_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_blackberry_Cluster.T_Icon_SM_blackberry_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Blackberry_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Blackberry_Seed_Can Interact Text\", \"Harvest Blackberry\")"
    },
    {
        "Name": "Broccoli_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Broccoli_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Broccoli_Seed_Item_Name\", \"Broccoli Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Broccoli_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Yellow.SM_Seeds_Yellow",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Broccoli.T_Icon_SM_Broccoli",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Flowering_Head.BP_Farming_Flowering_Head_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Broccoli_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Broccoli_Seed_Can Interact Text\", \"Harvest Broccoli\")"
    },
    {
        "Name": "Cabbage_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Cabbage_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cabbage_Seed_Item_Name\", \"Cabbage Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cabbage_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cabbage.T_Icon_SM_Cabbage",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Dense_Leaved_Heads.BP_Farming_Dense_Leaved_Heads_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Cabbage_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cabbage_Seed_Can Interact Text\", \"Harvest Cabbage\")"
    },
    {
        "Name": "Cabinet_Wooden",
        "Buildable Tag": {
            "TagName": "None"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cabinet_Wooden_Item_Name\", \"Cabinet Wooden\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cabinet_Wooden_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Closet/Mesh/SM_Closet_Closed.SM_Closet_Closed",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Closet_Closed.T_Icon_SM_Closet_Closed",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Placeable/BP_Buildable_Cabinet.BP_Buildable_Cabinet_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cabinet_Wooden_Can Interact Text\", \"Interact with Cabinet Wooden\")"
    },
    {
        "Name": "Campfire",
        "Buildable Tag": {
            "TagName": "Items.Structure.Food.Campfire"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Campfire_Item_Name\", \"Campfire\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Campfire_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Food",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Campfire_Stone/Mesh/SM_Campfire_Stone.SM_Campfire_Stone",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Campfire_Stone.T_Icon_SM_Campfire_Stone",
        "Actor": "/Game/Hyper/Crafting/CraftingStations_Primitive/Cooking/BP_Interact_Location_Child_Campfire.BP_Interact_Location_Child_Campfire_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 2
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 150,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Campfire_Can Interact Text\", \"Interact with Campfire\")"
    },
    {
        "Name": "Carpet_Cloth",
        "Buildable Tag": {
            "TagName": "Items.Structure.Carpet_Cloth"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Carpet_Cloth_Item_Name\", \"Carpet Cloth\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Carpet_Cloth_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Rug/Mesh/SM_Carpet.SM_Carpet",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Carpet.T_Icon_SM_Carpet",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 50,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Cauliflower_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Cauliflower_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cauliflower_Seed_Item_Name\", \"Cauliflower Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cauliflower_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blackberry.SM_Seeds_Blackberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cauliflower.T_Icon_SM_Cauliflower",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Dense_Leaved_Heads.BP_Farming_Dense_Leaved_Heads_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Cauliflower_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cauliflower_Seed_Can Interact Text\", \"Harvest Cauliflower\")"
    },
    {
        "Name": "Chair_Wooden",
        "Buildable Tag": {
            "TagName": "Items.Structure.Chair_Wooden"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Chair_Wooden_Item_Name\", \"Chair Wooden\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Chair_Wooden_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Chair_Wooden/Mesh/SM_Chair_Wooden.SM_Chair_Wooden",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chair_Wooden.T_Icon_SM_Chair_Wooden",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Chair_Wooden_Can Interact Text\", \"Interact with Chair Wooden\")"
    },
    {
        "Name": "Closet_Wooden",
        "Buildable Tag": {
            "TagName": "Items.Structure.Closet_Wooden"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Closet_Wooden_Item_Name\", \"Closet Wooden\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Closet_Wooden_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Closet/Mesh/SM_Closet_Closed.SM_Closet_Closed",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Closet_Closed.T_Icon_SM_Closet_Closed",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 150,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Closet_Wooden_Can Interact Text\", \"Interact with Closet Wooden\")"
    },
    {
        "Name": "Compost_Bin",
        "Buildable Tag": {
            "TagName": "Items.Structure.Farming.Food.Compost_Bin"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Compost_Bin_Item_Name\", \"Compost Bin\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Compost_Bin_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Placeable",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Trash_Box_Large/Mesh/SM_Trashbox_Large_2.SM_Trashbox_Large_2",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Trashbox_Large_2.T_Icon_SM_Trashbox_Large_2",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Compost_Bin_Can Interact Text\", \"Interact with Compost Bin\")"
    },
    {
        "Name": "Cooking_Pot",
        "Buildable Tag": {
            "TagName": "Items.Structure.Food.Cooking_Pot"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cooking_Pot_Item_Name\", \"Cooking Pot\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cooking_Pot_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Food",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Cooking_Cauldron/Mesh/SM_cooking_cauldron.SM_cooking_cauldron",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_cooking_cauldron.T_Icon_SM_cooking_cauldron",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 4
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 200,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cooking_Pot_Can Interact Text\", \"Interact with Cooking Pot\")"
    },
    {
        "Name": "Corn_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Corn_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Corn_Seed_Item_Name\", \"Corn Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Corn_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_White.SM_Seeds_White",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Corn_OpenLeaf.T_Icon_SM_Corn_OpenLeaf",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Long.BP_Farming_Long_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Corn_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Corn_Seed_Can Interact Text\", \"Harvest Corn\")"
    },
    {
        "Name": "Cupboard_Wooden",
        "Buildable Tag": {
            "TagName": "Items.Structure.Cupboard_Wooden"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cupboard_Wooden_Item_Name\", \"Cupboard Wooden\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cupboard_Wooden_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Cupboard/Mesh/SM_Cupboard.SM_Cupboard",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Cupboard.T_Icon_SM_Cupboard",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Cupboard_Wooden_Can Interact Text\", \"Interact with Cupboard Wooden\")"
    },
    {
        "Name": "Defence_Metal_Lock",
        "Buildable Tag": {
            "TagName": "Items.Structure.Defence_Metal_Lock"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Metal_Lock_Item_Name\", \"Defence Metal Lock\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Metal_Lock_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/SM_Defence_Metal_Lock.SM_Defence_Metal_Lock",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/Icons/T_Icon_SM_Defence_Metal_Lock.T_Icon_SM_Defence_Metal_Lock",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Lock.BP_Buildable_Lock_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 2000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Purple_Grapes_Seed"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Defence Lock",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Metal_Lock_Can Interact Text\", \"Interact with Defence Metal Lock\")"
    },
    {
        "Name": "Defence_Wooden_Wall",
        "Buildable Tag": {
            "TagName": "Items.Structure.Defence_Wooden_Wall"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Wooden_Wall_Item_Name\", \"Defence Wooden Wall\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Wooden_Wall_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Defence",
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/SM_Defence_Wooden_Wall.SM_Defence_Wooden_Wall",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/Icons/T_Icon_SM_Defence_Wooden_Wall.T_Icon_SM_Defence_Wooden_Wall",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Spline_Base.BP_Buildable_Spline_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Pineapple_Seed"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": true,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 50,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Defence Wall",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Defence_Wooden_Wall_Gate_Door",
        "Buildable Tag": {
            "TagName": "Items.Structure.Defence_Wooden_Wall_Gate_Door"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Wooden_Wall_Gate_Door_Item_Name\", \"Defence Wooden Wall Gate Door\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Wooden_Wall_Gate_Door_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Defence",
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/SM_Defence_Wooden_Wall_Gate_Door.SM_Defence_Wooden_Wall_Gate_Door",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/Icons/T_Icon_SM_Defence_Wooden_Wall_Gate_Door.T_Icon_SM_Defence_Wooden_Wall_Gate_Door",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Gate_Door.BP_Buildable_Gate_Door_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 6
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Banana_Seed"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Defence Gate Door",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Wooden_Wall_Gate_Door_Can Interact Text\", \"Interact with Defence Wooden Wall Gate Door\")"
    },
    {
        "Name": "Defence_Wooden_Wall_Gate_Frame",
        "Buildable Tag": {
            "TagName": "Items.Structure.Defence_Wooden_Wall_Gate_Frame"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Wooden_Wall_Gate_Frame_Item_Name\", \"Defence Wooden Wall Gate Frame\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Defence_Wooden_Wall_Gate_Frame_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Defence",
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/SM_Defence_Wooden_Wall_Gate_Frame.SM_Defence_Wooden_Wall_Gate_Frame",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/Icons/T_Icon_SM_Defence_Wooden_Wall_Gate_Frame.T_Icon_SM_Defence_Wooden_Wall_Gate_Frame",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Gate_Frame.BP_Buildable_Gate_Frame_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 7
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Broccoli_Seed"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Defence Gate Frame",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Drawer_Wooden",
        "Buildable Tag": {
            "TagName": "Items.Structure.Drawer_Wooden"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Drawer_Wooden_Item_Name\", \"Drawer Wooden\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Drawer_Wooden_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Drawer/Mesh/SM_Drawer_Wooden.SM_Drawer_Wooden",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Drawer_Wooden.T_Icon_SM_Drawer_Wooden",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 75,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Drawer_Wooden_Can Interact Text\", \"Interact with Drawer Wooden\")"
    },
    {
        "Name": "Dummy_Ceiling",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Ceiling"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Ceiling_Item_Name\", \"Dummy Ceiling\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Ceiling_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Ceiling.SM_Dummy_Ceiling",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Ceiling.T_Icon_SM_Dummy_Ceiling",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling.BP_Buildable_Ceiling_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Ceiling"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Ceiling",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Ceiling_GeometryCollection.SM_Dummy_Ceiling_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Ceiling_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Ceiling_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Ceiling_Triangle_Item_Name\", \"Dummy Ceiling Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Ceiling_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Ceiling_Triangle.SM_Dummy_Ceiling_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Ceiling_Triangle.T_Icon_SM_Dummy_Ceiling_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling_Triangle.BP_Buildable_Ceiling_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Ceiling_Triangle"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Ceiling Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Ceiling_Triangle_GeometryCollection.SM_Dummy_Ceiling_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Door",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Door"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Door_Item_Name\", \"Dummy Door\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Door_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Door.SM_Dummy_Door",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Door.T_Icon_SM_Dummy_Door",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Door.BP_Buildable_Door_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Door"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Door",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Door_GeometryCollection.SM_Dummy_Door_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Door_Can Interact Text\", \"Open/Close Door\")"
    },
    {
        "Name": "Dummy_Foundation",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Foundation"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Foundation_Item_Name\", \"Dummy Foundation\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Foundation_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Foundation.SM_Dummy_Foundation",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Foundation.T_Icon_SM_Dummy_Foundation",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation.BP_Buildable_Foundation_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Foundation"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Foundation_Extension.SM_Dummy_Foundation_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Foundation",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Foundation_GeometryCollection.SM_Dummy_Foundation_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Foundation_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Foundation_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Foundation_Triangle_Item_Name\", \"Dummy Foundation Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Foundation_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Foundation_Triangle.SM_Dummy_Foundation_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Foundation_Triangle.T_Icon_SM_Dummy_Foundation_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation_Triangle.BP_Buildable_Foundation_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Foundation_Triangle"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Foundation_Triangle_Extension.SM_Dummy_Foundation_Triangle_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Foundation Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Foundation_Triangle_GeometryCollection.SM_Dummy_Foundation_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Railing",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Railing"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Railing_Item_Name\", \"Dummy Railing\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Railing_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Railing.SM_Dummy_Railing",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Railing.T_Icon_SM_Dummy_Railing",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Railing.BP_Buildable_Railing_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Railing"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Railing",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Railing_GeometryCollection.SM_Dummy_Railing_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Roof_Sloped",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Roof_Sloped"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Roof_Sloped_Item_Name\", \"Dummy Roof Sloped\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Roof_Sloped_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Roof_Sloped.SM_Dummy_Roof_Sloped",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Roof_Sloped.T_Icon_SM_Dummy_Roof_Sloped",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Roof_Sloped"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Roof Sloped",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Roof_Sloped_GeometryCollection.SM_Dummy_Roof_Sloped_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Roof_Sloped_Half",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Roof_Sloped_Half"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Roof_Sloped_Half_Item_Name\", \"Dummy Roof Sloped Half\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Roof_Sloped_Half_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Roof_Sloped_Half.SM_Dummy_Roof_Sloped_Half",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Roof_Sloped_Half.T_Icon_SM_Dummy_Roof_Sloped_Half",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Roof_Sloped_Half"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Roof Sloped Half ",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Roof_Sloped_Half_GeometryCollection.SM_Dummy_Roof_Sloped_Half_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Stairs_Corner",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Stairs_Corner"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Stairs_Corner_Item_Name\", \"Dummy Stairs Corner\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Stairs_Corner_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Stairs_Corner.SM_Dummy_Stairs_Corner",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Corner.T_Icon_SM_Dummy_Stairs_Corner",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Stairs_Corner"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Stairs Corner",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Stairs_Corner_GeometryCollection.SM_Dummy_Stairs_Corner_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Stairs_Ramp",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Stairs_Ramp"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Stairs_Ramp_Item_Name\", \"Dummy Stairs Ramp\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Stairs_Ramp_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Stairs_Ramp.SM_Dummy_Stairs_Ramp",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Ramp.T_Icon_SM_Dummy_Stairs_Ramp",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ramp.BP_Buildable_Ramp_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Stairs_Ramp"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Stairs Ramp",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Stairs_Ramp_GeometryCollection.SM_Dummy_Stairs_Ramp_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Stairs_Spiral",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Stairs_Spiral"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Stairs_Spiral_Item_Name\", \"Dummy Stairs Spiral\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Stairs_Spiral_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Stairs_Spiral.SM_Dummy_Stairs_Spiral",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Stairs_Spiral.T_Icon_SM_Dummy_Stairs_Spiral",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Stairs_Spiral"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Stairs Sprial",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Stairs_Spiral_GeometryCollection.SM_Dummy_Stairs_Spiral_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Wall",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Wall"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Item_Name\", \"Dummy Wall\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall.SM_Dummy_Wall",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall.T_Icon_SM_Dummy_Wall",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall.BP_Buildable_Wall_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Wall"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Wall_GeometryCollection.SM_Dummy_Wall_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Wall_Doorframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Wall_Doorframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Doorframe_Item_Name\", \"Dummy Wall Doorframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Doorframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Doorframe.SM_Dummy_Wall_Doorframe",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Doorframe.T_Icon_SM_Dummy_Wall_Doorframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Doorframe.BP_Buildable_Wall_Child_Doorframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Wall_Doorframe"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Wall Doorframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Wall_Doorframe_GeometryCollection.SM_Dummy_Wall_Doorframe_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Wall_Sloped_Left",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Wall_Sloped_Left"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Sloped_Left_Item_Name\", \"Dummy Wall Sloped Left\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Sloped_Left_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Sloped_Left.SM_Dummy_Wall_Sloped_Left",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Sloped_Left.T_Icon_SM_Dummy_Wall_Sloped_Left",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Left.BP_Buildable_Wall_Sloped_Left_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Wall_Sloped_Left"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Wall Sloped Left",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Wall_Sloped_Left_GeometryCollection.SM_Dummy_Wall_Sloped_Left_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Wall_Sloped_Right",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Wall_Sloped_Right"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Sloped_Right_Item_Name\", \"Dummy Wall Sloped Right\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Sloped_Right_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Sloped_Right.SM_Dummy_Wall_Sloped_Right",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Sloped_Right.T_Icon_SM_Dummy_Wall_Sloped_Right",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Right.BP_Buildable_Wall_Sloped_Right_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Wall_Sloped_Right"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Wall Sloped Right",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Wall_Sloped_Right_GeometryCollection.SM_Dummy_Wall_Sloped_Right_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Wall_Top_Sloped_Both",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Wall_Top_Sloped_Both"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Top_Sloped_Both_Item_Name\", \"Dummy Wall Top Sloped Both\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Top_Sloped_Both_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Top_Sloped_Both.SM_Dummy_Wall_Top_Sloped_Both",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Top_Sloped_Both.T_Icon_SM_Dummy_Wall_Top_Sloped_Both",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Top_Both.BP_Buildable_Wall_Sloped_Top_Both_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Wall_Top_Sloped_Both"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Wall_Top_Sloped_Both_GeometryCollection.SM_Dummy_Wall_Top_Sloped_Both_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Wall_Windowframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Wall_Windowframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Windowframe_Item_Name\", \"Dummy Wall Windowframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Wall_Windowframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Wall_Windowframe.SM_Dummy_Wall_Windowframe",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Wall_Windowframe.T_Icon_SM_Dummy_Wall_Windowframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Windowframe.BP_Buildable_Wall_Child_Windowframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Wall_Windowframe"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Wall Windowframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Wall_Windowframe_GeometryCollection.SM_Dummy_Wall_Windowframe_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Dummy_Window",
        "Buildable Tag": {
            "TagName": "Items.Structure.Dummy_Window"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Window_Item_Name\", \"Dummy Window\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Window_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Dummy"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/SM_Dummy_Window.SM_Dummy_Window",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Icons/T_Icon_SM_Dummy_Window.T_Icon_SM_Dummy_Window",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Window.BP_Buildable_Window_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 125,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Thatch_Window"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "Window",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Dummy/Chaos/SM_Dummy_Window_GeometryCollection.SM_Dummy_Window_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Dummy_Window_Can Interact Text\", \"Open/Close Window\")"
    },
    {
        "Name": "Farm_Plot_Large",
        "Buildable Tag": {
            "TagName": "Items.Structure.Farming.Food.Farm_Plot_Large"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Large_Item_Name\", \"Farm Plot Large\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Large_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Placeable",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Growing_Plot/SM_Growing_Plot_Large.SM_Growing_Plot_Large",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Growing_Plot_Large.T_Icon_SM_Growing_Plot_Large",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Growing_Plot_Large.BP_Buildable_Growing_Plot_Large_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 350,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Large_Can Interact Text\", \"Interact with Farm Plot Large\")"
    },
    {
        "Name": "Farm_Plot_Medium",
        "Buildable Tag": {
            "TagName": "Items.Structure.Farming.Food.Farm_Plot_Medium"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Medium_Item_Name\", \"Farm Plot Medium\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Medium_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Placeable",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Growing_Plot/SM_Growing_Plot_Medium.SM_Growing_Plot_Medium",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Growing_Plot_Medium.T_Icon_SM_Growing_Plot_Medium",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Growing_Plot_Medium.BP_Buildable_Growing_Plot_Medium_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 4
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 300,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Medium_Can Interact Text\", \"Interact with Farm Plot Medium\")"
    },
    {
        "Name": "Farm_Plot_Small",
        "Buildable Tag": {
            "TagName": "Items.Structure.Farming.Food.Farm_Plot_Small"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Small_Item_Name\", \"Farm Plot Small\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Small_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Placeable",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Growing_Plot/SM_Growing_Plot_Small.SM_Growing_Plot_Small",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Growing_Plot_Small.T_Icon_SM_Growing_Plot_Small",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Growing_Plot_Small.BP_Buildable_Growing_Plot_Small_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Farm_Plot_Small_Can Interact Text\", \"Interact with Farm Plot Small\")"
    },
    {
        "Name": "Fly_Swatter",
        "Buildable Tag": {
            "TagName": "Items.Traps.Fly_Swatter"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Fly_Swatter_Item_Name\", \"Fly Swatter\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Fly_Swatter_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/SM_Fly_Trap.SM_Fly_Trap",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Fly_Swatter.T_Icon_Fly_Swatter",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/Traps/BP_Trap_Fly_Swatter.BP_Trap_Fly_Swatter_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 360,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Fly_Swatter_Can Interact Text\", \"Interact with Fly Swatter\")"
    },
    {
        "Name": "Fly_Swatter_Double",
        "Buildable Tag": {
            "TagName": "Items.Traps.Fly_Swatter_Double"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Fly_Swatter_Double_Item_Name\", \"Fly Swatter Double\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Fly_Swatter_Double_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/SM_Fly_Trap_Spiked.SM_Fly_Trap_Spiked",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Fly_Swatter_Double.T_Icon_Fly_Swatter_Double",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/Traps/BP_Trap_Fly_Swatter_Double.BP_Trap_Fly_Swatter_Double_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 2
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 360,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Fly_Swatter_Double_Can Interact Text\", \"Interact with Fly Swatter Double\")"
    },
    {
        "Name": "Forge",
        "Buildable Tag": {
            "TagName": "Items.Structure.Crafting.Forge"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Forge_Item_Name\", \"Forge\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Forge_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Crafting",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Blacksmith/Mesh/SM_Forge.SM_Forge",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Forge.T_Icon_SM_Forge",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 4
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Forge_Can Interact Text\", \"Interact with Forge\")"
    },
    {
        "Name": "Generic_Interact_Location",
        "Buildable Tag": {
            "TagName": "None"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Generic_Interact_Location_Item_Name\", \"Generic Interact Location\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Generic_Interact_Location_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [],
        "Mesh": "None",
        "Icon": "None",
        "Actor": "None",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [],
        "Can be Damaged": true,
        "Maximum Durability": 150,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Green_Beans_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Green_Beans_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Green_Beans_Seed_Item_Name\", \"Green Beans Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Green_Beans_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Aloe_Vera.SM_Seeds_Aloe_Vera",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Bean_cluster.T_Icon_SM_Bean_cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Stake.BP_Farming_Stake_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Green_Beans_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Green_Beans_Seed_Can Interact Text\", \"Harvest Green Beans\")"
    },
    {
        "Name": "Ground_Spikes",
        "Buildable Tag": {
            "TagName": "Items.Traps.Ground_Spikes"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Ground_Spikes_Item_Name\", \"Ground Spikes\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Ground_Spikes_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Props/TrapParts/SpikeTrap/SM_Spike_Trap.SM_Spike_Trap",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Spike_Trap.T_Icon_Spike_Trap",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/Traps/BP_Trap_GroundSpikes.BP_Trap_GroundSpikes_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 360,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Ground_Spikes_Can Interact Text\", \"Interact with Ground Spikes\")"
    },
    {
        "Name": "Hanging_Rope",
        "Buildable Tag": {
            "TagName": "Items.Traps.Hanging_Rope"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Hanging_Rope_Item_Name\", \"Hanging Rope\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Hanging_Rope_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Props/HangingRope/Meshes/SM_HangingRope.SM_HangingRope",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_HangingRope.T_Icon_SM_HangingRope",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/Traps/BP_Trap_Hanging_Rope.BP_Trap_Hanging_Rope_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 1
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Hanging_Rope_Can Interact Text\", \"Interact with Hanging Rope\")"
    },
    {
        "Name": "Kiwi_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Kiwi_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Kiwi_Seed_Item_Name\", \"Kiwi Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Kiwi_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Kiwi_Cluster.T_Icon_SM_Kiwi_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Kiwi_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Kiwi_Seed_Can Interact Text\", \"Harvest Kiwi\")"
    },
    {
        "Name": "Lemon_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Lemon_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lemon_Seed_Item_Name\", \"Lemon Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lemon_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lemon_Cluster.T_Icon_SM_Lemon_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Lemon_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lemon_Seed_Can Interact Text\", \"Harvest Lemon\")"
    },
    {
        "Name": "Lever_Switch",
        "Buildable Tag": {
            "TagName": "Items.TrapTriggers.Lever_Switch"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lever_Switch_Item_Name\", \"Lever Switch\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lever_Switch_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Interactions/Meshes/SM_Interactive_Switch.SM_Interactive_Switch",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Lever_Switch.T_Icon_Lever_Switch",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/ExternalTriggers/BP_External_Trap_Trigger_Lever_Switch.BP_External_Trap_Trigger_Lever_Switch_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 150,
        "Minimum acceptable angle": 75,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lever_Switch_Can Interact Text\", \"Interact with Lever Switch\")"
    },
    {
        "Name": "Lime_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Lime_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lime_Seed_Item_Name\", \"Lime Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lime_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lime_Cluster.T_Icon_SM_Lime_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Lime_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lime_Seed_Can Interact Text\", \"Harvest Lime\")"
    },
    {
        "Name": "Log_Cleaver",
        "Buildable Tag": {
            "TagName": "Items.Traps.Log_Cleaver"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Log_Cleaver_Item_Name\", \"Log Cleaver\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Log_Cleaver_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/SM_Spiked_Log.SM_Spiked_Log",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Log_Cleaver.T_Icon_Log_Cleaver",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/Traps/BP_Trap_Log_Cleaver.BP_Trap_Log_Cleaver_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Log"
                },
                "Amount": 2
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Log_Cleaver_Can Interact Text\", \"Interact with Log Cleaver\")"
    },
    {
        "Name": "Loot_Bag",
        "Buildable Tag": {
            "TagName": "Items.Structure.Loot_Bag"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Loot_Bag_Item_Name\", \"Loot Bag\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Loot_Bag_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Pouch/Mesh/SM_Pouch.SM_Pouch",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Defence/Icons/T_Icon_SM_Pouch.T_Icon_SM_Pouch",
        "Actor": "/Game/Hyper/Respawn/Blueprints/OpenWorldRespawn/BP_Loot_Bag.BP_Loot_Bag_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Loot_Bag_Can Interact Text\", \"Retreive loot\")"
    },
    {
        "Name": "Lychee_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Lychee_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lychee_Seed_Item_Name\", \"Lychee Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lychee_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Lychee_Cluster.T_Icon_SM_Lychee_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Lychee_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Lychee_Seed_Can Interact Text\", \"Harvest Lychee\")"
    },
    {
        "Name": "Mortar_And_Pestle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Crafting.Mortar_And_Pestle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Mortar_And_Pestle_Item_Name\", \"Mortar And Pestle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Mortar_And_Pestle_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Crafting",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Tools/Pestle_and_Mortar/Mesh/SM_Pestle_and_Mortar.SM_Pestle_and_Mortar",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pestle_and_Mortar.T_Icon_SM_Pestle_and_Mortar",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Mortar_And_Pestle_Can Interact Text\", \"Interact with Mortar And Pestle\")"
    },
    {
        "Name": "Orange_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Orange_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Orange_Seed_Item_Name\", \"Orange Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Orange_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Brown.SM_Seeds_Brown",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Orange_Cluster.T_Icon_SM_Orange_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Tree.BP_Farming_Tree_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Orange_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Orange_Seed_Can Interact Text\", \"Harvest Orange\")"
    },
    {
        "Name": "Peach_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Peach_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Peach_Seed_Item_Name\", \"Peach Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Peach_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Brown.SM_Seeds_Brown",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Peach_Cluster.T_Icon_SM_Peach_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Tree.BP_Farming_Tree_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Peach_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Peach_Seed_Can Interact Text\", \"Harvest Peach\")"
    },
    {
        "Name": "Pear_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Pear_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pear_Seed_Item_Name\", \"Pear Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pear_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Brown.SM_Seeds_Brown",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pear.T_Icon_SM_Pear",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Tree.BP_Farming_Tree_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Pear_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pear_Seed_Can Interact Text\", \"Harvest Pear\")"
    },
    {
        "Name": "Picture_Frame",
        "Buildable Tag": {
            "TagName": "Items.Structure.Picture_Frame"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Picture_Frame_Item_Name\", \"Picture Frame\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Picture_Frame_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Picture_Frame/Mesh/SM_Picture_Frame.SM_Picture_Frame",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Picture_Frame.T_Icon_SM_Picture_Frame",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 135,
        "Minimum acceptable angle": 70,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Pineapple_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Pineapple_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pineapple_Seed_Item_Name\", \"Pineapple Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pineapple_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Yellow.SM_Seeds_Yellow",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pineapple.T_Icon_SM_Pineapple",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Flowering_Head.BP_Farming_Flowering_Head_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Pineapple_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pineapple_Seed_Can Interact Text\", \"Harvest Pineapple\")"
    },
    {
        "Name": "Pomegranate_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Pomegranate_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pomegranate_Seed_Item_Name\", \"Pomegranate Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pomegranate_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Brown.SM_Seeds_Brown",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Pomegranate_Cluster.T_Icon_SM_Pomegranate_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Tree.BP_Farming_Tree_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Pomegranate_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pomegranate_Seed_Can Interact Text\", \"Harvest Pomegranate\")"
    },
    {
        "Name": "Potato_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Potato_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Potato_Seed_Item_Name\", \"Potato Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Potato_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds.SM_Seeds",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_potato_Cluster.T_Icon_SM_potato_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Underground.BP_Farming_Underground_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Potato_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Potato_Seed_Can Interact Text\", \"Harvest Potato\")"
    },
    {
        "Name": "Preserving_Bin",
        "Buildable Tag": {
            "TagName": "Items.Structure.Food.Preserving_Bin"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Preserving_Bin_Item_Name\", \"Preserving Bin\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Preserving_Bin_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Food",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Trash_Box_Large/Mesh/SM_Trashbox_Large.SM_Trashbox_Large",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Trashbox_Large.T_Icon_SM_Trashbox_Large",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 150,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Preserving_Bin_Can Interact Text\", \"Interact with Preserving Bin\")"
    },
    {
        "Name": "Pressure_Plate",
        "Buildable Tag": {
            "TagName": "Items.TrapTriggers.Pressure_Plate"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pressure_Plate_Item_Name\", \"Pressure Plate\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pressure_Plate_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Props/PressurePlate/SM_PressurePlate.SM_PressurePlate",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Pressure_Plate.T_Icon_Pressure_Plate",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/ExternalTriggers/BP_External_Trap_Trigger_PressurePlate.BP_External_Trap_Trigger_PressurePlate_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pressure_Plate_Can Interact Text\", \"Interact with Pressure Plate\")"
    },
    {
        "Name": "Pumpkin_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Pumpkin_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pumpkin_Seed_Item_Name\", \"Pumpkin Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pumpkin_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blueberry.SM_Seeds_Blueberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_pumpkin.T_Icon_SM_pumpkin",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Vine.BP_Farming_Vine_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Pumpkin_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Pumpkin_Seed_Can Interact Text\", \"Harvest Pumpkin\")"
    },
    {
        "Name": "Purple_Grapes_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Purple_Grapes_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Purple_Grapes_Seed_Item_Name\", \"Purple Grapes Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Purple_Grapes_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Aloe_Vera.SM_Seeds_Aloe_Vera",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Grapes_Purple.T_Icon_SM_Grapes_Purple",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Stake.BP_Farming_Stake_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Purple_Grapes_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Purple_Grapes_Seed_Can Interact Text\", \"Harvest Purple Grapes\")"
    },
    {
        "Name": "Redberry_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Redberry_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Redberry_Seed_Item_Name\", \"Redberry Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Redberry_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Berry_Red.T_Icon_SM_Berry_Red",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Redberry_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Redberry_Seed_Can Interact Text\", \"Harvest Redberry\")"
    },
    {
        "Name": "Sleeping_Bag",
        "Buildable Tag": {
            "TagName": "Items.Structure.Sleeping_Bag"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Sleeping_Bag_Item_Name\", \"Sleeping Bag\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Sleeping_Bag_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Sleeping",
            "Placeable",
            "Furniture"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Sleeping_bag/Mesh/SM_Sleeping_Bag.SM_Sleeping_Bag",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sleeping_Bag.T_Icon_SM_Sleeping_Bag",
        "Actor": "/Game/Hyper/Respawn/Blueprints/OpenWorldRespawn/BP_Respawn_Location_Buildable_SleepingBag.BP_Respawn_Location_Buildable_SleepingBag_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 150,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Sleeping_Bag_Can Interact Text\", \"Interact with Sleeping Bag\")"
    },
    {
        "Name": "Smelter",
        "Buildable Tag": {
            "TagName": "Items.Structure.Crafting.Smelter"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Smelter_Item_Name\", \"Smelter\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Smelter_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Crafting",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Smelter/Mesh/SM_Smelter.SM_Smelter",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Smelter.T_Icon_SM_Smelter",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Smelter_Can Interact Text\", \"Interact with Smelter\")"
    },
    {
        "Name": "Spinner",
        "Buildable Tag": {
            "TagName": "Items.Traps.Spinner"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Spinner_Item_Name\", \"Spinner\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Spinner_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Props/TrapParts/SM_SpikedBall.SM_SpikedBall",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Spinner.T_Icon_Spinner",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/Traps/Spinner/BP_Trap_Spinner.BP_Trap_Spinner_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 360,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Spinner_Can Interact Text\", \"Interact with Spinner\")"
    },
    {
        "Name": "Sprinkler",
        "Buildable Tag": {
            "TagName": "Items.Farming.Tool.Sprinkler"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Sprinkler_Item_Name\", \"Sprinkler\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Sprinkler_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Placeable",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Tools/Sprinkler/Mesh/SM_Sprinkler.SM_Sprinkler",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Sprinkler.T_Icon_SM_Sprinkler",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Masters/BP_Sprinkler.BP_Sprinkler_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Sprinkler_Can Interact Text\", \"Interact with Sprinkler\")"
    },
    {
        "Name": "Stone_Ceiling",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Ceiling"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Ceiling_Item_Name\", \"Stone Ceiling\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Ceiling_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Ceiling.SM_Stone_Ceiling",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Ceiling.T_Icon_SM_Stone_Ceiling",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling.BP_Buildable_Ceiling_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Ceiling",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Ceiling_GeometryCollection.SM_Stone_Ceiling_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Ceiling_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Ceiling_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Ceiling_Triangle_Item_Name\", \"Stone Ceiling Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Ceiling_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Ceiling_Triangle.SM_Stone_Ceiling_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Ceiling_Triangle.T_Icon_SM_Stone_Ceiling_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling_Triangle.BP_Buildable_Ceiling_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Ceiling Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Ceiling_Triangle_GeometryCollection.SM_Stone_Ceiling_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Door",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Door"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Door_Item_Name\", \"Stone Door\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Door_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Door.SM_Stone_Door",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Door.T_Icon_SM_Stone_Door",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Door.BP_Buildable_Door_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Door",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Door_GeometryCollection.SM_Stone_Door_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Door_Can Interact Text\", \"Open/Close Door\")"
    },
    {
        "Name": "Stone_Foundation",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Foundation"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Foundation_Item_Name\", \"Stone Foundation\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Foundation_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Foundation.SM_Stone_Foundation",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Foundation.T_Icon_SM_Stone_Foundation",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation.BP_Buildable_Foundation_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Foundation_Extension.SM_Stone_Foundation_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Foundation",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Foundation_GeometryCollection.SM_Stone_Foundation_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Foundation_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Foundation_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Foundation_Triangle_Item_Name\", \"Stone Foundation Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Foundation_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Foundation_Triangle.SM_Stone_Foundation_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Foundation_Triangle.T_Icon_SM_Stone_Foundation_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation_Triangle.BP_Buildable_Foundation_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 4
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Foundation_Triangle_Extension.SM_Stone_Foundation_Triangle_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Foundation Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Foundation_Triangle_GeometryCollection.SM_Stone_Foundation_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Railing",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Railing"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Railing_Item_Name\", \"Stone Railing\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Railing_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Railing.SM_Stone_Railing",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Railing.T_Icon_SM_Stone_Railing",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Railing.BP_Buildable_Railing_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Railing",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Railing_GeometryCollection.SM_Stone_Railing_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Roof_Sloped",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Roof_Sloped"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Roof_Sloped_Item_Name\", \"Stone Roof Sloped\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Roof_Sloped_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Roof_Sloped.SM_Stone_Roof_Sloped",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Roof_Sloped.T_Icon_SM_Stone_Roof_Sloped",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Roof Sloped",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Roof_Sloped_GeometryCollection.SM_Stone_Roof_Sloped_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Roof_Sloped_Half",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Roof_Sloped_Half"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Roof_Sloped_Half_Item_Name\", \"Stone Roof Sloped Half\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Roof_Sloped_Half_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Roof_Sloped_Half.SM_Stone_Roof_Sloped_Half",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Roof_Sloped_Half.T_Icon_SM_Stone_Roof_Sloped_Half",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Roof Sloped Half ",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Roof_Sloped_Half_GeometryCollection.SM_Stone_Roof_Sloped_Half_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Stairs_Corner",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Stairs_Corner"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Stairs_Corner_Item_Name\", \"Stone Stairs Corner\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Stairs_Corner_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Stairs_Corner.SM_Stone_Stairs_Corner",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Stairs_Corner.T_Icon_SM_Stone_Stairs_Corner",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Stairs Corner",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Stairs_Corner_GeometryCollection.SM_Stone_Stairs_Corner_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Stairs_Ramp",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Stairs_Ramp"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Stairs_Ramp_Item_Name\", \"Stone Stairs Ramp\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Stairs_Ramp_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Stairs_Ramp.SM_Stone_Stairs_Ramp",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Stairs_Ramp.T_Icon_SM_Stone_Stairs_Ramp",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ramp.BP_Buildable_Ramp_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 4
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Stairs Ramp",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Stairs_Ramp_GeometryCollection.SM_Stone_Stairs_Ramp_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Stairs_Spiral",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Stairs_Spiral"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Stairs_Spiral_Item_Name\", \"Stone Stairs Spiral\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Stairs_Spiral_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Stairs_Spiral.SM_Stone_Stairs_Spiral",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Stairs_Spiral.T_Icon_SM_Stone_Stairs_Spiral",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Stairs Sprial",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Stairs_Spiral_GeometryCollection.SM_Stone_Stairs_Spiral_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Wall",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Wall"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Item_Name\", \"Stone Wall\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall.SM_Stone_Wall",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall.T_Icon_SM_Stone_Wall",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall.BP_Buildable_Wall_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Wall_GeometryCollection.SM_Stone_Wall_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Wall_Doorframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Wall_Doorframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Doorframe_Item_Name\", \"Stone Wall Doorframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Doorframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall_DoorFrame.SM_Stone_Wall_DoorFrame",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall_Doorframe.T_Icon_SM_Stone_Wall_Doorframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Doorframe.BP_Buildable_Wall_Child_Doorframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Wall Doorframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Wall_Doorframe_GeometryCollection.SM_Stone_Wall_DoorFrame_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Wall_Sloped_Left",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Wall_Sloped_Left"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Sloped_Left_Item_Name\", \"Stone Wall Sloped Left\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Sloped_Left_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall_Sloped_Left.SM_Stone_Wall_Sloped_Left",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall_Sloped_Left.T_Icon_SM_Stone_Wall_Sloped_Left",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Left.BP_Buildable_Wall_Sloped_Left_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Wall Sloped Left",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Wall_Sloped_Left_GeometryCollection.SM_Stone_Wall_Sloped_Left_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Wall_Sloped_Right",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Wall_Sloped_Right"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Sloped_Right_Item_Name\", \"Stone Wall Sloped Right\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Sloped_Right_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall_Sloped_Right.SM_Stone_Wall_Sloped_Right",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall_Sloped_Right.T_Icon_SM_Stone_Wall_Sloped_Right",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Right.BP_Buildable_Wall_Sloped_Right_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Wall Sloped Right",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Wall_Sloped_Right_GeometryCollection.SM_Stone_Wall_Sloped_Right_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Wall_Top_Sloped_Both",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Wall_Top_Sloped_Both"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Top_Sloped_Both_Item_Name\", \"Stone Wall Top Sloped Both\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Top_Sloped_Both_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall_Top_Sloped_Both.SM_Stone_Wall_Top_Sloped_Both",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall_Top_Sloped_Both.T_Icon_SM_Stone_Wall_Top_Sloped_Both",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Top_Both.BP_Buildable_Wall_Sloped_Top_Both_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Wall_Top_Sloped_Both_GeometryCollection.SM_Stone_Wall_Top_Sloped_Both_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Wall_Windowframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Wall_Windowframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Windowframe_Item_Name\", \"Stone Wall Windowframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Wall_Windowframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Wall_WindowFrame.SM_Stone_Wall_WindowFrame",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Wall_Windowframe.T_Icon_SM_Stone_Wall_Windowframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Windowframe.BP_Buildable_Wall_Child_Windowframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Wall Windowframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Wall_Windowframe_GeometryCollection.SM_Stone_Wall_WindowFrame_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Stone_Window",
        "Buildable Tag": {
            "TagName": "Items.Structure.Stone.Stone_Window"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Window_Item_Name\", \"Stone Window\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Window_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Stone"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/SM_Stone_Window.SM_Stone_Window",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Icons/T_Icon_SM_Stone_Window.T_Icon_SM_Stone_Window",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Window.BP_Buildable_Window_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 1000,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Stone",
        "Buildable Type": "Window",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Stone/Chaos/SM_Stone_Window_GeometryCollection.SM_Stone_Window_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Stone_Window_Can Interact Text\", \"Open/Close Window\")"
    },
    {
        "Name": "Storage_Chest_Large",
        "Buildable Tag": {
            "TagName": "Items.Structure.Storage_Chest_Large"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Large_Item_Name\", \"Storage Chest Large\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Large_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Storage",
            "Placeable",
            "Furniture"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Chest/Mesh/SM_Chest_Closed_Large.SM_Chest_Closed_Large",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chest_Closed_Large.T_Icon_SM_Chest_Closed_Large",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Large_Can Interact Text\", \"Interact with Storage Chest Large\")"
    },
    {
        "Name": "Storage_Chest_Medium",
        "Buildable Tag": {
            "TagName": "Items.Structure.Storage_Chest_Medium"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Medium_Item_Name\", \"Storage Chest Medium\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Medium_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Storage",
            "Placeable",
            "Furniture"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Chest/Mesh/SM_Chest_Closed.SM_Chest_Closed",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chest_Closed.T_Icon_SM_Chest_Closed",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 4
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 200,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Medium_Can Interact Text\", \"Interact with Storage Chest Medium\")"
    },
    {
        "Name": "Storage_Chest_Small",
        "Buildable Tag": {
            "TagName": "Items.Structure.Storage_Chest_Small"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Small_Item_Name\", \"Storage Chest Small\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Small_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Storage",
            "Placeable",
            "Furniture"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Chest/Mesh/SM_Chest_Closed_Small.SM_Chest_Closed_Small",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Chest_Closed_Small.T_Icon_SM_Chest_Closed_Small",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 150,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Storage_Chest_Small_Can Interact Text\", \"Interact with Storage Chest Small\")"
    },
    {
        "Name": "Strawberry_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Strawberry_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Strawberry_Seed_Item_Name\", \"Strawberry Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Strawberry_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Strawberry_Cluster.T_Icon_SM_Strawberry_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Strawberry_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Strawberry_Seed_Can Interact Text\", \"Harvest Strawberry\")"
    },
    {
        "Name": "Table_Wooden",
        "Buildable Tag": {
            "TagName": "Items.Structure.Table_Wooden"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Table_Wooden_Item_Name\", \"Table Wooden\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Table_Wooden_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Table_Wooden/Mesh/SM_Table_Wooden.SM_Table_Wooden",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Table_Wooden.T_Icon_SM_Table_Wooden",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 150,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Tanning_Rack",
        "Buildable Tag": {
            "TagName": "Items.Structure.Crafting.Tanning_Rack"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tanning_Rack_Item_Name\", \"Tanning Rack\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tanning_Rack_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Crafting",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Tanning_Rack/Mesh/SM_Tanning_Rack.SM_Tanning_Rack",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Tanning_Rack.T_Icon_SM_Tanning_Rack",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 4
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tanning_Rack_Can Interact Text\", \"Interact with Tanning Rack\")"
    },
    {
        "Name": "Thatch_Ceiling",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Ceiling"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Ceiling_Item_Name\", \"Thatch Ceiling\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Ceiling_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Ceiling.SM_Thatch_Ceiling",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Ceiling.T_Icon_SM_Thatch_Ceiling",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling.BP_Buildable_Ceiling_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 3
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Ceiling"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Ceiling",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Ceiling_GeometryCollection.SM_Thatch_Ceiling_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Ceiling_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Ceiling_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Ceiling_Triangle_Item_Name\", \"Thatch Ceiling Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Ceiling_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Ceiling_Triangle.SM_Thatch_Ceiling_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Ceiling_Triangle.T_Icon_SM_Thatch_Ceiling_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling_Triangle.BP_Buildable_Ceiling_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 2
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Ceiling_Triangle"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Ceiling Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Ceiling_Triangle_GeometryCollection.SM_Thatch_Ceiling_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Door",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Door"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Door_Item_Name\", \"Thatch Door\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Door_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Door.SM_Thatch_Door",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Door.T_Icon_SM_Thatch_Door",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Door.BP_Buildable_Door_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 2
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Door"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Door",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Door_GeometryCollection.SM_Thatch_Door_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Door_Can Interact Text\", \"Open/Close Door\")"
    },
    {
        "Name": "Thatch_Foundation",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Foundation"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Foundation_Item_Name\", \"Thatch Foundation\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Foundation_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Foundation.SM_Thatch_Foundation",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Foundation.T_Icon_SM_Thatch_Foundation",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation.BP_Buildable_Foundation_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 5
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 4
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Foundation"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Foundation_Extension.SM_Thatch_Foundation_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Foundation",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Foundation_GeometryCollection.SM_Thatch_Foundation_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Foundation_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Foundation_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Foundation_Triangle_Item_Name\", \"Thatch Foundation Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Foundation_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Foundation_Triangle.SM_Thatch_Foundation_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Foundation_Triangle.T_Icon_SM_Thatch_Foundation_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation_Triangle.BP_Buildable_Foundation_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 4
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Foundation_Triangle"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Foundation_Triangle_Extension.SM_Thatch_Foundation_Triangle_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Foundation Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Foundation_Triangle_GeometryCollection.SM_Thatch_Foundation_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Railing",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Railing"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Railing_Item_Name\", \"Thatch Railing\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Railing_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Railing.SM_Thatch_Railing",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Railing.T_Icon_SM_Thatch_Railing",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Railing.BP_Buildable_Railing_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Railing"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Railing",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Railing_GeometryCollection.SM_Thatch_Railing_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Roof_Sloped",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Roof_Sloped"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Roof_Sloped_Item_Name\", \"Thatch Roof Sloped\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Roof_Sloped_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Roof_Sloped.SM_Thatch_Roof_Sloped",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Roof_Sloped.T_Icon_SM_Thatch_Roof_Sloped",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 3
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Roof_Sloped"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Roof Sloped",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Roof_Sloped_GeometryCollection.SM_Thatch_Roof_Sloped_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Roof_Sloped_Half",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Roof_Sloped_Half"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Roof_Sloped_Half_Item_Name\", \"Thatch Roof Sloped Half\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Roof_Sloped_Half_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Roof_Sloped_Half.SM_Thatch_Roof_Sloped_Half",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Roof_Sloped_Half.T_Icon_SM_Thatch_Roof_Sloped_Half",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
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                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
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                "Amount": 2
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        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Roof_Sloped_Half"
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        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Roof Sloped Half ",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Roof_Sloped_Half_GeometryCollection.SM_Thatch_Roof_Sloped_Half_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Stairs_Corner",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Stairs_Corner"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Stairs_Corner_Item_Name\", \"Thatch Stairs Corner\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Stairs_Corner_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Stairs_Corner.SM_Thatch_Stairs_Corner",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Stairs_Corner.T_Icon_SM_Thatch_Stairs_Corner",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
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                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
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                "Amount": 5
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Stairs_Corner"
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        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Stairs Corner",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Stairs_Corner_GeometryCollection.SM_Thatch_Stairs_Corner_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Stairs_Ramp",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Stairs_Ramp"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Stairs_Ramp_Item_Name\", \"Thatch Stairs Ramp\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Stairs_Ramp_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Stairs_Ramp.SM_Thatch_Stairs_Ramp",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Stairs_Ramp.T_Icon_SM_Thatch_Stairs_Ramp",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ramp.BP_Buildable_Ramp_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
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                "Amount": 4
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Stairs_Ramp"
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        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Stairs Ramp",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Stairs_Ramp_GeometryCollection.SM_Thatch_Stairs_Ramp_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Stairs_Spiral",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Stairs_Spiral"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Stairs_Spiral_Item_Name\", \"Thatch Stairs Spiral\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Stairs_Spiral_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Stairs_Spiral.SM_Thatch_Stairs_Spiral",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Stairs_Spiral.T_Icon_SM_Thatch_Stairs_Spiral",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
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                "Amount": 5
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Stairs_Spiral"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Stairs Sprial",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Stairs_Spiral_GeometryCollection.SM_Thatch_Stairs_Spiral_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Wall",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Wall"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Item_Name\", \"Thatch Wall\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall.SM_Thatch_Wall",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall.T_Icon_SM_Thatch_Wall",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall.BP_Buildable_Wall_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
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                "Amount": 3
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Wall"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Wall_GeometryCollection.SM_Thatch_Wall_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Wall_Doorframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Wall_Doorframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Doorframe_Item_Name\", \"Thatch Wall Doorframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Doorframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall_DoorFrame.SM_Thatch_Wall_DoorFrame",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Doorframe.T_Icon_SM_Thatch_Wall_Doorframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Doorframe.BP_Buildable_Wall_Child_Doorframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 3
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        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Wall_Doorframe"
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        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Wall Doorframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Wall_Doorframe_GeometryCollection.SM_Thatch_Wall_DoorFrame_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Wall_Sloped_Left",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Wall_Sloped_Left"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Sloped_Left_Item_Name\", \"Thatch Wall Sloped Left\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Sloped_Left_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall_Sloped_Left.SM_Thatch_Wall_Sloped_Left",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Sloped_Left.T_Icon_SM_Thatch_Wall_Sloped_Left",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Left.BP_Buildable_Wall_Sloped_Left_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Wall_Sloped_Left"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Wall Sloped Left",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Wall_Sloped_Left_GeometryCollection.SM_Thatch_Wall_Sloped_Left_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Wall_Sloped_Right",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Wall_Sloped_Right"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Sloped_Right_Item_Name\", \"Thatch Wall Sloped Right\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Sloped_Right_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall_Sloped_Right.SM_Thatch_Wall_Sloped_Right",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Sloped_Right.T_Icon_SM_Thatch_Wall_Sloped_Right",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Right.BP_Buildable_Wall_Sloped_Right_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Wall_Sloped_Right"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Wall Sloped Right",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Wall_Sloped_Right_GeometryCollection.SM_Thatch_Wall_Sloped_Right_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Wall_Top_Sloped_Both",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Wall_Top_Sloped_Both"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Top_Sloped_Both_Item_Name\", \"Thatch Wall Top Sloped Both\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Top_Sloped_Both_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall_Top_Sloped_Both.SM_Thatch_Wall_Top_Sloped_Both",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Top_Sloped_Both.T_Icon_SM_Thatch_Wall_Top_Sloped_Both",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Top_Both.BP_Buildable_Wall_Sloped_Top_Both_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Wall_Top_Sloped_Both"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Wall_Top_Sloped_Both_GeometryCollection.SM_Thatch_Wall_Top_Sloped_Both_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Wall_Windowframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Wall_Windowframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Windowframe_Item_Name\", \"Thatch Wall Windowframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Wall_Windowframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Wall_WindowFrame.SM_Thatch_Wall_WindowFrame",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Wall_Windowframe.T_Icon_SM_Thatch_Wall_Windowframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Windowframe.BP_Buildable_Wall_Child_Windowframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Wall_Windowframe"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Wall Windowframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Wall_Windowframe_GeometryCollection.SM_Thatch_Wall_WindowFrame_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Thatch_Window",
        "Buildable Tag": {
            "TagName": "Items.Structure.Thatch.Thatch_Window"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Window_Item_Name\", \"Thatch Window\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Window_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Thatch"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/SM_Thatch_Window.SM_Thatch_Window",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Icons/T_Icon_SM_Thatch_Window.T_Icon_SM_Thatch_Window",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Window.BP_Buildable_Window_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Thatch"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Wooden_Window"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Thatch",
        "Buildable Type": "Window",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Thatch/Chaos/SM_Thatch_Window_GeometryCollection.SM_Thatch_Window_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Thatch_Window_Can Interact Text\", \"Open/Close Window\")"
    },
    {
        "Name": "Tomato_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Tomato_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tomato_Seed_Item_Name\", \"Tomato Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tomato_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Redberry.SM_Seeds_Redberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_tomato_Cluster.T_Icon_SM_tomato_Cluster",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Bush.BP_Farming_Bush_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Tomato_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tomato_Seed_Can Interact Text\", \"Harvest Tomato\")"
    },
    {
        "Name": "Torch_Wall",
        "Buildable Tag": {
            "TagName": "Items.Structure.Torch_Wall"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Torch_Wall_Item_Name\", \"Torch Wall\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Torch_Wall_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Furniture",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Wall_Torch/Mesh/SM_Wall_Torch.SM_Wall_Torch",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Wall_Torch.T_Icon_SM_Wall_Torch",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Fiber"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 135,
        "Minimum acceptable angle": 70,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Torch_Wall_Can Interact Text\", \"Interact with Torch Wall\")"
    },
    {
        "Name": "Tripwire_Trigger",
        "Buildable Tag": {
            "TagName": "Items.TrapTriggers.Tripwire_Trigger"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tripwire_Trigger_Item_Name\", \"Tripwire Trigger\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tripwire_Trigger_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/SM_TripWire.SM_TripWire",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefencePrimitive/Icons/T_Icon_Tripwire.T_Icon_Tripwire",
        "Actor": "/Game/Hyper/DefenseSystem/Primitive/Blueprints/ExternalTriggers/BP_External_Trap_Trigger_TripWire.BP_External_Trap_Trigger_TripWire_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stick"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Tripwire_Trigger_Can Interact Text\", \"Interact with Tripwire Trigger\")"
    },
    {
        "Name": "Turret_Flamethrower",
        "Buildable Tag": {
            "TagName": "Items.Structure.Turret_Flamethrower"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Flamethrower_Item_Name\", \"Turret Flamethrower\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Flamethrower_Description\", \"Bathes enemies in a short-range cone of fire, dealing heavy burn damage over time.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefenceModern/SM_Turret.SM_Turret",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefenceModern/Icons/T_Icon_SM_Turret.T_Icon_SM_Turret",
        "Actor": "/Game/Hyper/DefenseSystem/Modern/Blueprints/Turrets/HitscanArea/BP_Turret_Projectile_FlameThrower.BP_Turret_Projectile_FlameThrower_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 44,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Flamethrower_Can Interact Text\", \"Interact with Turret Flamethrower\")"
    },
    {
        "Name": "Turret_Gasblower",
        "Buildable Tag": {
            "TagName": "Items.Structure.Turret_Gasblower"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Gasblower_Item_Name\", \"Turret Gasblower\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Gasblower_Description\", \"Releases a lingering toxic cloud that poisons and weakens enemies within its radius.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefenceModern/SM_Turret.SM_Turret",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefenceModern/Icons/T_Icon_SM_Turret.T_Icon_SM_Turret",
        "Actor": "/Game/Hyper/DefenseSystem/Modern/Blueprints/Turrets/HitscanArea/BP_Turret_Projectile_GasBlower.BP_Turret_Projectile_GasBlower_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 45,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Gasblower_Can Interact Text\", \"Interact with Turret Gasblower\")"
    },
    {
        "Name": "Turret_Hitscan",
        "Buildable Tag": {
            "TagName": "Items.Structure.Turret_Hitscan"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Hitscan_Item_Name\", \"Turret Hitscan\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Hitscan_Description\", \"Fires instant-hit ballistic rounds for reliable, precision damage against fast targets.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefenceModern/SM_Turret.SM_Turret",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefenceModern/Icons/T_Icon_SM_Turret.T_Icon_SM_Turret",
        "Actor": "/Game/Hyper/DefenseSystem/Modern/Blueprints/Turrets/HitscanRanged/BP_Turret_Hitscan_Ammo.BP_Turret_Hitscan_Ammo_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 46,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": 1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Hitscan_Can Interact Text\", \"Interact with Turret Hitscan\")"
    },
    {
        "Name": "Turret_Laser",
        "Buildable Tag": {
            "TagName": "Items.Structure.Turret_Laser"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Laser_Item_Name\", \"Turret Laser\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Laser_Description\", \"Locks onto a target with a continuous beam that ramps up damage over time.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefenceModern/SM_Turret.SM_Turret",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefenceModern/Icons/T_Icon_SM_Turret.T_Icon_SM_Turret",
        "Actor": "/Game/Hyper/DefenseSystem/Modern/Blueprints/Turrets/HitscanRanged/BP_Turret_Hitscan_Laser.BP_Turret_Hitscan_Laser_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 47,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": 2,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Laser_Can Interact Text\", \"Interact with Turret Laser\")"
    },
    {
        "Name": "Turret_Projectile",
        "Buildable Tag": {
            "TagName": "Items.Structure.Turret_Projectile"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Projectile_Item_Name\", \"Turret Projectile\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Projectile_Description\", \"Delivers powerful projectiles that excel at bursting down priority enemies.\")",
        "Categories": [
            "Defence"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/DefenceModern/SM_Turret.SM_Turret",
        "Icon": "/Game/Hyper/ResourcePack/Structures/DefenceModern/Icons/T_Icon_SM_Turret.T_Icon_SM_Turret",
        "Actor": "/Game/Hyper/DefenseSystem/Modern/Blueprints/Turrets/ProjectileAmmo/BP_Turret_Projectile_Missiles.BP_Turret_Projectile_Missiles_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 48,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": 3,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Turret_Projectile_Can Interact Text\", \"Interact with Turret Projectile\")"
    },
    {
        "Name": "Water_Well_Stone",
        "Buildable Tag": {
            "TagName": "Items.Structure.Crafting.Water_Well_Stone"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Water_Well_Stone_Item_Name\", \"Water Well Stone\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Water_Well_Stone_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Crafting",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Well/Mesh/SM_Well.SM_Well",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Well.T_Icon_SM_Well",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Stone"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 350,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Water_Well_Stone_Can Interact Text\", \"Interact with Water Well Stone\")"
    },
    {
        "Name": "Watermelon_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.Watermelon_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Watermelon_Seed_Item_Name\", \"Watermelon Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Watermelon_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Blueberry.SM_Seeds_Blueberry",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Watermelon.T_Icon_SM_Watermelon",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Vine.BP_Farming_Vine_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Watermelon_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Watermelon_Seed_Can Interact Text\", \"Harvest Watermelon\")"
    },
    {
        "Name": "White_Grapes_Seed",
        "Buildable Tag": {
            "TagName": "Items.Farming.Seed.White_Grapes_Seed"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"White_Grapes_Seed_Item_Name\", \"White Grapes Seed\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"White_Grapes_Seed_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Farming",
            "Food"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Raw_Resources/Seeds/Meshes/SM_Seeds_Aloe_Vera.SM_Seeds_Aloe_Vera",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Grapes_Green.T_Icon_SM_Grapes_Green",
        "Actor": "/Game/Hyper/FarmingSystem/Blueprints/Plant_Types/BP_Farming_Stake.BP_Farming_Stake_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "White_Grapes_Seed"
                },
                "Amount": 1
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 100,
        "Can be Repaired": false,
        "Repair Factor": 1,
        "Finished build can be Refurbished": false,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": false,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": true,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": false,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": true,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"White_Grapes_Seed_Can Interact Text\", \"Harvest White Grapes\")"
    },
    {
        "Name": "Wooden_Ceiling",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Ceiling"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Ceiling_Item_Name\", \"Wooden Ceiling\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Ceiling_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Ceiling.SM_Wooden_Ceiling",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Ceiling.T_Icon_SM_Wooden_Ceiling",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling.BP_Buildable_Ceiling_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Ceiling"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Ceiling",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Ceiling_GeometryCollection.SM_Wooden_Ceiling_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Ceiling_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Ceiling_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Ceiling_Triangle_Item_Name\", \"Wooden Ceiling Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Ceiling_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Ceiling_Triangle.SM_Wooden_Ceiling_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Ceiling_Triangle.T_Icon_SM_Wooden_Ceiling_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ceiling_Triangle.BP_Buildable_Ceiling_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Ceiling_Triangle"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Ceiling Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Ceiling_Triangle_GeometryCollection.SM_Wooden_Ceiling_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Door",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Door"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Door_Item_Name\", \"Wooden Door\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Door_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Door.SM_Wooden_Door",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Door.T_Icon_SM_Wooden_Door",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Door.BP_Buildable_Door_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Door"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Door",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Door_GeometryCollection.SM_Wooden_Door_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Door_Can Interact Text\", \"Open/Close Door\")"
    },
    {
        "Name": "Wooden_Foundation",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Foundation"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Foundation_Item_Name\", \"Wooden Foundation\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Foundation_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Foundation.SM_Wooden_Foundation",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Foundation.T_Icon_SM_Wooden_Foundation",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation.BP_Buildable_Foundation_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Foundation"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Foundation_Extension.SM_Wooden_Foundation_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Foundation",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Foundation_GeometryCollection.SM_Wooden_Foundation_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Foundation_Triangle",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Foundation_Triangle"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Foundation_Triangle_Item_Name\", \"Wooden Foundation Triangle\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Foundation_Triangle_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Foundation_Triangle.SM_Wooden_Foundation_Triangle",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Foundation_Triangle.T_Icon_SM_Wooden_Foundation_Triangle",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Foundation_Triangle.BP_Buildable_Foundation_Triangle_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 4
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Foundation_Triangle"
        },
        "Avoid Adding as Child to other buildings": true,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 120,
        "Should add Extensions when in air": true,
        "Extension Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Foundation_Triangle_Extension.SM_Wooden_Foundation_Triangle_Extension",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 500,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Foundation Triangle",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Foundation_Triangle_GeometryCollection.SM_Wooden_Foundation_Triangle_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_StaticMesh",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Railing",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Railing"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Railing_Item_Name\", \"Wooden Railing\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Railing_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Railing.SM_Wooden_Railing",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Railing.T_Icon_SM_Wooden_Railing",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Railing.BP_Buildable_Railing_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Railing"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Railing",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Railing_GeometryCollection.SM_Wooden_Railing_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Roof_Sloped",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Roof_Sloped"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Roof_Sloped_Item_Name\", \"Wooden Roof Sloped\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Roof_Sloped_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Roof_Sloped.SM_Wooden_Roof_Sloped",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Roof_Sloped.T_Icon_SM_Wooden_Roof_Sloped",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Roof_Sloped"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Roof Sloped",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Roof_Sloped_GeometryCollection.SM_Wooden_Roof_Sloped_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Roof_Sloped_Half",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Roof_Sloped_Half"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Roof_Sloped_Half_Item_Name\", \"Wooden Roof Sloped Half\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Roof_Sloped_Half_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Roof_Sloped_Half.SM_Wooden_Roof_Sloped_Half",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Roof_Sloped_Half.T_Icon_SM_Wooden_Roof_Sloped_Half",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Roof_Sloped.BP_Buildable_Roof_Sloped_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Roof_Sloped_Half"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Roof Sloped Half ",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Roof_Sloped_Half_GeometryCollection.SM_Wooden_Roof_Sloped_Half_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Stairs_Corner",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Stairs_Corner"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Stairs_Corner_Item_Name\", \"Wooden Stairs Corner\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Stairs_Corner_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Stairs_Corner.SM_Wooden_Stairs_Corner",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Stairs_Corner.T_Icon_SM_Wooden_Stairs_Corner",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Stairs_Corner"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Stairs Corner",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Stairs_Corner_GeometryCollection.SM_Wooden_Stairs_Corner_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Stairs_Ramp",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Stairs_Ramp"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Stairs_Ramp_Item_Name\", \"Wooden Stairs Ramp\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Stairs_Ramp_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Stairs_Ramp.SM_Wooden_Stairs_Ramp",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Stairs_Ramp.T_Icon_SM_Wooden_Stairs_Ramp",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Ramp.BP_Buildable_Ramp_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 4
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Stairs_Ramp"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Stairs Ramp",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Stairs_Ramp_GeometryCollection.SM_Wooden_Stairs_Ramp_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Stairs_Spiral",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Stairs_Spiral"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Stairs_Spiral_Item_Name\", \"Wooden Stairs Spiral\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Stairs_Spiral_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Stairs_Spiral.SM_Wooden_Stairs_Spiral",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Stairs_Spiral.T_Icon_SM_Wooden_Stairs_Spiral",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Stairs.BP_Buildable_Stairs_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 5
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Stairs_Spiral"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 90,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Stairs Sprial",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Stairs_Spiral_GeometryCollection.SM_Wooden_Stairs_Spiral_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Wall",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Wall"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Item_Name\", \"Wooden Wall\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Wall.SM_Wooden_Wall",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Wall.T_Icon_SM_Wooden_Wall",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall.BP_Buildable_Wall_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Wall"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Wall_GeometryCollection.SM_Wooden_Wall_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Wall_Doorframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Wall_Doorframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Doorframe_Item_Name\", \"Wooden Wall Doorframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Doorframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Wall_DoorFrame.SM_Wooden_Wall_DoorFrame",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Wall_Doorframe.T_Icon_SM_Wooden_Wall_Doorframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Doorframe.BP_Buildable_Wall_Child_Doorframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Wall_Doorframe"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Wall Doorframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Wall_Doorframe_GeometryCollection.SM_Wooden_Wall_DoorFrame_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Wall_Sloped_Left",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Wall_Sloped_Left"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Sloped_Left_Item_Name\", \"Wooden Wall Sloped Left\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Sloped_Left_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Wall_Sloped_Left.SM_Wooden_Wall_Sloped_Left",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Wall_Sloped_Left.T_Icon_SM_Wooden_Wall_Sloped_Left",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Left.BP_Buildable_Wall_Sloped_Left_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Wall_Sloped_Left"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Wall Sloped Left",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Wall_Sloped_Left_GeometryCollection.SM_Wooden_Wall_Sloped_Left_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Wall_Sloped_Right",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Wall_Sloped_Right"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Sloped_Right_Item_Name\", \"Wooden Wall Sloped Right\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Sloped_Right_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Wall_Sloped_Right.SM_Wooden_Wall_Sloped_Right",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Wall_Sloped_Right.T_Icon_SM_Wooden_Wall_Sloped_Right",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Right.BP_Buildable_Wall_Sloped_Right_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Wall_Sloped_Right"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Wall Sloped Right",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Wall_Sloped_Right_GeometryCollection.SM_Wooden_Wall_Sloped_Right_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Wall_Top_Sloped_Both",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Wall_Top_Sloped_Both"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Top_Sloped_Both_Item_Name\", \"Wooden Wall Top Sloped Both\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Top_Sloped_Both_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Wall_Top_Sloped_Both.SM_Wooden_Wall_Top_Sloped_Both",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Wall_Top_Sloped_Both.T_Icon_SM_Wooden_Wall_Top_Sloped_Both",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Sloped_Top_Both.BP_Buildable_Wall_Sloped_Top_Both_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Wall_Top_Sloped_Both"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Wall",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Wall_Top_Sloped_Both_GeometryCollection.SM_Wooden_Wall_Top_Sloped_Both_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Wall_Windowframe",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Wall_Windowframe"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Windowframe_Item_Name\", \"Wooden Wall Windowframe\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Wall_Windowframe_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Wall_WindowFrame.SM_Wooden_Wall_WindowFrame",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Wall_Windowframe.T_Icon_SM_Wooden_Wall_Windowframe",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Wall_Child_Windowframe.BP_Buildable_Wall_Child_Windowframe_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 3
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Wall_Windowframe"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": true,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Wall Windowframe",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Wall_Windowframe_GeometryCollection.SM_Wooden_Wall_WindowFrame_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": false,
        "Can Interact Text": "NSLOCTEXT(\"[19C16E128495D0403C48988DE706D160]\", \"1D4D50D44D395E40248CDDB13F7C81BB\", \"Interact\")"
    },
    {
        "Name": "Wooden_Window",
        "Buildable Tag": {
            "TagName": "Items.Structure.Wood.Wooden_Window"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Window_Item_Name\", \"Wooden Window\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Window_Description\", \"This is a buildable object. You can place this in the world and create your own structures!\")",
        "Categories": [
            "Modular Wood"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/SM_Wooden_Window.SM_Wooden_Window",
        "Icon": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Icons/T_Icon_SM_Wooden_Window.T_Icon_SM_Wooden_Window",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Modular/BP_Buildable_Window.BP_Buildable_Window_C",
        "Trace Channel": "TraceTypeQuery4",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 500,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": true,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "Stone_Window"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": true,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": false,
        "Allign Buildable to normal": false,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "Wooden",
        "Buildable Type": "Window",
        "Destructable Mesh Geometry Collection": "/Game/Hyper/ResourcePack/Structures/BuildingSystem/Wooden/Chaos/SM_Wooden_Window_GeometryCollection.SM_Wooden_Window_GeometryCollection",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Wooden_Window_Can Interact Text\", \"Open/Close Window\")"
    },
    {
        "Name": "Workbench",
        "Buildable Tag": {
            "TagName": "Items.Structure.Crafting.Workbench"
        },
        "Item_Name": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Workbench_Item_Name\", \"Workbench\")",
        "Description": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Workbench_Description\", \"This is a placeable buildable object. You can place this in the world.\")",
        "Categories": [
            "Crafting",
            "Placeable"
        ],
        "Mesh": "/Game/Hyper/ResourcePack/Structures/Workbench/Mesh/SM_Workbench.SM_Workbench",
        "Icon": "/Game/Hyper/ResourcePack/Icons/Item_Icons/T_Icon_SM_Workbench.T_Icon_SM_Workbench",
        "Actor": "/Game/Hyper/BuildingSystem/Blueprints_Buildables/Base/BP_Buildable_Base.BP_Buildable_Base_C",
        "Trace Channel": "TraceTypeQuery1",
        "Required Resources to Build": [
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Wooden_Plank"
                },
                "Amount": 4
            },
            {
                "Row Handle": {
                    "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/Inventory/Datamodel/Datatables/DT_Items.DT_Items'",
                    "RowName": "Iron_Ingot"
                },
                "Amount": 2
            }
        ],
        "Can be Damaged": true,
        "Maximum Durability": 250,
        "Can be Repaired": true,
        "Repair Factor": 1,
        "Finished build can be Refurbished": true,
        "Finished build Refurbish Rate": 0.75,
        "Ghost Build Can be Refurbished": true,
        "Ghost build refurbish rate": 1,
        "Can be Upgraded": false,
        "Upgrade to this building": {
            "DataTable": "/Script/Engine.DataTable'/Game/Hyper/Core/BuildingSystem/Datamodel/Datatables/DT_Buildables.DT_Buildables'",
            "RowName": "None"
        },
        "Avoid Adding as Child to other buildings": false,
        "Can only be build at Snapping Point": false,
        "Can be rotated while snapped": false,
        "Rotation Step Size when Snapped": 180,
        "Should add Extensions when in air": false,
        "Extension Mesh": "None",
        "Is a Spline Building": false,
        "Max Spline Building Length": -1,
        "Is Multi Point Spline": true,
        "Set Spline Tangent Based On Added Rotation": false,
        "Align Snapping Tangent": false,
        "Block build with precission overlap with buildable": false,
        "Can be placed on foundations and ceilings": true,
        "Allign Buildable to normal": true,
        "Maximum acceptable angle": 25,
        "Minimum acceptable angle": 0,
        "Max Build Height": 0,
        "Uses Direct placement mode": false,
        "Use Selected Mesh in spawned actor": true,
        "Use Destructable Mesh": true,
        "Tier": "None",
        "Buildable Type": "None",
        "Destructable Mesh Geometry Collection": "None",
        "Destructable Extension Mesh Geometry Collection": "None",
        "Don't Save in Buildingsave": false,
        "Can Interact After Build is Finished": true,
        "Can Interact Text": "NSLOCTEXT(\"DT_Buildables [D3F48E254397114A11182697ADB3732C]\", \"Workbench_Can Interact Text\", \"Interact with Workbench\")"
    }
]